Engineer
Weapon Sets, Skills & Effects
- Hidden Pistols25½Tool belt. Draw both hidden pistols and unload a volley of bullets on your foe.Damage: 101Range: 900Vigor: 2 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- Regenerating Mist17¾Tool belt. Release a mist of healing liquid to regenerate nearby allies.x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterRegeneration: 6 sVigor: 2 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480Regeneration: 6 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
- 0Protection: 4 sVigor: 2 sSwiftness: 20 s
Boons & Effects
Conditions
Control
Fields & Finishers
Combo
Traits
Inventions
- Cleansing SynergyWhen you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
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- Over ShieldShield skills recharge 20% faster and grant 4s of protection to nearby allies.
- Automated Medical ResponseAll heal skills recharge when struck while you are below the health threshold.
- Autodefense Bomb DispenserDrop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
- Heal ResonatorWhen you use a healing skill you grant 6s of regeneration to nearby allies.
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- Experimental TurretsTurrets apply boons to allies around them every 10 seconds.
- Soothing DetonationWhen you combo a blast finisher nearby allies are healed.
- Mecha LegsYour movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
- Energy AmplifierWhile under the effects of regeneration you gain up to 250 Healing power.
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- Advanced TurretsTurrets receive 33% less damage. Turrets reflect missiles for 4s after created.
- Bunker DownWhen you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
- Medical Dispersion FieldYou heal nearby allies for 20% of whatever you heal yourself.
Tools
- Optimized ActivationUsing a toolbelt skill grants 2s of vigor.
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- Static DischargeDischarge a bolt of lightning when you activate a toolbelt skill.
- Reactive LensesWhen blinded or disabled you activate utility goggles.
- Power WrenchTool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
- Mechanized DeploymentYour toolbelt skills recharge 15% faster.
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- Steamlined KitsEquipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
- Lock OnStriking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
- Takedown RoundStriking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
- Excessive EnergyDeal 10% more damage while your endurance is above 90%.
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- Kinetic ChargeAfter evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
- Adrenal ImplantEndurance regeneration is increased by 50%.
- GadgeteerGain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
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- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
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- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
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- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Stats
Primary Stats
- Health 17622 (+1700)
- Vitality 1170 (+170)
- Armor 1170 (+170)
- Toughness 1170 (+170)
- Attack 2209 (+240)
- Power 1240 (+240)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Bleeding Duration 33% (+33%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 100 (+100)
- Cripple Duration (self) -33% (+-33%)
- Damage 969 (+0%)
- Endurance Regeneration 50% (+50%)
- Immobilize Duration (self) -33% (+-33%)
- Movement Speed 25% (+25%)
Active Stat Bonuses
Active Boons
(Click to activate a Boon or change the Intensity amount.)World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)Armor, Trinkets & Upgrade Items
Armor Stat Totals
Rune Bonuses
Accessory Totals
Weapon Set Sigils
Weapon Set I
Water Weapon I
Water Weapon II
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