Engineer

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement15
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement15
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement15
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement15
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Toss Elixir H½ 30
    Tool belt. Toss Elixir H to randomly grant protection, regeneration, or swiftness to allies.
    Protection: 5 sVigor: 10 sRegeneration: 10 s (1300 health)Radius: 240Range: 900
    • 0
  • Toss Elixir C30
    Tool belt. Toss Elixir C, converting one condition to a random boon for allies.
    Duration: 5Radius: 180Range: 900
    • 0
  • Toss Elixir B½ 20
    Tool belt. Toss Elixir B to grant fury, might, retaliation, and swiftness to allies.
    Might: 30 sFury: 10 sSwiftness: 10 sRetaliation: 10 sRadius: 180Range: 900
    • 0
  • Toss Elixir S60
    Tool belt. Toss Elixir S, either making allies grow and granting them stability, or granting them stealth.
    Stability: 4 sStealth: 4 sRadius: 180Range: 900
    • 0
  • Virtue of Justice30
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 1 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve60
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage90
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack15
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration30
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion45
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion60
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Toss Elixir C30
    Tool belt. Toss Elixir C, converting one condition to a random boon for allies.
    Duration: 5Radius: 180Range: 900
  • 0
  • 0
  • 0
  • Steal35
    Steal. Shadowstep to your foe and steal from them.
    Range: 900
  • Toss Elixir H½ 30
    Tool belt. Toss Elixir H to randomly grant protection, regeneration, or swiftness to allies.
    Protection: 5 sVigor: 10 sRegeneration: 10 s (1300 health)Radius: 240Range: 900
  • Explosive Shot½
    Fire a shot that explodes on impact, bleeding nearby foes.
    Damage: 118Bleeding: 2 s (85 damage)Radius: 120Combo Finisher: Projectile (20% chance)Range: 1,050
    • 0
    • 0
  • Poison Dart Volley8
    Fire a volley of darts that poison foes.
    Damage: 134Poison: 2 s (168 damage)Number of Darts: 5Range: 1,050
    • 0
    • 0
  • Static Shot12
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage: 134Blind: 3 sx2Confusion: 3 s (130 damage on skill use)Number of bounces: 4Range: 1,050
    • 0
    • 0
  • Magnetic Shield3 24
    Create a magnetic field that reflects projectiles and can be released to push back foes.
    Duration: 3
    • Magnetic Inversion
      Release the magnetic field to push back nearby foes.
      Damage: 76Knockback: 300Combo Finisher: Blast
    • 0
  • Static Shield32
    Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attacker.
    Stun: 1 sBlock duration: 2
    • Throw Shield¾
      Throw your charged shield. Dazes foes it hits on the way out and back.
      Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
    • 0
  • Elixir H1 20
    Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
    Healing: 5,560Regeneration: 10 s (1300 Health)Protection: 5 sSwiftness: 10 s
    • 0
    • 0
  • Elixir C½ 32
    Elixir. Drink Elixir C, converting all conditions into random boons.
    Duration: 5
    • 0
    • 0
  • Elixir B½ 32
    Elixir. Drink Elixir B to gain fury, might, retaliation, and swiftness.
    Might: 30 sFury: 10 sSwiftness: 10 sRetaliation: 10 s
    • 0
    • 0
  • Elixir S48
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration: 3Breaks stun
    • 0
    • 0
  • Supply Crate1 180
    Request a massive supply drop, complete with turrets and bandages.
    Damage: 244Stun: 2 sRadius: 240Combo Finisher: BlastRange: 1,200
    • 0
    • 0

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

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Adept Master Grandmaster
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Stats

Primary Stats

  • Health 23512 (+8430)
  • Vitality 1759 (+843)
  • Armor 2884 (+843)
  • Toughness 1759 (+843)
  • Attack 2855 (+970)
  • Power 1838 (+922)
  • Critical Hit 18% (+14%)
  • Precision 1216 (+300)

Secondary Stats

  • Boon Duration 30% (+30%)
  • Burning Duration 33% (+33%)
  • Condition Damage 300 (+300)
  • Damage 1017 (+5%)
  • Defense 1125 (+0)
  • Healing Power 275 (+275)
  • Regeneration Duration 10% (+10%)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Runes, Sigils, Accessories & Jewels

Armor & Runes

0
    PvP Rune of Dwayna
    1. Healing Power: 25
    2. Regeneration Duration: 10%
    3. Healing Power: 50
    4. 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
    5. Healing Power: 100
    6. +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
    0
      PvP Rune of Dwayna
      1. Healing Power: 25
      2. Regeneration Duration: 10%
      3. Healing Power: 50
      4. 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
      5. Healing Power: 100
      6. +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
      0
        PvP Rune of the Monk
        1. Healing Power: 25
        2. Boon Duration: 5%
        3. Healing Power: 50
        4. +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
        5. Healing Power: 100
        6. +10% outgoing heal effectiveness to allies.
        0
          PvP Rune of the Monk
          1. Healing Power: 25
          2. Boon Duration: 5%
          3. Healing Power: 50
          4. +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
          5. Healing Power: 100
          6. +10% outgoing heal effectiveness to allies.
          0
            PvP Rune of the Water
            1. Healing Power: 25
            2. Boon Duration: 5%
            3. Healing Power: 50
            4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
            5. Healing Power: 100
            6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
            0
              PvP Rune of the Water
              1. Healing Power: 25
              2. Boon Duration: 5%
              3. Healing Power: 50
              4. 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
              5. Healing Power: 100
              6. +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)

              Rune Stat Totals

              • Healing Power 75
              • Regeneration Duration 10%
              • Boon Duration 10%

              Rune Bonuses

              PvP Rune of Dwayna
              1. Healing Power: 25
              2. Regeneration Duration: 10%
              PvP Rune of the Monk
              1. Healing Power: 25
              2. Boon Duration: 5%
              PvP Rune of the Water
              1. Healing Power: 25
              2. Boon Duration: 5%

              Accessories & Jewels

              Soldier's Amulet
              • Power: 922
              • Toughness: 643
              • Vitality: 643
              (Infused)
              Soldier's Jewel
              • Power: 0
              • Vitality: 0
              • Toughness: 0
              0
                (Infused)
                  (Infused)
                    (Infused)
                    0
                      (Infused)
                      0
                        (Infused)

                        Accessory Totals

                        • Power:922
                        • Toughness:643
                        • Vitality:643

                        Weapon Set Sigils

                        Sigil of Superior Force
                        +5% damage.
                        Sigil of Superior Force
                        +5% damage.

                        Weapon Set I

                        Sigil of Superior Force

                        +5% damage.