Warrior sPvP | Tournament Hammer, Axe/Shield | Team fighter BANE OF SOLO Q - [H~A/Sh]
Table of Contents
Summary
Hi guys,
I'm very proud to present the final vrsion of Bane of solo queue "Hash" warrior. This build is the result of two months of hard research across all the possible warrior builds in order to find the most efficient and balanced warrior for solo queue.
No need to tell you how hard it can be to play on solo queue. Sometimes people are afk, sometimes they just keep fighting between points without taking care of team objectives. And so on. Well, here you comes, with this build you'll be abble to do the job of five man.
I'd be very pleased if you take time to read, moreover this build will be very simple to play with if you take time to know a little bit more about his tricky parts.
Enjoy and feel free to rate/comment!
Plöx
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
WEAPONS
Axe/shield side
is used 75% of the time in my playstyle. It provides better dps than hammer and much more usefull situationnal skills:
Eviscerate is your stronger dps, it's good because it's not a skillshot.
Chop is your main dps skill, use it all the time.
Cyclone axe is a good team spell, spam it on the focused target.
Throw axe is great with Leg specialist from Tactics traits.
Shield bash A shield stun, this is not a skill shot either!
Shield stance Your ticket to staying alive, just use it!
Hammer is used only to place CC combos in my playstyle. It provides incredible controls that can be great to chase a foe or assist your team DPS:
Earthshaker range 600 / radius 240 / cooldown 8s. Fantastic stun skill.
hammer swing only use it when all cd are down, even switch.
Fierce Blow an other very interesting spell with Leg Specialist!
Staggering Blow long cast time, usefull for the CC combo (cf Combos)
Backbreaker Very nice skill, place it after ennemy is stunned.
Shield stance
If you want to know more about the different combos, refer to the combos part of this guide*
SKILLS
Healing signet NEVER activate the signet: it provides 410hp/sec!
Dolyak signet ONLY activate it to achieve it this achieve win the fight.
Balanced stance PERMANENTLY use this to achieve/Break stun
Berserk stance Activate before you enter in combat to gain adrenaline.
Signet of Rage Activate to bonus / cure vs heavy conditions teams.
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
Here is, in my humble opinion the finest choices in terms of versatility.
I'll just focus on explaining mains traits of the build:
Strength 5
Reckless dodge is wonderful, because you can hit very fast with your axe and CC evading foes easier.
Arms 10
With 64% crit rate and 3+ stunning skills: precise strike+Unsuspecting foe are just total needs.
Defense 30 Yes I'm a warrior!
Spiked armor has been replaced by sharpened axes in order to provide more adrenaline
I don't think I need to talk about the rest, simply logical.
Tactics 10
Leg Specialist allows you to immobilize your foes for 1sec using ranged skills like Throw axe or Fierce Blow.
Discipline 15
Signet mastery in order to dicrease timer on Signet of rage
Fast hands to stack might every 4,5 seconds, yes it works! (9/2)
III. Stat Specifics & Effects
Primary Stats
- Health 20212 (+1000)
- Vitality 1016 (+100)
- Armor 2607 (+480)
- Toughness 1396 (+480)
- Attack 3277 (+1250)
- Power 2166 (+1250)
- Critical Hit 56% (+56%)
- Precision 2091 (+1175)
Secondary Stats
- Boon Duration 10% (+10%)
- Burst Recharge 15% (+15%)
- Condition Damage 100 (+100)
- Condition Duration 10% (+10%)
- Critical Damage 70% (+70%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Ferocity 1050 (+1050)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
The DPS aspect
Well in order to have something pretty balanced I decided not to max attack and Crit hit: I think 3K attack and 44% of crit is really enough when you know how much you're gonna stack mights and gain crit chances with signet of rage.
The tanking aspect
Dolyak signet and Healing passives effects make this warrior even more tanky than a usual one. 1.5K toughness and 22k hps is really enough to deal with the other without getting one shooted of the first "p-u" spike!
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Rune Stat Totals
- Precision 175
- Condition Duration 5%
Rune Bonuses
PvP Rune of Lyssa- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Accessories & Jewels
- Power: 0
- Toughness: 0
- Ferocity: 0
- Healing Power: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Toughness:0
- Healing Power:0
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: -
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 857-1048
- Weapon Strength: 806-909
Weapon Defense: 61
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Water Weapon II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Upgrade Item Details
Sigil of superior battle + Fast hands trait allow you to stacks might: that means more damage, you will reach 14 stacks sometimes making your attack reach 3455.
Sigil of superior energy + dodge is your best ally in the battlefield if you want to survive, dodge!
V. Basic Gameplay
Attacking
Basic gameplay consists in starting with Adrenaline + stacks of might and speed: so you have to start to use Berserk stance + Signet of rage before you engage. Once you are done with those two, start with hammer to focus an area and CC them. Then switch to a mono target and drop the rest of your hammer spells to keep the opponent under control. Then switch to axe and bash him before you are full adrenaline to cyclone Axe + Eviscerate.
Chasing
Use your ranger attacks Throw axe or Fierce Blow and CC the running opponent with Earthshaker.
Defending
CC Ennemy and switch fast to shield stance, try to swap as much as possible to refill your endurance faster when your shield block is on cooldown. Spam axe1, an don't forget to activate berserk stance and Signet of rage when you need to dispell all your conditions!
Main Skill Rotation
From attacking to achieving
From chasing to achieving, choose Hammer Schock OR Throw axe to start
From Defending to staying alive using dodges
Water rotation from range to close combat to achieving
Basic debuff+damage
VI. Greetings
Augury Rock rocks! Thanks to all my friends I'm waiting for your comments and votes!
TRAITS are
-5
-10 / IV
-25 / II / X
-10 / I
-15 / VI
:)
You wrote "Spiked armor is just very nice because people will receive crits all the time.", so seemingly it wasn't a mistake to go 30 in defense?
5
10: IV
25: II / X
10: I
20: VI / IX