Thief
Weapon Sets, Skills & Effects
- Hook Strike¾Attack your foes with stealth, knocking enemies down.Damage: 163Knockdown: 2sRange: 130
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- Hook Strike¾Attack your foes with stealth, knocking enemies down.Damage: 163Knockdown: 2sRange: 130
- Slash½Slash your foe again.Damage: 269Range: 130
- Crippling Strike½Cripple your foe with a final strike.Damage: 437Crippled: 2 sWeakness: 2 sRange: 130
- Shadow Return2Return to your original location. Cure one condition.Range: 1,200
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- Larcenous Strike2Dual wield. Deliver a quick strike that steals up to two boons from an enemy.Damage: 504Range: 130
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Boons & Effects
Conditions
Control
Fields & Finishers
Combo
Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
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- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
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- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
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- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
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- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
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- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
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- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Critical Strikes
- Keen ObserverCritical-hit chance is increased by 5% while your health is above the 90% threshold.
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- Side StrikeGain 7% bonus critical-hit chance when hitting a foe from behind or the side.
- Signet of PowerActivating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
- Flawless StrikeCritical damage is increased by 7% when your health is above the 90% threshold.
- Unrelenting StrikesGain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
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- Sundering StrikesCritical hits have a chance to cause 6 seconds of vulnerability.
- Practiced ToleranceGain ferocity based on your precision at a rate of 10%.
- Ankle ShotsCritical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
- Ferocious StrikesCritical damage is increased by 10% to foes above the 50% health threshold.
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- No QuarterLanding a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
- Hidden KillerGain 100% bonus critical-hit chance while in stealth
Stats
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 1000 (+0)
- Toughness 1000 (+0)
- Attack 2231 (+240)
- Power 1240 (+240)
- Critical Hit 12% (+12%)
- Precision 1170 (+170)
Secondary Stats
- Critical Damage 11% (+11%)
- Damage 991 (+0%)
- Ferocity 170 (+170)
- Movement Speed 25% (+25%)
Active Stat Bonuses
Active Boons
(Click to activate a Boon or change the Intensity amount.)World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)Armor, Trinkets & Upgrade Items
Armor Stat Totals
Rune Bonuses
Accessory Totals
Weapon Set Sigils
Weapon Set I
Water Weapon I
Water Weapon II
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