Warrior sPvP | Tournament Hammer, Axe/Shield | Team fighter BANE OF SOLO Q - [H~A/Sh]

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Summary

Hi guys,

 

I'm very proud to present the final vrsion of Bane of solo queue "Hash" warrior. This build is the result of two months of hard research across all the possible warrior builds in order to find the most efficient and balanced warrior for solo queue.

 

No need to tell you how hard it can be to play on solo queue. Sometimes people are afk, sometimes they just keep fighting between points without taking care of team objectives. And so on. Well, here you comes, with this build you'll be abble to do the job of five man.

 

I'd be very pleased if you take time to read, moreover this build will be very simple to play with if you take time to know a little bit more about his tricky parts.

 

Enjoy and feel free to rate/comment!

 

Plöx


I. Weapons and Skills

PvP Hammer
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: -
PvP Axe
  • Weapon Strength: 857-1048
PvP Shield
  • Weapon Strength: 806-909

  • Weapon Defense: 61
PvP Harpoon gun
  • Weapon Strength: 905-1000
PvP Spear
  • Weapon Strength: 905-1000
  • Earthshaker¾ 7
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
  • Hammer Swing½
    Bash your foe.
    Damage: 333Range: 130
    • Hammer Bash½
      Bash your foe again.
      Damage: 333Range: 130
    • Hammer Smash½
      Smash the ground and damage nearby foes.
      Damage: 444Range: 130
  • Fierce Blow¾
    Weaken your foe with a fierce blow.
    Damage: 518Weakness: 8 sRange: 150
    • 0
    • 0
  • Hammer Shock½
    Smash the ground and send out a crippling wave.
    Damage: 259Crippled: 7 sRange: 600Immobilized: 1 s
    • 0
    • 0
  • Staggering Blow¾ 16
    Push back nearby foes with a staggering blow.
    Damage: 481Knockback: 180Combo Finisher: WhirlRange: 130
    • 0
    • 0
  • Backbreaker1 24
    Knock down your foe.
    Damage: 554Knockdown: 2 sRange: 130
    • 0
    • 0
  • Healing Signet16
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
  • Dolyak Signet¼ 48
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    x10Stability: 8 sBreak Stun
    • 0
  • Balanced Stance40
    Stance. You gain stability and swiftness.
    x5Stability: 8 sSwiftness: 8 sBreaks stun
    • 0
  • Berserker Stance60
    Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
    Duration: 8
    • 0
  • Signet of Rage1 48
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

Weapon and Skill Details

WEAPONS

 

Axe/shield side is used 75% of the time in my playstyle. It provides better dps than hammer and much more usefull situationnal skills:

 

Eviscerate is your stronger dps, it's good because it's not a skillshot.
Chop is your main dps skill, use it all the time.
Cyclone axe is a good team spell, spam it on the focused target.
Throw axe is great with Leg specialist from Tactics traits.
Shield bash A shield stun, this is not a skill shot either!
Shield stance Your ticket to staying alive, just use it!

 

Hammer is used only to place CC combos in my playstyle. It provides incredible controls that can be great to chase a foe or assist your team DPS:

 

Earthshaker range 600 / radius 240 / cooldown 8s. Fantastic stun skill.
hammer swing only use it when all cd are down, even switch.
Fierce Blow an other very interesting spell with Leg Specialist!
Staggering Blow long cast time, usefull for the CC combo (cf Combos)
Backbreaker Very nice skill, place it after ennemy is stunned.
Shield stance

 

If you want to know more about the different combos, refer to the combos part of this guide*

 

SKILLS

 

Healing signet NEVER activate the signet: it provides 410hp/sec!
Dolyak signet ONLY activate it to achieve it this achieve win the fight.
Balanced stance PERMANENTLY use this to achieve/Break stun
Berserk stance Activate before you enter in combat to gain adrenaline.
Signet of Rage Activate to bonus / cure vs heavy conditions teams.


II. Traits

Adept Master Grandmaster

Trait Details

Here is, in my humble opinion the finest choices in terms of versatility.
I'll just focus on explaining mains traits of the build:

 

Strength 5
Reckless dodge is wonderful, because you can hit very fast with your axe and CC evading foes easier.

 

Arms 10
With 64% crit rate and 3+ stunning skills: precise strike+Unsuspecting foe are just total needs.

 

Defense 30 Yes I'm a warrior!
Spiked armor has been replaced by sharpened axes in order to provide more adrenaline
I don't think I need to talk about the rest, simply logical.

 

Tactics 10
Leg Specialist allows you to immobilize your foes for 1sec using ranged skills like Throw axe or Fierce Blow.

 

Discipline 15
Signet mastery in order to dicrease timer on Signet of rage ;)
Fast hands to stack might every 4,5 seconds, yes it works! (9/2)


III. Stat Specifics & Effects

Primary Stats

  • Health 20212 (+1000)
  • Vitality 1016 (+100)
  • Armor 2607 (+480)
  • Toughness 1396 (+480)
  • Attack 3277 (+1250)
  • Power 2166 (+1250)
  • Critical Hit 56% (+56%)
  • Precision 2091 (+1175)

Secondary Stats

  • Boon Duration 10% (+10%)
  • Burst Recharge 15% (+15%)
  • Condition Damage 100 (+100)
  • Condition Duration 10% (+10%)
  • Critical Damage 70% (+70%)
  • Damage 1111 (+0%)
  • Defense 1211 (+0)
  • Ferocity 1050 (+1050)
  • Healing Power 300 (+300)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

The DPS aspect
Well in order to have something pretty balanced I decided not to max attack and Crit hit: I think 3K attack and 44% of crit is really enough when you know how much you're gonna stack mights and gain crit chances with signet of rage.

 

The tanking aspect
Dolyak signet and Healing passives effects make this warrior even more tanky than a usual one. 1.5K toughness and 22k hps is really enough to deal with the other without getting one shooted of the first "p-u" spike!


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Rune Stat Totals

  • Precision 175
  • Condition Duration 5%

Rune Bonuses

PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900
delete
  • Power: 0
  • Toughness: 0
  • Ferocity: 0
  • Healing Power: 0

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900
  • Toughness:0
  • Healing Power:0

Weapon Set Sigils

PvP Hammer
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: -
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set I

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

PvP Axe
  • Weapon Strength: 857-1048
PvP Shield
  • Weapon Strength: 806-909

  • Weapon Defense: 61
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP Harpoon gun
  • Weapon Strength: 905-1000
PvP Spear
  • Weapon Strength: 905-1000
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Water Weapon I

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Water Weapon II

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Upgrade Item Details

Sigil of superior battle + Fast hands trait allow you to stacks might: that means more damage, you will reach 14 stacks sometimes making your attack reach 3455.

 

Sigil of superior energy + dodge is your best ally in the battlefield if you want to survive, dodge!


V. Basic Gameplay

Attacking
Basic gameplay consists in starting with Adrenaline + stacks of might and speed: so you have to start to use Berserk stance + Signet of rage before you engage. Once you are done with those two, start with hammer to focus an area and CC them. Then switch to a mono target and drop the rest of your hammer spells to keep the opponent under control. Then switch to axe and bash him before you are full adrenaline to cyclone Axe + Eviscerate.

 

Chasing
Use your ranger attacks Throw axe or Fierce Blow and CC the running opponent with Earthshaker.

 

Defending
CC Ennemy and switch fast to shield stance, try to swap as much as possible to refill your endurance faster when your shield block is on cooldown. Spam axe1, an don't forget to activate berserk stance and Signet of rage when you need to dispell all your conditions!


Main Skill Rotation

Berserker Stance60
Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
Duration: 8
Signet of Rage1 48
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
Earthshaker¾ 7
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Fierce Blow¾
Weaken your foe with a fierce blow.
Damage: 518Weakness: 8 sRange: 150
Shield Bash½ 20
Bash your foe with your shield and stun them.
Damage: 302Stun: 2 sCombo Finisher: LeapRange: 300
Cyclone Axe½ 6
Spin around and attack all nearby foes.
Damage (2x): 236x4Vulnerability: 8 sCombo Finisher: WhirlRange: 130
Eviscerate7
Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
Level 1 damage: 487Level 2 damage: 609 Level 3 damage: 731 Combo Finisher: LeapRange: 300
Chop¼
Chop your foe.
Damage: 227Range: 130
Double Chop
Chop your foe twice.
Damage (2x): 480Range: 130
Triple Chop
Deliver three final chops to your foe.
Damage (3x): 1,158Range: 130
Balanced Stance40
Stance. You gain stability and swiftness.
x5Stability: 8 sSwiftness: 8 sBreaks stun

From attacking to achieving


Hammer Shock½
Smash the ground and send out a crippling wave.
Damage: 259Crippled: 7 sRange: 600Immobilized: 1 s
Throw Axe¼ 10
Throw an axe that cripples foes.
Damage: 225Crippled: 4 sCombo Finisher: ProjectileRange: 900Immobilized: 1 s
Earthshaker¾ 7
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Balanced Stance40
Stance. You gain stability and swiftness.
x5Stability: 8 sSwiftness: 8 sBreaks stun

From chasing to achieving, choose Hammer Schock OR Throw axe to start


Berserker Stance60
Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
Duration: 8
Earthshaker¾ 7
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Shield Stance3 25
Block attacks.
Duration: 3
Signet of Rage1 48
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
Shield Bash½ 20
Bash your foe with your shield and stun them.
Damage: 302Stun: 2 sCombo Finisher: LeapRange: 300
Chop¼
Chop your foe.
Damage: 227Range: 130
Double Chop
Chop your foe twice.
Damage (2x): 480Range: 130
Triple Chop
Deliver three final chops to your foe.
Damage (3x): 1,158Range: 130

From Defending to staying alive using dodges


Berserker Stance60
Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
Duration: 8
Signet of Rage1 48
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
Knot Shot¼ 12
Fire a shot that immobilizes your foe.
Damage: 168Immobilized: 2 sCombo Finisher: ProjectileRange: 1,200
Harpoon Pull½ 15
Pull your foe to you.
Damage: 336Combo Finisher: ProjectileRange: 600
Mariner's Frenzy8
Attack foes in front of you with a series of strikes.
Damage: 84Number of strikes: 8Range: 150
Tsunami Slash25
Spin forward and strike foes along the way.
Damage per strike: 134Number of strikes: 12Combo Finisher: WhirlRange: 600
Balanced Stance40
Stance. You gain stability and swiftness.
x5Stability: 8 sSwiftness: 8 sBreaks stun

Water rotation from range to close combat to achieving


Berserker Stance60
Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
Duration: 8
Shield Bash½ 20
Bash your foe with your shield and stun them.
Damage: 302Stun: 2 sCombo Finisher: LeapRange: 300
Cyclone Axe½ 6
Spin around and attack all nearby foes.
Damage (2x): 236x4Vulnerability: 8 sCombo Finisher: WhirlRange: 130
Eviscerate7
Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
Level 1 damage: 487Level 2 damage: 609 Level 3 damage: 731 Combo Finisher: LeapRange: 300

Basic debuff+damage



VI. Greetings

Augury Rock rocks! Thanks to all my friends I'm waiting for your comments and votes!


Comments

Post a Comment
@ 11:01 AM, Fri September 27 2013 Reply
Nice damage output and survivability <3
@ 07:18 AM, Sat September 28 2013 Reply
Seen in tournament, very well build :D
@ 09:48 AM, Sun September 29 2013 Reply

@ 09:49 AM, Sun September 29 2013 Reply
Thanks guys!
@ 07:10 PM, Sun September 29 2013 Reply
EDIT: There is a mistake on traits and I can correct it so:
TRAITS are
-5
-10 / IV
-25 / II / X
-10 / I
-15 / VI

:)
@ 01:46 PM, Tue October 01 2013 Reply
Where should the last 5 points go?
You wrote "Spiked armor is just very nice because people will receive crits all the time.", so seemingly it wasn't a mistake to go 30 in defense?
@ 06:11 PM, Tue October 01 2013 Reply
I'm actually using
5
10: IV
25: II / X
10: I
20: VI / IX
@ 01:51 PM, Sun January 19 2014 Reply
Is this up to date? Can you update it, please? It looks very cool!