Thief

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
    • 0
  • 0
    • 0
  • 0
    • 0
  • 0
    • 0
  • 0
    • 0
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • 0
  • 0
  • 0
  • 0
  • Steal24
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Trick Shot¼
    Bounce an arrow between multiple nearby foes.
    Damage: 185Number of targets: 3Combo Finisher: Projectile (20% chance)Range: 900
    • Surprise Shot¼
      Stealth. Shoot an arrow that immobilizes your foe.
      Damage: 202Immobilized: 2 sCombo Finisher: ProjectileRange: 900
    • 0
  • Cluster Bomb½ 3
    Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
    Large explosion: 487Small explosion: 168x3Bleeding: 4 s (510 damage)Combo Finisher: BlastRange: 900
    • Detonate Cluster1
      Detonate your cluster bomb in midair.
    • 0
  • Disabling Shot¼ 4
    Do an evasive leap away from your foe while firing a crippling shot.
    Damage: 168Crippled: 2 sCombo Finisher: ProjectileRange: 900
    • 0
    • 0
  • Choking Gas½ 4
    Fire an arrow that fills the target area with a poisonous cloud.
    Poison: 5 s (420 damage)Duration: 4Radius: 240Combo Field: PoisonUnblockableRange: 900
    • 0
    • 0
  • Infiltrator's Arrow6
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind: 5 sRadius: 20Range: 900
    • 0
    • 0
  • Hide in Shadows1 24
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
    • 0
  • Shadow Refuge ¼ 48
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Stealth: 3 sHealing: 1,420Combo Field: DarkRange: 600
    • 0
    • 0
  • Blinding Powder 32
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Blind: 5 sStealth: 3 sRadius: 240
    • 0
    • 0
  • Signet of Shadows30
    Signet Passive: Grants a 25% increase in movement speed.
    Signet Active: Blind foes near your target.
    Blind: 5 sRadius: 240Range: 1,200
    • 0
    • 0
  • Dagger Storm 90
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage: 244Crippled: 2 sDuration: 8Bleeding: 5 s (213 damage)x3Stability: 3 s (per pulse)Combo Finisher: WhirlRange: 900
    • 0
    • 0

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Critical Strikes

  • Keen Observer
    Critical-hit chance is increased by 5% while your health is above the 90% threshold.
    • Side Strike
      Gain 7% bonus critical-hit chance when hitting a foe from behind or the side.
    • Signet of Power
      Activating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
    • Flawless Strike
      Critical damage is increased by 7% when your health is above the 90% threshold.
  • Unrelenting Strikes
    Gain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
    • Sundering Strikes
      Critical hits have a chance to cause 6 seconds of vulnerability.
    • Practiced Tolerance
      Gain ferocity based on your precision at a rate of 10%.
    • Ankle Shots
      Critical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
  • Ferocious Strikes
    Critical damage is increased by 10% to foes above the 50% health threshold.
    • No Quarter
      Landing a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
    • Hidden Killer
      Gain 100% bonus critical-hit chance while in stealth
    • Invigorating Precision
      You are healed for 15% of outgoing critical hit damage.

Shadow Arts

  • Merciful Ambush
    Stealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
    • Last Refuge
      Use Blinding Powder when you are struck while below 25% health.
    • Concealed Defeat
      Create a Smoke Screen when downed. Deception abilities recharge 20% faster.
    • Shadow’s Embrace
      Remove 1 condition every 3 seconds while in stealth.
  • Meld with Shadows
    Stealth from your abilities last 1 second longer.
    • Shadow Protector
      When you grant stealth to an ally, they gain 3 seconds of regeneration.
    • Hidden Thief
      Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
    • Leeching Venoms
      Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
  • Resilience of Shadows
    Stealth effects that you apply reduce incoming attack damage by 25%.
    • Cloaked in Shadow
      Gaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
    • Shadow’s Rejuvenation
      Regenerate health and initiative while in stealth
    • Venomous Aura
      When you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.

Trickery

  • Kleptomaniac
    Stealing gives you 2 initiative.
    • Uncatchable
      Leave behind Caltrops when you dodge.
    • Flanking Strikes
      Gain haste when attacking a foe from behind or the side.
    • Thrill of the Crime
      When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
  • Preparedness
    Increase maximum initiative by 3
    • Bountiful Theft
      Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    • Trickster
      Reduce recharge on tricks. Tricks remove 1 condition when used.
    • Pressure Striking
      Enemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
  • Lead Attacks
    Increases 1% damage per initiative. Steal recharges 15% faster.
    • Quick Pockets
      Gain 3 initiative when swapping weapons while in combat.
    • Sleight of Hand
      Daze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
    • Bewildering Ambush
      Stealing also applies 5 stacks of confusion for 5 seconds.

Stats

Primary Stats

  • Health 15935 (+4290)
  • Vitality 1429 (+429)
  • Armor 2546 (+482)
  • Toughness 1482 (+482)
  • Attack 3298 (+1298)
  • Power 2248 (+1248)
  • Critical Hit 41% (+41%)
  • Precision 1775 (+775)

Secondary Stats

  • Condition Damage 171 (+171)
  • Critical Damage 32% (+32%)
  • Damage 1050 (+5%)
  • Defense 1064 (+0)
  • Ferocity 480 (+480)
  • Movement Speed 25% (+25%)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Armor, Trinkets & Upgrade Items

Armor & Runes

Knight's Emblazoned Helm
  • Defense: 97
  • Toughness: 60
  • Power: 43
  • Precision: 43
Superior Rune of the Warrior
  1. Vitality: 25
  2. Power: 35
  3. Vitality: 50
  4. Power: 65
  5. Vitality: 100
  6. -20% recharge on weapon swap.
Infusion
    Berserker's Emblazoned Shoulders
    • Defense: 97
    • Power: 45
    • Precision: 32
    • Ferocity: 32
    Superior Rune of the Warrior
    1. Vitality: 25
    2. Power: 35
    3. Vitality: 50
    4. Power: 65
    5. Vitality: 100
    6. -20% recharge on weapon swap.
    Infusion
      Soldier's Emblazoned Coat
      • Defense: 338
      • Power: 134
      • Toughness: 96
      • Vitality: 96
      Superior Rune of the Warrior
      1. Vitality: 25
      2. Power: 35
      3. Vitality: 50
      4. Power: 65
      5. Vitality: 100
      6. -20% recharge on weapon swap.
      Infusion
        Berserker's Emblazoned Gloves
        • Defense: 157
        • Power: 45
        • Precision: 32
        • Ferocity: 32
        Superior Rune of the Warrior
        1. Vitality: 25
        2. Power: 35
        3. Vitality: 50
        4. Power: 65
        5. Vitality: 100
        6. -20% recharge on weapon swap.
        Infusion
          Knight's Emblazoned Pants
          • Defense: 218
          • Toughness: 90
          • Power: 64
          • Precision: 64
          Superior Rune of the Warrior
          1. Vitality: 25
          2. Power: 35
          3. Vitality: 50
          4. Power: 65
          5. Vitality: 100
          6. -20% recharge on weapon swap.
          Infusion
            Berserker's Emblazoned Boots
            • Defense: 157
            • Power: 45
            • Precision: 32
            • Ferocity: 32
            Superior Rune of the Warrior
            1. Vitality: 25
            2. Power: 35
            3. Vitality: 50
            4. Power: 65
            5. Vitality: 100
            6. -20% recharge on weapon swap.
            Infusion

              Armor Stat Totals

              • Defense 1064
              • Vitality 271
              • Power 476
              • Toughness 246
              • Precision 203
              • Ferocity 96

              Rune Bonuses

              Superior Rune of the Warrior
              1. Vitality: 25
              2. Power: 35
              3. Vitality: 50
              4. Power: 65
              5. Vitality: 100
              6. -20% recharge on weapon swap.

              Accessories & Jewels

              Protomatter ChainUtility Slot
              • Precision: 157
              • Power: 108
              • Toughness: 108
              (Infused)
              Berserker's BackOffensive Slot
              • Power: 63
              • Precision: 40
              • Ferocity: 40
              (Infused)
              Soldier's Ring
              • Power: 90
              • Toughness: 64
              • Vitality: 64
              (Infused)
              Valkyrie Jewel
              • Power: 25
              • Ferocity: 15
              • Vitality: 15
              Soldier's Ring
              • Power: 90
              • Toughness: 64
              • Vitality: 64
              (Infused)
              Valkyrie Jewel
              • Power: 25
              • Ferocity: 15
              • Vitality: 15
              Berserker's Earring
              • Power: 75
              • Precision: 53
              • Ferocity: 53
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15
              Berserker's Earring
              • Power: 75
              • Precision: 53
              • Ferocity: 53
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15

              Accessory Totals

              • Power:601
              • Precision:333
              • Toughness:236
              • Ferocity:206
              • Vitality:158

              Weapon Set Sigils

              Sigil of Superior Force
              +5% damage.
              Infusion
                Infusion
                  Infusion

                    Weapon Set I

                    Sigil of Superior Force

                    +5% damage.

                    Infusion
                      Infusion
                        Sigil of Superior Force
                        +5% damage.
                        Infusion

                          Weapon Set II

                          Sigil of Superior Force

                          +5% damage.

                          Infusion
                            Infusion
                              Infusion
                                Infusion

                                  Water Weapon I

                                  Water Weapon II