Elementalist PvE | Dungeon Staff | Damage Core Power Ele
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Table of Contents
Summary
A build design for Gw2 Core and Free accounts, this build has the focus mostly in fractals but is perfect for all end-game content.
I. Weapons and Skills
Weapon and Skill Details
On bosses with a smaller hitbox or when u need more cc you can swap out Frost Bow and bring Lightning Hammer instead.
Traits
Fire Magic
- Empowering FlameGain 150 power while in fire attunement.
- Burning PrecisionCritical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
- ConjurerGain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
- Burning FireUse cleansing fire automatically when you have 3 conditions on you.
- SunspotInflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
- Pyromancer’s TrainingDeal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- One with FireFire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
- Power OverwhelmingGain condition damage based on 10% of your total power attribute.
- Burning RageDeal 10% more damage to burning foes.
- Persisting FlamesExecuting blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
- Pyromancer’s PuissanceEach skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
- Blinding AshesBlind foes for 4 seconds when you burn them. 8 second internal cooldown.
Air Magic
- Zephyr's SpeedMove 25% faster when attuned to air.
- Zephyr’s BoonAuras grant fury and swiftness for 5s when applied.
- One with AirGain 3 seconds of superspeed when attuning to air.
- Ferocious WindsGain ferocity based on 7% of your precision.
- Electric DischargeStrike your target with a bolt of lightning when attuning to air.
- InscriptionGrant a boon associated with your current attunement when you cast a glyph. Glyph ability recharges are reduced by 20%.
- Aeromancer’s TrainingGain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Tempest DefenseSurround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
- Weak SpotYou have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
- Bolt to the HeartDeal 20% more damage to enemies whose health is below 50%.
- Fresh AirRecharge air attunement when you critically hit an enemy.
- Lightning RodDisabling an enemy causes them to be struck by a lightning bolt.
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 1000 (+0)
- Armor 1967 (+0)
- Toughness 1000 (+0)
- Attack 4161 (+1995)
- Power 2937 (+1937)
- Critical Hit 65% (+65%)
- Precision 2140 (+1140)
Secondary Stats
- Agony Resistance 30 (+30)
- Burning Duration 20% (+20%)
- Critical Damage 95% (+95%)
- Damage 1224 (+5%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1430 (+1430)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Zojja's Masque
- Defense: 77
- Power: 63
- Precision: 45
- Ferocity: 45
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Zojja's Epaulets
- Defense: 77
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Zojja's Doublet
- Defense: 330
- Power: 141
- Precision: 101
- Ferocity: 101
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Zojja's Wristguards
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Zojja's Breeches
- Defense: 203
- Power: 94
- Precision: 67
- Ferocity: 67
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Zojja's Footwear
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Scholar
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 967
- Power 614
- Ferocity 415
- Precision 315
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:722
- Precision:466
- Ferocity:466
- Agony Resistance:30
Weapon Set Sigils
Zojja's Spire
- Weapon Strength: 1034-1166
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
Sigil of Superior Force
+5% damage.
Sigil of Superior Accuracy
+7% crit chance.
Weapon Set I
Sigil of Superior Force+5% damage.
Zojja's Trident
- Weapon Strength: 950-1050
- Power: 125
- Precision: 90
- Ferocity: 90
Sigil of Superior Force
+5% damage.
Water Weapon I
Sigil of Superior Force+5% damage.
V. Basic Gameplay
Main Skill Rotation
If the boss/enemy is not dead/phase yet, stay on fire using Staff Auto, Lava font and meteor shower when not in cooldown.