Engineer

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Regenerating Mist17¾
    Tool belt. Release a mist of healing liquid to regenerate nearby allies.
    x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterRegeneration: 6 sVigor: 2 s
    • Detonate Healing Turret
      Detonate your healing turret.
      Combo Finisher: Blast
  • Healing Mist29¾
    Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration: 10 s (1300 health)Radius: 240Break StunVigor: 2 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Toss Elixir S42½
    Tool belt. Toss Elixir S, either making allies grow and granting them stability, or granting them stealth.
    Stability: 4 sStealth: 4 sRadius: 180Range: 900Vigor: 2 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Toss Elixir C21¼
    Tool belt. Toss Elixir C, converting one condition to a random boon for allies.
    Duration: 5Radius: 180Range: 900Vigor: 2 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Med Pack Drop
    Tool belt. Call down a supply drop of med packs into the target area.
    Vigor: 2 s
    • Detonate Supply Crate Turrets
      Tool belt. Detonate your supply crate turrets.
      Vigor: 2 s
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Healing Mist29¾
    Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration: 10 s (1300 health)Radius: 240Break StunVigor: 2 s
  • 0
    Vigor: 2 sSwiftness: 20 s
  • 0
    Vigor: 2 sSwiftness: 20 s
  • 0
    Vigor: 2 sSwiftness: 20 s
  • Steal30
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Regenerating Mist17¾
    Tool belt. Release a mist of healing liquid to regenerate nearby allies.
    x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterRegeneration: 6 sVigor: 2 s
  • Explosive Shot½
    Fire a shot that explodes on impact, bleeding nearby foes.
    Damage: 118Bleeding: 3 s (85 damage)Radius: 120Combo Finisher: Projectile (20% chance)Range: 900
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Poison Dart Volley10
    Fire a volley of darts that poison foes.
    Damage: 134Poison: 2 s (168 damage)Number of Darts: 5Range: 900
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Static Shot15
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage: 134Blind: 3 sx2Confusion: 3 s (130 damage on skill use)Number of bounces: 4Range: 900
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Magnetic Shield3 30
    Create a magnetic field that reflects projectiles and can be released to push back foes.
    Duration: 3
    • Magnetic Inversion
      Release the magnetic field to push back nearby foes.
      Damage: 76Knockback: 300Combo Finisher: Blast
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Static Shield40
    Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attacker.
    Stun: 1 sBlock duration: 2
    • Throw Shield¾
      Throw your charged shield. Dazes foes it hits on the way out and back.
      Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Healing Turret ½ 20
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing: 2,520Regeneration: 3 s (Cast every 3 seconds)Radius: 480Regeneration: 6 s
    • Cleansing Burst15
      Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.
      Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480Regeneration: 6 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Elixir Gun
    Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
    Swiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Elixir S60
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration: 3Breaks stun
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Elixir C½ 40
    Elixir. Drink Elixir C, converting all conditions into random boons.
    Duration: 5
    • 0
      Vigor: 2 sSwiftness: 20 s
    • 0
      Vigor: 2 sSwiftness: 20 s
  • Supply Crate1 180
    Request a massive supply drop, complete with turrets and bandages.
    Damage: 244Stun: 2 sRadius: 240Combo Finisher: BlastRange: 1,200
    • Overcharge Supply Crate
      Overcharge supply crate's turrets.
    • 0
      Vigor: 2 sSwiftness: 20 s

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Alchemy

  • Hidden Flask
    Drink an elixir B when struck while below 75% health.
    • Invigorating Speed
      When you gain swiftness you also gain 6s of vigor. This trait has a 5 second internal cooldown.
    • Protection Injection
      Gain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
    • Health Insurance
      While using Med Kit your outgoing healing to others is increased by 15%.
  • Transmute
    Incoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
    • Inversion Enzyme
      Elixir Gun abilities which remove conditions now convert them into boons instead.
    • Self-regulating Defenses
      When struck below 25% health you consume an Elixir S.
    • Backpack Regenerator
      While using a kit you passively recover health.
  • Alchemical Tinctures
    Elixirs remove a condition from affected allies. Boons you apply last 20% longer.
    • HGH
      Elixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
    • Stimulant Supplier
      Drop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
    • Iron Blooded
      Incoming damage is reduced by 2% for every boon on you.

Inventions

  • Cleansing Synergy
    When you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
    • Over Shield
      Shield skills recharge 20% faster and grant 4s of protection to nearby allies.
    • Automated Medical Response
      All heal skills recharge when struck while you are below the health threshold.
    • Autodefense Bomb Dispenser
      Drop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
  • Heal Resonator
    When you use a healing skill you grant 6s of regeneration to nearby allies.
    • Experimental Turrets
      Turrets apply boons to allies around them every 10 seconds.
    • Soothing Detonation
      When you combo a blast finisher nearby allies are healed.
    • Mecha Legs
      Your movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
  • Energy Amplifier
    While under the effects of regeneration you gain up to 250 Healing power.
    • Advanced Turrets
      Turrets receive 33% less damage. Turrets reflect missiles for 4s after created.
    • Bunker Down
      When you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
    • Medical Dispersion Field
      You heal nearby allies for 20% of whatever you heal yourself.

Tools

  • Optimized Activation
    Using a toolbelt skill grants 2s of vigor.
    • Static Discharge
      Discharge a bolt of lightning when you activate a toolbelt skill.
    • Reactive Lenses
      When blinded or disabled you activate utility goggles.
    • Power Wrench
      Tool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
  • Mechanized Deployment
    Your toolbelt skills recharge 15% faster.
    • Steamlined Kits
      Equipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
    • Lock On
      Striking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
    • Takedown Round
      Striking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
  • Excessive Energy
    Deal 10% more damage while your endurance is above 90%.
    • Kinetic Charge
      After evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
    • Adrenal Implant
      Endurance regeneration is increased by 50%.
    • Gadgeteer
      Gain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.

Stats

Primary Stats

  • Health 24922 (+9000)
  • Vitality 1900 (+900)
  • Armor 2125 (+0)
  • Toughness 1000 (+0)
  • Attack 1969 (+0)
  • Power 1000 (+0)
  • Critical Hit 47% (+47%)
  • Precision 1900 (+900)

Secondary Stats

  • Boon Duration 40% (+40%)
  • Damage 969 (+0%)
  • Defense 1125 (+0)
  • Endurance Regeneration 50% (+50%)
  • Healing Power 1375 (+1375)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Runes, Sigils, Accessories & Jewels

Armor & Runes

0
    PvP Rune of the Water
    1. Healing Power: 25
    2. Boon Duration: 5%
    3. Healing Power: 50
    4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
    5. Healing Power: 100
    6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
    Infusion
      0
        PvP Rune of the Water
        1. Healing Power: 25
        2. Boon Duration: 5%
        3. Healing Power: 50
        4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
        5. Healing Power: 100
        6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
        Infusion
          0
            PvP Rune of the Water
            1. Healing Power: 25
            2. Boon Duration: 5%
            3. Healing Power: 50
            4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
            5. Healing Power: 100
            6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
            Infusion
              0
                PvP Rune of the Water
                1. Healing Power: 25
                2. Boon Duration: 5%
                3. Healing Power: 50
                4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
                5. Healing Power: 100
                6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
                Infusion
                  0
                    PvP Rune of the Water
                    1. Healing Power: 25
                    2. Boon Duration: 5%
                    3. Healing Power: 50
                    4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
                    5. Healing Power: 100
                    6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
                    Infusion
                      0
                        PvP Rune of the Water
                        1. Healing Power: 25
                        2. Boon Duration: 5%
                        3. Healing Power: 50
                        4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
                        5. Healing Power: 100
                        6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
                        Infusion

                          Rune Stat Totals

                          • Healing Power 175
                          • Boon Duration 20%

                          Rune Bonuses

                          PvP Rune of the Water
                          1. Healing Power: 25
                          2. Boon Duration: 5%
                          3. Healing Power: 50
                          4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
                          5. Healing Power: 100
                          6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)

                          Accessories & Jewels

                          Magi's Amulet
                          • Healing Power: 1200
                          • Precision: 900
                          • Vitality: 900
                          (Infused)
                          0
                            (Infused)
                              (Infused)
                                (Infused)
                                0
                                  (Infused)
                                  0
                                    (Infused)

                                    Accessory Totals

                                    • Precision:900
                                    • Vitality:900
                                    • Healing Power:1200

                                    Weapon Set Sigils

                                    Superior Sigil of Purity
                                    60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)
                                    Infusion
                                      Infusion
                                        Sigil of Superior Water
                                        30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
                                        Infusion

                                          Weapon Set I

                                          Superior Sigil of Purity

                                          60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)

                                          Sigil of Superior Water

                                          30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)

                                          Infusion
                                            Infusion
                                              Infusion

                                                Weapon Set II

                                                Infusion
                                                  Infusion
                                                    Infusion
                                                      Infusion

                                                        Water Weapon I

                                                        Water Weapon II