Thief

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement13¾
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement13¾
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement13¾
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement13¾
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Steal31¾
    Steal. Shadowstep to your foe and steal from them.
    Range: 900Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
  • Virtue of Justice27¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 1 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve54½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage81¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack13¾
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration27¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion41
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion54½
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • 0
    Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Steal31¾
    Steal. Shadowstep to your foe and steal from them.
    Range: 900Fury: 10 sMight: 10 sSwiftness: 10 s
  • Steal31¾
    Steal. Shadowstep to your foe and steal from them.
    Range: 900Fury: 10 sMight: 10 sSwiftness: 10 s
  • Slice
    Slice your foe.
    Damage: 269Range: 130
    • Slash½
      Slash your foe again.
      Damage: 269Range: 130
    • Crippling Strike½
      Cripple your foe with a final strike.
      Damage: 437Crippled: 2 sWeakness: 2 sRange: 130
  • Infiltrator's Strike3
    Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
    Damage: 252Immobilized: 1 sRange: 600
    • Shadow Return2
      Return to your original location. Cure one condition.
      Range: 1,200
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Flanking Strike½ 3
    Dual wield. Evade and stab your foe in the back.
    Damage: 252Range: 130
    • Larcenous Strike2
      Dual wield. Deliver a quick strike that steals up to two boons from an enemy.
      Damage: 504Range: 130
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Dancing Dagger¼ 3
    Throw a dagger that cripples nearby foes and returns to you.
    Damage: 168Maximum targets: 4Crippled: 5 sCombo Finisher: ProjectileRange: 900
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Cloak and Dagger½ 6
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage: 504Stealth: 3 sx3Vulnerability: 5 sRange: 130
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Withdraw15
    Roll backward while healing and evade attacks. Cures immobilized, chilled, and crippled.
    Healing: 3,960Vigor: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Infiltrator's Signet24
    Signet Passive: Regenerates one extra initiative every ten seconds.
    Signet Active: Shadowstep to your foe.
    Initiative gain per 10 s: 1Breaks stunRange: 900
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Signet of Agility24
    Signet Passive: Grants increased precision.
    Signet Active: Refill endurance and cure a condition for each nearby ally.
    Passive: Precision increased by ten plus one per levelActive radius: 600
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Roll for Initiative60
    Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobile.
    Initiative gain: 6Breaks stun
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
  • Basilisk Venom1 36
    Venom. Your next attack turns your foe to stone.
    Stone duration: 1½ sVenom duration: 30
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s
    • 0
      Vigor: Fury: 10 sMight: 10 sSwiftness: 10 s

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

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Adept Master Grandmaster
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Stats

Primary Stats

  • Health 17085 (+6280)
  • Vitality 1544 (+628)
  • Armor 1980 (+0)
  • Toughness 916 (+0)
  • Attack 2829 (+922)
  • Power 1838 (+922)
  • Critical Hit 73% (+69%)
  • Precision 2214 (+1298)

Secondary Stats

  • Boon Duration 30% (+30%)
  • Condition Damage 100 (+100)
  • Condition Duration 5% (+5%)
  • Critical Damage 59% (+59%)
  • Damage 991 (+0%)
  • Defense 1064 (+0)
  • Ferocity 447 (+447)
  • Steal Recharge Rate 10% (+10%)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Runes, Sigils, Accessories & Jewels

Armor & Runes

0
    PvP Rune of Lyssa
    1. Precision: 25
    2. Condition Duration: 5%
    3. Precision: 50
    4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
    5. Precision: 100
    6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
    0
      PvP Rune of Lyssa
      1. Precision: 25
      2. Condition Duration: 5%
      3. Precision: 50
      4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
      5. Precision: 100
      6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
      0
        PvP Rune of Lyssa
        1. Precision: 25
        2. Condition Duration: 5%
        3. Precision: 50
        4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
        5. Precision: 100
        6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
        0
          PvP Rune of Lyssa
          1. Precision: 25
          2. Condition Duration: 5%
          3. Precision: 50
          4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
          5. Precision: 100
          6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
          0
            PvP Rune of Lyssa
            1. Precision: 25
            2. Condition Duration: 5%
            3. Precision: 50
            4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
            5. Precision: 100
            6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
            0
              PvP Rune of Lyssa
              1. Precision: 25
              2. Condition Duration: 5%
              3. Precision: 50
              4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
              5. Precision: 100
              6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

              Rune Stat Totals

              • Precision 175
              • Condition Duration 5%

              Rune Bonuses

              PvP Rune of Lyssa
              1. Precision: 25
              2. Condition Duration: 5%
              3. Precision: 50
              4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
              5. Precision: 100
              6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

              Accessories & Jewels

              Berserker's Amulet
              • Power: 922
              • Precision: 643
              • Vitality: 328
              • Ferocity: 447
              (Infused)
              Berserker's Jewel
              • Power: 0
              • Precision: 0
              • Ferocity: 0
              • Vitality: 0
              0
                (Infused)
                  (Infused)
                    (Infused)
                    0
                      (Infused)
                      0
                        (Infused)

                        Accessory Totals

                        • Power:922
                        • Precision:643
                        • Vitality:328
                        • Ferocity:447

                        Weapon Set Sigils

                        Sigil of Superior Energy
                        You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
                        Sigil of Superior Accuracy
                        +7% crit chance.

                        Weapon Set I

                        Sigil of Superior Energy

                        You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

                        Sigil of Superior Accuracy

                        +7% crit chance.

                        Sigil of Superior Energy
                        You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
                        Sigil of Superior Accuracy
                        +7% crit chance.

                        Weapon Set II

                        Sigil of Superior Energy

                        You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

                        Sigil of Superior Accuracy

                        +7% crit chance.