Ranger
Weapon Sets, Skills & Effects
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
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- Intimidating Howl2 16Pet skills. Howl at foes to immobilize them.Damage: 49Immobilized: 2 sRange: 500
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- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
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- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
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- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
- 0Might: 15 sRegeneration: 10 sSwiftness: 10 s
Boons & Effects
Conditions
Control
Fields & Finishers
Combo
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
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- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
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- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
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- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
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- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
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- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
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- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
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- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
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- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
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- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Stats
Primary Stats
- Health 26672 (+10750)
- Vitality 2075 (+1075)
- Armor 2244 (+180)
- Toughness 1180 (+180)
- Attack 3224 (+1200)
- Power 2200 (+1200)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Critical Damage 66% (+66%)
- Damage 1024 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Ferocity 1000 (+1000)
Active Stat Bonuses
Active Boons
(Click to activate a Boon or change the Intensity amount.)World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)Runes, Sigils, Accessories & Jewels
Armor & Runes
Rune Stat Totals
- Vitality 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
Accessory Totals
- Power:1200
- Vitality:900
- Ferocity:900
Weapon Set Sigils
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Water Weapon I
Water Weapon II
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