Warrior

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement11½
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement11½
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement11½
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement11½
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Level 1 damage: 487Level 2 damage: 609 Level 3 damage: 731 Combo Finisher: LeapRange: 300
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  • Virtue of Justice23
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 1 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve46¼
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage69¼
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack11½
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration23
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion34½
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion46¼
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
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  • Steal27
    Steal. Shadowstep to your foe and steal from them.
    Range: 900
  • Eviscerate
    Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
    Level 1 damage: 487Level 2 damage: 609 Level 3 damage: 731 Combo Finisher: LeapRange: 300
  • Chop¼
    Chop your foe.
    Damage: 227Range: 130
    • Double Chop
      Chop your foe twice.
      Damage (2x): 480Range: 130
    • Triple Chop
      Deliver three final chops to your foe.
      Damage (3x): 1,158Range: 130
  • Cyclone Axe½ 6
    Spin around and attack all nearby foes.
    Damage (2x): 236x4Vulnerability: 8 sCombo Finisher: WhirlRange: 130
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  • Throw Axe¼ 10
    Throw an axe that cripples foes.
    Damage: 225Crippled: 4 sCombo Finisher: ProjectileRange: 900
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  • Crushing Blow¾ 15
    Crush your opponent's armor, leaving them vulnerable.
    x4Vulnerability: 10 sDamage: 336Range: 130
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  • Tremor½ 25
    Send a wave toward your foe that knocks down foes in a line.
    Damage: 269Knockdown: 2 sCombo Finisher: ProjectileRange: 1,200
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  • Healing Surge1 30
    Heals based on current adrenaline level and then grants a full bar of adrenaline.
    Adrenaline: 10Stage 1 heal: 5,880Stage 2 heal: 6,840Stage 3 heal: 8,440
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  • "For Great Justice!"25
    Shout. Grant fury and might to yourself and allies.
    Fury: 8 sx3Might: 25 sRadius: 600
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  • "Shake It Off!"25
    Shout. Cure a condition on yourself and nearby allies. Also breaks stuns.
    Radius: 600Breaks stun
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  • Signet of Rage1 48
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
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Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

0unspent trait points
Adept Master Grandmaster
+/- 5 Trait Mode

Stats

Primary Stats

  • Health 19422 (+1050)
  • Vitality 1021 (+105)
  • Armor 2464 (+337)
  • Toughness 1253 (+337)
  • Attack 3386 (+1441)
  • Power 2255 (+1339)
  • Critical Hit 64% (+60%)
  • Precision 1750 (+834)

Secondary Stats

  • Agony Resistance 25 (+25)
  • Boon Duration 25% (+25%)
  • Burst Recharge 30% (+30%)
  • Condition Duration 30% (+30%)
  • Critical Damage 91% (+91%)
  • Damage 1131 (+10%)
  • Defense 1211 (+0)
  • Experience from Kills 15% (+15%)
  • Healing Power 25 (+25)

Active Stat Bonuses

Food Nourishment

Omnomberry Ghost
Duration: 45min
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
  • (45min)
  • 66% chance to steal life on critical.
  • Precision: 70
  • Experience from Kills: 15%

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Armor, Trinkets & Upgrade Items

Armor & Runes

Knight's Draconic Helm
  • Defense: 121
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of the Monk
  1. Healing Power: 25
  2. Boon Duration: 15%
  3. Healing Power: 50
  4. 5% chance to gain health when hit. (cooldown: 10s)
  5. Healing Power: 90
  6. When you use an elite skill you and all nearby allies gain aegis for 30 seconds.
Knight's Draconic Pauldrons
  • Defense: 121
  • Toughness: 34
  • Power: 24
  • Precision: 24
Superior Rune of the Monk
  1. Healing Power: 25
  2. Boon Duration: 15%
  3. Healing Power: 50
  4. 5% chance to gain health when hit. (cooldown: 10s)
  5. Healing Power: 90
  6. When you use an elite skill you and all nearby allies gain aegis for 30 seconds.
Knight's Draconic Coat
  • Defense: 363
  • Toughness: 101
  • Power: 72
  • Precision: 72
Ruby Orb
  • Power: 20
  • Precision: 14
  • Critical Damage: 2%
Knight's Draconic Gauntlets
  • Defense: 182
  • Toughness: 34
  • Power: 24
  • Precision: 24
Ruby Orb
  • Power: 20
  • Precision: 14
  • Critical Damage: 2%
Knight's Draconic Legs
  • Defense: 242
  • Toughness: 67
  • Power: 48
  • Precision: 48
Ruby Orb
  • Power: 20
  • Precision: 14
  • Critical Damage: 2%
Knight's Draconic Boots
  • Defense: 182
  • Toughness: 34
  • Power: 24
  • Precision: 24
Ruby Orb
  • Power: 20
  • Precision: 14
  • Critical Damage: 2%

Armor Stat Totals

  • Defense 1211
  • Healing Power 25
  • Boon Duration 15%
  • Power 304
  • Precision 280
  • Toughness 315
  • Critical Damage 8%

Rune Bonuses

Superior Rune of the Monk
  1. Healing Power: 25
  2. Boon Duration: 15%

Accessories & Jewels

Call of the WildDefensive Slot
  • Power: 126
  • Precision: 85
  • Critical Damage: 9%
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Cavalier's Spineguard
  • Toughness: 22
  • Power: 16
  • Critical Damage: 1%
(Infused)
Exquisite Ruby Jewel
  • Power: 25
  • Precision: 15
  • Critical Damage: 3%
Ring of Red DeathOffensive Slot
  • Power: 103
  • Precision: 68
  • Critical Damage: 8%
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Crystalline BandDefensive Slot
  • Power: 103
  • Precision: 68
  • Critical Damage: 8%
(Infused)
Vital InfusionDefensive Infusion
  • Vitality: 5
  • Agony Resistance: 5
Magister's Field JournalDefensive Slot
  • Power: 91
  • Precision: 60
  • Critical Damage: 7%
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Althea's AshesOffensive Slot
  • Power: 91
  • Precision: 60
  • Critical Damage: 7%
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5

Accessory Totals

  • Power:555
  • Precision:356
  • Critical Damage:43%
  • Toughness:22
  • Agony Resistance:25
  • Vitality:5

Weapon Set Sigils

Superior Sigil of Generosity
60% chance to transfer a condition to your foe on critical hit. (Cooldown: 10 Seconds)
Sigil of Superior Force
+5% damage.

Weapon Set I

Superior Sigil of Generosity

60% chance to transfer a condition to your foe on critical hit. (Cooldown: 10 Seconds)

Sigil of Superior Force

+5% damage.