Warrior sPvP | Tournament Sword/Sword, Longbow | Team fighter Warrior [Mode Condition]

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Summary

English
Well after more than four months without playing decide to play again as proxma expasión approaches, and as the PvE I do not like it, I'll come to play with my Warrior.

 

I'm level 37 pvp is no big deal but it is what it is. When playing PvP, I really liked attach conditions to the enemies that bothered a lot, it does not do much damage, but if you play well and do this with other damage or more conditions, I think it will be a beast.

 

I'm a little rusty, you can be that is not 100% right but I think that more or less is good

 

Castellano
Bueno tras mas de 4 meses sin jugar decidir jugar otra vez ya que se acerca la proxma expasión, y como el PvE no me gusta mucho, me dedicaré a jugar con mi Guerrero.

 

Soy nivel 37 en pvp no es gran cosa pero es lo que hay. Cuando jugaba al pvp, me gustaba mucho poner condiciones a los enemigos por que molestaba muchisimo, no hace mucho daño pero si juegas bien y esta con otro que haga daño o más condiciones, creo que será la una bestia.

 

Estoy algo oxidado, puede ser que no este 100% bien pero creo que mas o menos es buena.

 


I. Weapons and Skills

PvP Sword
  • Weapon Strength: 905-1000
PvP Sword
  • Weapon Strength: 905-1000
PvP Longbow
  • Weapon Strength: 920-1080
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Flurry½ 8
    Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
    x8Bleeding: 2 s (680 damage)Damage (8x): 256Level 1 immobilize: 2 sLevel 2 immobilize: 3 sLevel 3 immobilize: 4 sRange: 130
  • Sever Artery
    Bleed your foe with a slash.
    Bleeding: 8 s (340 damage)Damage: 202Range: 130
    • Gash½
      Bleed your foe with a gash.
      Damage: 202Bleeding: 8 s (340 damage)Range: 130
    • Hamstring¼ 15
      Cripple your foe with a precise slash.
      Crippled: 1 sDamage: 252Range: 130
  • Savage Leap¾ 8
    Lunge at your foe and strike them with your sword.
    Damage: 252Crippled: 3 sCombo Finisher: LeapRange: 600
    • 0
    • 0
  • Final Thrust½ 15
    Strike your foe with a powerful thrust that does extra damage versus foes whose health is below 50%.
    Damage: 437Damage under 50% hp: 837Range: 130
    • 0
    • 0
  • Impale½ 15
    Throw your sword at your foe and apply multiple stacks of torment over time
    Damage: 184x2Torment: 5 sCombo Finisher: ProjectileRange: 900
    • Rip¾ 1
      Rip your sword from your foe for extra damage.
      Damage: 643Range: 130
    • 0
  • Riposte15
    Block the next incoming attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage: 168x4Bleeding: 12 s (2040 damage)
    • Adrenaline Rush
      Stop blocking and gain adrenaline.
    • 0
  • Mending1 20
    Heal yourself and cure two conditions.
    Healing: 5,560
    • 0
  • "Fear Me!"60
    Shout. Induce fear in your foes.
    40'-100': 1 s15'-40': 2 s0'-15': 3 s
    • 0
  • "On My Mark!"30
    Shout. Call out target foe to make them vulnerable.
    x10Vulnerability: 10 sRange: 1,200
    • 0
  • Dolyak Signet¼ 60
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    x10Stability: 8 sBreak Stun
    • 0
  • Signet of Rage1 60
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

Weapon and Skill Details

English
I have chosen two swords that gets a lot of bleeding in 1 + hinders the ability. 2 also hinders the ability to create the 4th and 5th torment bleeding, if you stick that makes a lot of damage, and if you could create more fear vulnerability can turn down a lot of life.

 

Combo:

 

Signet of Rage + Fear + "on my Mark"
Habiliadad 1 + 2 (if you give special) ability 4 +5

 

If you get everything I put him dying or leaving him half dead.

 

Castellano

 

He escogido 2 espadas porque mete mucho sangrado en la habilidad 1 + entorpece. la habilidad 2 tambien entorpece la 4 crear tormento y la 5 sangrado, si le metes eso hace mucho daño, y si le a podido crear miedo mas vulnerabilidad, puedes bajarle mucha la vida.

 

Combo:

 

Signet of Rage + Miedo + "on my Mark"
Habiliadad 1+2 (si esta la especial le das) habilidad 4 +5

 

Si consigues meterle todo creo que muere o lo dejar medio muerto.


Traits

Strength

  • Reckless Dodge
    Deal damage to foes at the end of your dodge roll.
    • Death from Above
      Falling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
    • Restorative Strength
      Gain 5 stacks of might for 6 seconds when you use a healing skill.
    • Peak Performance
      Reduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
  • Building Momentum
    Burst skills restore 15 endurance if they hit.
    • Body Blow
      Stuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
    • Forceful Greatsword
      Reduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
    • Great Fortitude
      Gain vitality equal to 10% of your power.
  • Stick and Move
    Deal 10% more damage while your endurance is not full. Adept
    • Berserker’s Power
      Gain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
    • Distracting Strikes
      Interrupts inflict 4 stacks of confusion for 8 seconds.
    • Axe Mastery
      Recharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.

Arms

  • Precise Strikes
    Your critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
    • Berserker’s Fury
      Gain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds).
    • Signet Mastery
      Reduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
    • Opportunist
      Immobilizing a target grants fury for 5 seconds (10s ICD).
  • Rending Strikes
    Your critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
    • Unuspecting Foe
      Gain 50% increased critical hit chance against stunned foes.
    • Deep Strike
      Fury you apply also gives 150 condition damage.
    • Blademaster
      Reduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes.
  • Bloodlust
    Deal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer.
    • Burst Precision
      Burst skills have a 100% critical hit chance.
    • Furious
      Gain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks).
    • Dual Wielding
      Increases attack speed by 15% while wielding a sword, axe or mace in your offhand.

Tactics

  • Determined Revival
    Gain 400 toughness while reviving an ally.
    • Leg Specialist
      Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
    • Quick Breathing
      Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
    • Empowered
      Deal 1% additional damage for each boon on you.
  • Reviver’s Might
    When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
    • Shrug it Off
      Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
    • Burning Arrows
      Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
    • Empower Allies
      Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
  • Inspiring Presence
    Might you apply grants 10 healing power per stack.
    • Powerful Synergy
      Whenever you activate a leap finisher it activates twice.
    • Vigorous Shouts
      Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
    • Phalanx Strength
      Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.

Trait Details

English
Finally, I doubted much as I not handling very well with the new systems talents. whether that voya not explain much as explains it very well.

 

Castellano
Por ultimo, he dudado mucho ya que aún no me manejo muy bien con los nuevos sistemas de talentos. a si que no voya explicar mucho ya que lo explica muy bien.


III. Stat Specifics & Effects

Primary Stats

  • Health 28212 (+9000)
  • Vitality 1900 (+900)
  • Armor 2391 (+180)
  • Toughness 1180 (+180)
  • Attack 2900 (+900)
  • Power 1900 (+900)
  • Critical Hit 4% (+4%)
  • Precision 1000 (+0)

Secondary Stats

  • Bleeding Duration 20% (+20%)
  • Condition Damage 1375 (+1375)
  • Condition Duration 15% (+15%)
  • Damage 1000 (+0%)
  • Defense 1211 (+0)
  • Vulnerability Duration 20% (+20%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

English
As I'm conditions, I try to put all the possible conditions. 2 swords do much bleeding and burning arc, but the arc do not use it much

 

Castellano
Como voy a condiciones, intento meter todas las condiciones posibles. las 2 espadas hacen mucho sangrado y el arco quema, aunque el arco no lo utilizo mucho


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)

Rune Stat Totals

  • Condition Damage 175
  • Condition Duration 15%

Rune Bonuses

PvP Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)

Accessories & Jewels

Carrion Amulet
  • Power: 900
  • Vitality: 900
  • Condition Damage: 1200

Accessory Totals

  • Power:900
  • Vitality:900
  • Condition Damage:1200

Weapon Set Sigils

PvP Sword
  • Weapon Strength: 905-1000
PvP Sword
  • Weapon Strength: 905-1000
Sigil of Superior Peril
When you apply vulnerability it lasts 20% longer.
Sigil of Superior Agony
Bleeds you apply last 20% longer.

Weapon Set I

Sigil of Superior Peril

When you apply vulnerability it lasts 20% longer.

Sigil of Superior Agony

Bleeds you apply last 20% longer.

PvP Longbow
  • Weapon Strength: 920-1080
PvP
  • Weapon Strength: -
Sigil of Superior Peril
When you apply vulnerability it lasts 20% longer.
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.

Weapon Set II

Sigil of Superior Peril

When you apply vulnerability it lasts 20% longer.

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

English
The runes can vary but I preferred to condicon and duration of condition, but I think it's going to taste

 

Castellano

 

La runas pueden variar pero he preferido la de condicón y que duracion de condicion, pero creo que va a gustos


V. Basic Gameplay

Englsih
Combo:

 

Signet of Rage + Fear + "on my Mark"
Habiliadad 1 + 2 (if you give special) ability 4 +5
You can also start with the bow and get burned, but it depends how this fight
If you get everything I put him dying or leaving him half dead.

 

Castellano
Combo:

 

Signet of Rage + Miedo + "on my Mark"
Habiliadad 1+2 (si esta la especial le das) habilidad 4 +5

 

Tambien puedes empezar con el arco y meter quemar, pero depende como este el combate

 

Si consigues meterle todo creo que muere o lo dejar medio muerto.

 


Main Skill Rotation

"On My Mark!"30
Shout. Call out target foe to make them vulnerable.
x10Vulnerability: 10 sRange: 1,200
"Fear Me!"60
Shout. Induce fear in your foes.
40'-100': 1 s15'-40': 2 s0'-15': 3 s
Signet of Rage1 60
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
Savage Leap¾ 8
Lunge at your foe and strike them with your sword.
Damage: 252Crippled: 3 sCombo Finisher: LeapRange: 600
Flurry½ 8
Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
x8Bleeding: 2 s (680 damage)Damage (8x): 256Level 1 immobilize: 2 sLevel 2 immobilize: 3 sLevel 3 immobilize: 4 sRange: 130
Impale½ 15
Throw your sword at your foe and apply multiple stacks of torment over time
Damage: 184x2Torment: 5 sCombo Finisher: ProjectileRange: 900
Riposte15
Block the next incoming attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
Damage: 168x4Bleeding: 12 s (2040 damage)


Comments

Post a Comment
@ 04:50 PM, Tue July 14 2015 Reply
Totally niche build, with nearly no burst potential (i know its condi) tho i'd recommend taking at least sigil of intelligence on LB, as well as taking "Restorative Strength" instead "Death From Above" - specially when u dont use Healing Signet (tho there are builds that actually spam that signet active aswell) u might also consider changing "Shrug It Off" to "Burning Arrows" - got already 2 condi removal on 20s cd - additional burning from LB aatack is always nice.
@ 04:50 PM, Tue July 14 2015 Reply
Tho i like the idea, gonna give it a try soonish.
@ 05:38 PM, Tue July 14 2015 Reply
One more thing i think will be QoL change is to swap "Dolyak Signet" with "Balanced Stance" - there is no signet trait taken and since "Shrug It Off" is swaped, there is no breakstun (if u even count Shrug as potential breakstun)