Guardian

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 sMight: 5 sRetaliation: 5 s
    • 0
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
    • 0
  • Virtue of Courage63¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sProtection: 5 sRetaliation: 5 s
    • 0
  • 0
    Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
  • 0
    Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 sMight: 5 sRetaliation: 5 s
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
  • Virtue of Courage63¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sProtection: 5 sRetaliation: 5 s
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
  • 0
    Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • 0
    Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • 0
    Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Steal30
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 sMight: 5 sRetaliation: 5 s
  • Orb of Wrath¼
    Fire a slow-moving orb at your foe.
    Damage: 224Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Smite¼ 6
    Strike foes in the target area repeatedly.
    Damage (15x): 1,665Radius: 200Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Chains of Light½ 20
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Ray of Judgment¾ 25
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage: 151Blind: 3 sRegeneration: 3 s (390 Health)Number of Bounces: 4Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Shield of Wrath45
    Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage: 756Duration: 4Combo Finisher: Blast
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Purging Flames¾ 32
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 6Combo Field: Fire
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Smite Condition¼ 20
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage with no conditions: 207Damage with condition: 463
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • "Stand Your Ground!"30
    Shout. Grant stability to yourself and allies.
    x5Stability: 5 sRetaliation: 5 sBreaks stunRange: 600
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • "Feel My Wrath!"45
    Shout. Grant fury for 10 seconds and quickness for 5 seconds to nearby allies.
    Fury: 10sQuickness: 5s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Zeal

  • Zealot’s Speed
    Create a symbol of wrath when you are struck while below the health threshold.
    • Wrathful Spirit
      Aegis grants 3 seconds of retaliation when it ends.
    • Fiery Wrath
      Damage against burning foes is increased by 7%.
    • Zealous Scepter
      While wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
  • Symbolic Exposure
    Symbols apply 3 seconds vulnerability to foes on each hit.
    • Binding Jeopardy
      Immobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
    • Zealous Blade
      Greatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
    • Kindled Zeal
      Gain condition damage based on 10% your power attribute.
  • Symbolic Power
    Symbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
    • Expeditious Spirit
      Spirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
    • Shattered Aegis
      When aegis you applied blocks an attack, it damages nearby foes.
    • Symbolic Avenger
      You deal more damage to enemies standing in your symbols.

Radiance

  • Justice is Blind
    When activating Virtue of Justice, nearby foes are blinded
    • Inner Fire
      Gain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
    • Right-Hand Strength
      Critical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
    • Healer’s Retribution
      Gain retaliation for 5 seconds when using a heal skill.
  • Renewed Justice
    Virtue of Justice is renewed when you kill a foe.
    • Wrath of Justice
      Striking an enemy with justice’s active effect triggers signet of wrath’s active ability.
    • Radiant Fire
      Gain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
    • Retribution
      Gain 10% increased damage while under the effects of retaliation.
  • Radiant Power
    Attacks against burning foes have a 10% increased chance to critically hit.
    • Amplified Wrath
      Burning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
    • Perfect Inscriptions
      Gain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
    • Radiant Retaliation
      Retaliation damage scales from condition damage instead of power.

Virtues

  • Inspired Virtue
    Virtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
    • Unscathed Contender
      Deal 20% more damage while under the effects of aegis.
    • Retaliatory Subconscious
      Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
    • Master of Consecrations
      Consecrations last 20% longer and have 20% reduced recharge.
  • Virtue of Retribution
    Gain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
    • Supreme Justice
      Virtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
    • Absolute Resolution
      Activating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
    • Glacial Heart
      Critical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
  • Power of the Virtuous
    Deal 1% extra damage for each boon you have. Virtues recharge 15% faster.
    • Permeating Wrath
      Virtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
    • Battle Presence
      Nearby allies gain virtue of resolve’s passive effect.
    • Indomitable Courage
      Activating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.

Stats

Primary Stats

  • Health 15885 (+4240)
  • Vitality 1424 (+424)
  • Armor 2656 (+445)
  • Toughness 1445 (+445)
  • Attack 3250 (+1303)
  • Power 2256 (+1256)
  • Critical Hit 40% (+40%)
  • Precision 1617 (+617)

Secondary Stats

  • Bleeding Duration 15% (+15%)
  • Burning Duration 20% (+20%)
  • Condition Damage 90 (+90)
  • Condition Duration 5% (+5%)
  • Critical Damage 28% (+28%)
  • Damage 994 (+5%)
  • Defense 1211 (+0)
  • Ferocity 433 (+433)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Armor, Trinkets & Upgrade Items

Armor & Runes

Berserker's Draconic Helm
  • Defense: 121
  • Power: 60
  • Precision: 43
  • Ferocity: 43
Superior Rune of the Centaur
  1. Power: 25
  2. Bleeding Duration: 15%
  3. Power: 50
  4. -50% Incoming Cripple Duration
  5. Power: 90
  6. When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Infusion
    Berserker's Draconic Pauldrons
    • Defense: 121
    • Power: 45
    • Precision: 32
    • Ferocity: 32
    Superior Rune of the Centaur
    1. Power: 25
    2. Bleeding Duration: 15%
    3. Power: 50
    4. -50% Incoming Cripple Duration
    5. Power: 90
    6. When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
    Infusion
      Soldier's Draconic Coat
      • Defense: 363
      • Power: 134
      • Toughness: 96
      • Vitality: 96
      Superior Rune of the Centaur
      1. Power: 25
      2. Bleeding Duration: 15%
      3. Power: 50
      4. -50% Incoming Cripple Duration
      5. Power: 90
      6. When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
      Infusion
        Berserker's Draconic Gauntlets
        • Defense: 182
        • Power: 45
        • Precision: 32
        • Ferocity: 32
        Superior Rune of Lyssa
        1. Precision: 25
        2. Condition Duration: 5%
        3. Precision: 50
        4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
        5. Precision: 100
        6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
        Infusion
          Carrion Draconic Legs
          • Defense: 242
          • Condition Damage: 90
          • Power: 64
          • Vitality: 64
          Superior Rune of Lyssa
          1. Precision: 25
          2. Condition Duration: 5%
          3. Precision: 50
          4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
          5. Precision: 100
          6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
          Infusion
            Berserker's Draconic Boots
            • Defense: 182
            • Power: 45
            • Precision: 32
            • Ferocity: 32
            Superior Rune of Lyssa
            1. Precision: 25
            2. Condition Duration: 5%
            3. Precision: 50
            4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
            5. Precision: 100
            6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
            Infusion

              Armor Stat Totals

              • Defense 1211
              • Power 468
              • Bleeding Duration 15%
              • Precision 214
              • Condition Duration 5%
              • Ferocity 139
              • Toughness 96
              • Vitality 160
              • Condition Damage 90

              Rune Bonuses

              Superior Rune of the Centaur
              1. Power: 25
              2. Bleeding Duration: 15%
              3. Power: 50
              Superior Rune of Lyssa
              1. Precision: 25
              2. Condition Duration: 5%
              3. Precision: 50

              Accessories & Jewels

              Protomatter ChainUtility Slot
              • Precision: 157
              • Power: 108
              • Toughness: 108
              (Infused)
              Soldier's Back
              • Power: 30
              • Toughness: 21
              • Vitality: 21
              (Infused)
              Knight's Jewel
              • Precision: 25
              • Toughness: 15
              • Power: 15
              Valkyrie Ring
              • Power: 90
              • Vitality: 64
              • Ferocity: 64
              (Infused)
              Valkyrie Jewel
              • Power: 25
              • Ferocity: 15
              • Vitality: 15
              Valkyrie Ring
              • Power: 90
              • Vitality: 64
              • Ferocity: 64
              (Infused)
              Valkyrie Jewel
              • Power: 25
              • Ferocity: 15
              • Vitality: 15
              Berserker's Earring
              • Power: 75
              • Precision: 53
              • Ferocity: 53
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15
              Berserker's Earring
              • Power: 75
              • Precision: 53
              • Ferocity: 53
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15

              Accessory Totals

              • Power:583
              • Precision:318
              • Toughness:144
              • Vitality:179
              • Ferocity:294

              Weapon Set Sigils

              Sigil of Superior Accuracy
              +7% crit chance.
              Infusion
                Infusion
                  Sigil of Superior Force
                  +5% damage.
                  Infusion

                    Weapon Set I

                    Sigil of Superior Accuracy

                    +7% crit chance.

                    Sigil of Superior Force

                    +5% damage.

                    Sigil of Superior Water
                    30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
                    Infusion
                      Infusion
                        Sigil of Superior Smoldering
                        When you apply burning it lasts 20% longer.
                        Infusion

                          Weapon Set II

                          Sigil of Superior Water

                          30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)

                          Sigil of Superior Smoldering

                          When you apply burning it lasts 20% longer.

                          Infusion
                            Infusion
                              Infusion
                                Infusion

                                  Water Weapon I

                                  Water Weapon II