A Guide to Dragon Bash, Part Two

Mini Guide

Available Tuesday, June 18th

  • Dragon effigies have been placed in all of the explorable maps for levels one to 35. Perform a ritual dance in front of an effigy to gain a 2% health boost. These health boosts can stack up to 10% as you channel the ritual dance skill.
  • You’ll be directed to the effigy lighting ceremony, a single-player instance called Memories on the Pyre, where the Captain’s Council of Lion’s Arch and cultural representatives from the different races of Tyria will light the effigies in the Grand Piazza on fire.
  • The effigy ceremony goes awry when one of the effigies emits an arcane pulse that kills the charr cultural representative and wounds three of the council members. Help Inspector Kiel to escort a dolyak carrying the wounded to Fort Marriner. Along the way, you’ll need to fend off Aetherblade pirates and Inquest golems that descend from the sky. Safely reach the Lionguard headquarters and talk to Kiel to finish this story instance.

Available Wednesday, June 19th

  • A mysterious message will send you to seek out private investigator Marjory Delaqua in the Dead End, a bar in the Eastern Commons of Divinity’s Reach. After her cinematic introduction, head back to Lion’s Arch to investigate. All of the story instances will be single-player.
  • Talk to Investigator Kiel in the Grand Piazza to enter the Scene of the Crime, a single-player instance. After a scene between Marjory and Kiel, talk to Marjory to obtain an Investigation Kit. With the help of the kit, you’ll be able to exonerate five of the murder suspects.
  • A message from Marjory indicates that three of the suspects have been located. The ogre Vorrk in Lion’s Arch, the quaggan Morraloo in Bloodtide Coast and the skritt Kasparak in Gendarran Fields.
  • Upon finding Vorrk’s body, use the Investigation Kit to collect arcane residue evidence. Morraloo and Kasparak are found alive; you should be able to talk them into returning to Lion’s Arch for investigation.

Available Thursday, June 20th

  • Next, another mail from Marjory indicates that the last two suspect have been found: Trembling Song in Snowden Drifts and Astorra in Caledon Forest. Again, these suspects won’t need to be taken by force.
  • Return to the Grand Piazza and talk to Kiel to enter the Scene of the Crime again. Marjory will retune her Investigation Kit for the combined arcane residue of all of the collected samples. Upon retesting the suspects, all suspects will be exonerated except for one. When that suspect is scanned, their hands will glow with arcane residue. Revealed, the suspect will confess and call down their crew to cover their escape.
  • After defeating the attack, talking with Kiel will complete the story and give you Marjory’s Journal. Marjory will tell you she’s heading back to Divinity’s Reach.
  • If you return to the Dead End bar, Marjory and Kasmeer will each have a small, optional follow-up conversation with you.

New Rewards

  • Marjory’s Journal, which Kiel will give you after you’ve exonerated all but one of the suspects, will allow you to watch Marjory’s introductory cinematic with Logan Thackeray and Kasmeer Meade.

New Achievements

  • Four new achievements will be available. These will need to be completed in order: Ceremony and Acrimony, Hard Boiled, Every Piece Matters and No More Secrets. A fifth achievement, Case Closed, helps track the story, but does not count towards the The Dragon Bash Experience meta-achievement.

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Marjory’s Story: The Last Straw, part 1

The boy couldn’t have been older than eighteen. A pool of blood reflected the lights of Divinity’s Reach, and his death rattle still echoed back and forth between my ears.
I stated the obvious, “You killed him.”
“I did my job.” Ministry Guard Henrick Baker had moved in so close I could smell the smugness on his breath. His uniform matched my own, the scarlet and silver I’d worn since joining the Ministry Guard. He’d taken the same oath I had—to protect and serve the Krytan Ministry and Divinity’s Reach. And yet, he’d murdered this citizen without trial or hesitation.
With one quick movement, unexpected by either of us, I slammed him against the stone wall, my forearm pressed hard up under his chin, my feet braced against retaliation. I ignited a gleam of necromantic fury at my fingertips—near his eye, where he couldn’t miss it.
He shied away, turning his face from the threat.
My voice didn’t sound like my own. “We were just supposed to take him in for questioning.”
“Those might’ve been your orders, but they weren’t mine.” Baker had the nerve to sound pleased with himself, as if he’d one-upped me. “It was a need-to-know mission.”
The Ministry had heard rumors that the boy had witnessed a gruesome crime. My immediate superior had dispatched Baker and me to bring him in. Bring. Him. In. Not kill him.
“You won’t get away with this,” I said, lacking anything wittier.
“What can you do? Turn me over to the Seraph? This was sanctioned by brass up in the nosebleed offices, way above our ranks. I’d be out of the holding cell before the Seraph had even finished grilling you. Then, you’d be the one in trouble, not me.”
My gut told me he was right. The stink on the Ministry Guard had been turning my stomach for far too long. I gave one last shove at his chin, banging his head against the stone, then released him. I did not, however, turn my back on him.
“Good call,” he said. “Listen, don’t be naive. What’s one dead stranger out of thousands in this city? The Ministry keeps us safe, and that’s all that matters. You keep your head down and do what you’re told. Maybe you’ll earn that need-to-know status. I’m heading back to the offices before some nosy citizen comes along.”
I was shaking so badly I couldn’t even answer him. I just watched him walk away, listened to the steady tap of his wooden heels on the cobblestones, and chewed on this last straw, this final, irrefutable stick of evidence that I was in with the wrong people.
“Hello?” someone said in a voice as quiet as the grave.
I turned on my heel and found myself face to face with a ghost, the boy’s ghost. My necromancy surged in me, responding to the presence of the recent dead. I let the power swell and flow through me.

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Attend the effigy lighting ceremony on June 18!

As you read this, I hope you’re enjoying the first weekend of Dragon Bash, watching fireworks pelt the holographic Shatterer over the skies of Lion’s Arch, and sporting your new Horns of the Dragon helm. The June Living World team wants you to know that there is more to come. The Dragon Bash reaches its climax on June 18 with the effigy lighting ceremony, a single-player instance called Memories on the Pyre.

The major cultures across Tyria have sent their ambassadors to Lion’s Arch, to represent each race at a ceremony where they symbolically destroy the dragons by lighting effigies on fire. It’s an honor for the representatives, many of whom have had suffered personal loss because of the dragons’ wrath.

The kodan representative, Trembling Song, walked from Frostgorge Sound just to attend. The asura sent Izurri, the honors graduate from the College of Dynamics. The chosen gift-bearer from the Hylek tribes is Ceaoloti. These representatives and more have gathered in Lion’s Arch to pay tribute to those who have fallen and to strengthen their resolve to not live in fear of the dragons, to unite to bring them down. Magnus the Bloody-handed will be around to crack jokes, and Captains “Bonny” Anne Reid, Tokk, and Theo Ashford will pump up the crowd for the ceremonial lighting.

The effigy lighting ceremony will kick off the next part of our Dragon Bash story – be sure to join in the celebration!

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Guild Wars 2 Video: Celebrating Dragon Bash at RPC

Every year tens of thousands descend upon Cologne, Germany, to attend RPC 2013 (Role Play Convention) one of the largest Sci-Fi & Fantasy role play event in Europe. What better place to break the fourth wall and bring our Dragon Bash celebration into the real world and also to the Guild Wars 2 community?
To set the stage, we recreated the atmosphere of Lions Arch: ships, barrels, mugs and music – the Ship’s Council even paid a visit. As the evening waned the grog flowed longer, shanty grew louder, tempers ran hotter and out broke a sword fight or two. You could not be there? Fear not! For we, brought back a video for all to share!
We hope you all enjoy the Dragon Bash Festival in Guild Wars 2, see you all in game!

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Bash the Dragon, Smash the Dragon

You have probably seen the videos of press smashing up our Dragon Bash dragon piñatas. We’re glad the press did such an excellent job of bashing their piñatas, but sometimes, to paraphrase Cindi Lauper, developers just want to have fun too. We brought a piñata into the studio and let the team have fun with it. Hopefully you’ll have as much fun watching this video as we did making it. Enjoy!

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Dragon Bash Items Available in the Gem Store!

The Dragon Bash celebration has begun, and The Black Lion Trading Company has created some all-new items to help commemorate the event! We’re pleased to bring you a free accessory item, some shiny new minis, and the luxurious Rich Dragon Coffer.
Read on for more details about these new items!
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    New—Rich Dragon Coffer

    Crack open the new Rich Dragon Coffer, a deluxe festival chest which holds Dragon Bash candy and a rare chance at items like the Holographic Risen Knight mini and Dragon’s Jade weapon skins!

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    New—Dragon Bash Mini Pack

    No adventure is complete without a faithful sidekick! Pick up these three Dragon Bash themed holographic minis today and show off your dragon bashing spirit wherever you go.</p>

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    New—Free Accessory Item

    Meet Polla, the little doll with a big heart! This accessory item is available for free to all players from the Upgrades category of the Gem Store.</p>


  • Available Now in the Gem Store!

    Log into Guild Wars 2 and press “O” to access the Black Lion Trading Company for these great offers and more!</p>

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The Origins of the Dragon Bash Theme Song

Hello folks. It’s Maclaine Diemer, back again with another post about music. For this month’s Dragon Bash content, we wanted to have a recognizable theme, and the idea was brought up to incorporate a song, written by ArenaNet’s own Matthew Moore, called “Spawn the Dragon.” I’ll let Matthew explain its origin.
Matthew:

In 2010, when ArenaNet was ready to let fans get their hands on Guild Wars 2 for the first time, it was no small effort. While two dozen of us went off to Cologne to unveil the demo on the floor of gamescom, the rest of the studio stayed in Bellevue and prepared for the ultimate all-nighter: To simulate the experience of full servers, ArenaNet staff at home flipped their schedules to play the game alongside attendees in Germany.
During the week, I was working in the gamescom business center and driving demonstrations for press. I always had one ear on my presenter and the other on a Ventrilo channel with the command center back at home. Our conversations went something like this:

“We’re exiting character creation in two minutes.”
“Roger that. We have escorts in the tutorial.”
“The elemental is down. What events are running in Shaemoor?”
“Bandits are in the field with five waves to go.”
“Alright, I just got the signal that we’re skipping to the Shatterer. Spawn the dragon.”
“The dragon is up.”
“And we’re about to wrap up; tell the team to hit him hard.”
“Shatterer is down. See you in 15.”
Following each session, the other demo drivers and I made all-channel broadcasts so the folks at home would know about the incredible reception we were receiving. But there was an equal amount of excitement on the other side of the mic. Let me tell you, it’s fun to take a break from making games all day to play games all night. It can be especially fun to play eight hours straight of Guild Wars 2. But after repeating the same 30 minutes of content 50 times in a row, even our most devoted devs got a little punchy. Checking our email revealed a regular stream of messages circulating around the office reveling in treat deliveries, trading picture memes, and running contests to do the largest single-shot damage to ambient creatures.
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As the week went on, I started looking for a way to encapsulate the experience of meeting enthusiastic fans, in-jokes, lost voices and personnel, weariness, joy, and a sense of unity that stretched across the ocean. The penultimate night of the gamescom, I put pen to paper in an attempt to do just that.
After our final press demo, I did one last all-channel broadcast and let fly with an a cappella song called “Spawn the Dragon.” When I later recorded an MP3 for those who missed the original, it found its way into a few forums and podcasts, but for me, the song had already fulfilled its purpose of capturing and celebrating the spirit of that first show.
You can imagine my surprise when Steve Hwang pinged me a month ago to ask if his team could use “Spawn the Dragon” as the musical theme for the Dragon Bash festival. I didn’t need much convincing to rewrite the lyrics; who wouldn’t want their song played in the streets of Lion’s Arch? After some direction from Steve and Maclaine, I came up with a reimagining that I think celebrates the spirit of perseverance at the core of the festival. But my pleasant surprise of revisiting an old tune was nothing compared to my delight with just how far Maclaine wanted to take it.
I always thought that Matthew’s song was very catchy, and it had clearly stuck with other members of our studio. To me, the chorus always sounded like the sort of thing you’d hear in a pub, perhaps being sung by rowdy patrons. So, I figured, why not make it precisely that? Matthew’s new lyrics fit that vibe perfectly. It’s the sort of song that everyone in Lion’s Arch would know and love.
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First, I needed some help from the rest of the company. I knew I wanted to have heavy foot stomps and claps in the chorus. That sort of sound is a difficult thing to fake, so at our bi-weekly company-wide meeting, I recorded everyone in the room stomping and clapping. Then, with the help of a small team of volunteer singers, I slapped together a demo.
We were originally going to ask Troy Baker, the voice of our very own Logan Thackeray, to sing for us. The idea would be that Logan would walk into a pub, someone would strike up the song, and he would lead the crowd in singing it. For timing reasons, we weren’t able to pull that off, so I decided to flesh out the demo with a bigger crowd of people singing – but not without a slight change first.
The song was originally in the key of C, which sounded fine, but in the course of working on it, I had acquired a new toy:
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Because of how mandolins are tuned, I needed to find a different key. We switched the song to the key of G, which put the melody in a range that gave a little more life to the vocals. The song should be rousing and joyful, as you would expect from a crowd of singing pub-goers, and switching keys helped to give that effect.
Now it was time to record the real vocals. I assembled a large group of volunteer singers in our game room, and they had a blast running through the song while I stood on a table waving my arms around in an attempt at conducting.
Throw in some pub ambience and an appreciative audience, and you have what sounds like part of a very fun Friday night in Tyria.

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A Guide to Dragon Bash

Hello, fellow Dragon Bashers! Want to know where to go and how to get started with the celebration? Read on!

  • Spoiler-Free Mini Guide
  • Spoiler-Free New Items and Rewards
  • Spoiler-Free New Achievements
Spoiler-Free Mini Guide

Starting Tuesday, June 11:
  • Upon logging into Guild Wars 2, you’ll receive a mail from your racial iconic mentor directing you to check out the Dragon Bash festivities in Lion’s Arch and to speak with the Captain’s Council gathered in the Grand Piazza. Heralds will also be around to point you in the proper direction.
  • Once in Lion’s Arch, you’ll see Captain Magnus marked on your map with a yellow star icon, which is what we use to denote Living World content. Talk with him and the other members of the Captain’s Council to finish the Meet the Hosts achievement. They will direct you to all of the Dragon Bash activities.
  • In every major city, you can bash dragon piñatas to get Zhaitaffy candy. Bash enough piñatas and you’ll earn the Paper Dragon achievement. Eating the candy dropped from piñatas will progress the Zhaitasty achievement track.
  • You can also find firework mortars along the beaches and cliff edges of Lion’s Arch. Use these consumable items to progress the Color the Sky achievement.
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  • To enter the Player vs. Player activity of Dragon Ball arena, talk to Finolla in the Mystic Plaza. This is a team competition where players use dragon skills to defeat the opposing team and reach 500 points first.
    • Run over the jump pad in the starting area to bounce into the arena.
    • Pick up new dragon skills by running over them. One of the skills will enhance your default dragon ball skill.
    • There is no falling damage in the arena, and you’ll find that you run faster than normal. You can restore health by touching the blue ankh power-ups in the map. Power-ups of different sizes grant different amounts of healing.
    • On the suspended platform at the top of the arena, there is an invisibility power-up.
    • Atop the middle rock outcrop in the middle of the pit is the deadly Dragon Damage power-up.
    • The winning team is awarded a Dragon Coffer, while the losing team gets a piece of Zhaitaffy. Play games to advance the Dragon Ball Devotee achievement, and win games for the Dragon Ball Boss achievement.
  • If you head to Farshore Ward and talk with Tigg, you can bet on moa. Betting on each race costs 50 silver. Four regular moas and one of three mystery moas will race around the track. Betting on the first place moa will win you seven vouchers and progress toward the Winner’s Circle achievement, second place wins three vouchers, and third place wins one voucher. Vouchers can be redeemed with the merchant next to Tigg. During Dragon Bash, you can buy a Mini Helmed Moa Racer with your winnings.
  • Out in the explorable areas, there are holo-projectors that will spawn holographic dragon minions for you to fight. Defeating these holograms will often earn you a Dragon Coffer. Not only will you work towards the So Lifelike achievement, the Coffer itself has a chance for Zhaitaffy and fireworks, with a very rare chance for a Holographic Risen Knight mini or a ticket for Dragon’s Jade weapon skins.
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Available Friday June 14 to Monday June 17
  • A grand fireworks show will repeat every two hours during the first weekend of Dragon Bash, from 9AM on Friday June 14 to 12PM on Monday June 17. Watch fireworks pelt the Holographic Shatterer Dragon over the skies of Lion’s Arch. Players who attend the finale will receive one Horns of the Dragon helm of each armor class.
New Items and Rewards

Besides the aforementioned Horns of the Dragon helm given to attendees of the Dragon Bash Fireworks show, there are new items and rewards.
  • Be sure to pick up your free Polla doll from the Black Lion Trading Post. This free accessory item was the good luck charm for Cobiah Marriner, the founder of Lion’s Arch.
  • Zhaitaffy will rain from bashed dragon piñatas and will grant sugar rush.
  • Dragon Coffers have a chance to drop in all world loot. These festive boxes can contain Zhaitaffy, fireworks, and a very rare chance for a Holographic Risen Knight mini, a ticket for Dragon’s Jade weapon skins, or the Holographic Dragon Wings back item skin.
  • Rich Dragon Coffers have greater chances for the rare Dragon Coffer drops.
  • The Holographic Risen Knight mini can be thrown in the Mystic Forge along with the three minis from the Dragon Bash Mini Pack to create a special Holographic Colossus mini.
  • Winning enough tickets in Moa Racing will allow you to redeem them for the Dragon Bash Moa Racer Minipet.
  • Finishing the meta-achievement, The Dragon Bash Experience, will award players with the Holographic Shattered Dragon Wings back item skin. These projected wings will draw the praise of fellow dragon bashers.
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New Achievements

With the June 11 release, eight new Dragon Bash achievements are available, in addition to the The Dragon Bash Experience meta-achievement, which requires 10 of the possible 14 achievements to complete.
Over the next two weeks, two more festival achievements will become obtainable, The Big Boom in the Big City for attending the fireworks show and Burn Down the Dragons for burning effigies. Additionally, four story achievements for Dragon Bash will become available.

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Release Notes for June 11 – Dragon Bash

LIVING WORLD
Dragon Bash


The Ship’s Council of Lion’s Arch is sponsoring Dragon Bash, a celebration of the Tyrian spirit and resolve to defeat the elder dragons. Bash on dragon piñatas in cities and shoot fireworks at the giant holographic Shatterer dragon projected over Lion’s Arch. Revel in activities such as the Dragon Ball Arena and bet on moa racing. Across the countryside, players will discover mini-projectors that will test their mettle versus holographic dragon minions!
The celebration includes two must-see events: The fireworks show during the first weekend repeats every two hours, and attendees who watch the finale will receive a dragon helm. Then the week after, players can enter the effigy ceremony and witness the cultural representatives as they join the Captain’s Council in burning the dragon effigies in the Grand Piazza of Lion’s Arch. It promises to be an exciting time for all.
“Bash the dragon! Smash the dragon! May it never rise up again!”
General

  • Dragon Coffers have been added to the list of potential loot drops for all creatures in the world.
Lion’s Arch
  • Lion’s Arch has been decorated with Dragon Bash decorations. A projector has been set up, where the Lion’s statue normally resides, to display the holographic Shatterer dragon that will circle the city. Zommoros has dressed up for the occasion, and various kites, posters, torches, and targets have been placed throughout the city. Firework launchers have also been added for players to join in the celebration.
  • Players can enter the new Dragon Ball Arena activity, which takes place in the sewer beneath the city, by talking with Finolla in the Mystic Court.
  • In Farshore Ward, players can bet on their favorite moa to win in the moa race and win various prizes.
  • The Captain’s Council will appear in the Grand Piazza to inform and direct players to all of the Dragon Bash festivities.
Explorable Areas Leading to Lion’s Arch
  • The explorable areas leading up to Lion’s Arch (Queensdale, Kessex Hills, Brisbane Wildlands, Caledon Forest, Metrica Province, Plains of Asford, Diessa Plateau, Wayfarer Foothills, Snowden Drifts and Gendarran Fields) has been seeded with mini hologram projectors that will create hologram minions to bash. In addition to normal loot drops, these minions have a greater chance of dropping Dragon Coffers and candy.
  • A new rock formation now appears in the Gendarran Fields.
All Major Cities
  • Heralds have been updated to announce the arrival of the Dragon Bash festival.
  • Dragon piñatas can now be found in all of the major cities for players to bash and collect festival candy.
Fireworks Event
  • During the first weekend, between 9am PDT June 14 and 9am PDT June 17th, a grand fireworks show will repeat every two hours. Players who witness the finale will be awarded a container holding three account-bound commemorative dragon helms, one for each armor class in the game.
Achievements
  • A new Dragon Bash category has been added for achievements involving the Dragon Bash festivities.
  • The Dragon Bash Experience meta-achievement will reward a set of Holographic Shattered Dragon Wings back item skin for players who have completed 10 out of the 14 total Dragon Bash achievements (Case Closed not included).
  • Fourteen new Dragon Bash festival achievements have been added. Please note that The Big Boom in the Big City, Case Closed, the Ceremony and Acrimony achievement line, and Burn Down The Dragons cannot be completed until additional Dragon Bash content is unlocked at a later time.
BALANCE, BUG-FIXING, POLISH

General
  • Added a new combat/movement toggle option: “Right-Click to Attack/Interact”.
World Polish
  • Living World
    • The chest that spawns after the Crazed Karka Queen is defeated is no longer limited to once a day.
  • Bloodtide Coast
    • Living Covington Pirates should no longer respawn when the player helps Bill and Hekja fight Risen Pirates.
  • Straits of Devastation
    • The Champion Ooze in the Zho’qafa event has been demoted to a veteran.
Personal Story
  • “Bad Blood”:
    • There is now a slight delay between the time the wind starts up and when it knocks the player off the wall. The audio cue has also been cleaned up to make it clearer.
  • “They Went Thataway”:
    • The Ministry guard now appears at the base of the stairs.
Items
  • Globs of Ectoplasm can now be salvaged into Piles of Crystalline Dust. This change should help Globs of Ectoplasm maintain a strong value in the economy and lower the cost of Crystalline Dust.
  • Master Tuning Crystals, Master Maintenance Oil, and Superior Sharpening Stone recipes now take more Piles of Crystalline Dust to craft. This change is to help these consumables maintain a high value with the new influx of dust.
Profession Skills

General:
  • Fixed a bug that caused sigils to be removed when the player died while transformed.
  • Fixed a bug that let teleport skills teleport players through certain walls, most notably the clock tower’s walls in The Battle of Khylo.
  • Fixed a bug that made line-of-sight checks frequently succeed when they shouldn’t.
  • Fixed a bug where skills that draw allied conditions would instantly cure any condition that was self-inflicted.
Elementalist:
  • Signet of Restoration:
    • This skill now has its cooldown reduced by the Signet Mastery in PvP.
Necromancer:
  • Parasitic Bond:
    • The healing from this trait will now display properly in the combat log.
  • Reaper’s Might:
    • Removed misleading text.
  • Reaper’s Touch:
    • Fixed a bug with this ability’s damage that caused an inconsistency when not traited with Spiteful Talisman. Damage while un-traited has been increased by 50%.
  • Spectral Grasp:
    • This ability will now pull the full 1200 range, instead of 900.
  • Spiteful Talisman:
    • This trait now works with Reaper’s Touch in PvE.
Ranger:
  • Coral Shot:
    • This ability now lists bleeding dealt at different ranges. Bleeding damage has been increased from a maximum of 2 to a maximum of 4 at a range of 900.
  • Signet of the Hunt:
    • This ability now displays a skill fact for the damage increase of its active effect.
  • Quicksand with Stone Spirit:
    • This skill’s facts will now display properly.
Warrior:
  • Counterblow:
    • This skill now has a range fact.
  • Endure Pain:
    • Updated the text of this skill and its buff to make it clearer.
  • Versatile Rage:
    • The effects of this trait will now only trigger once every 5 seconds.
Guardian:
  • Strength of the Fallen:
    • Fixed a bug with this trait that makes it lose health 33% slower while downed instead of the previous 11%.
Engineer:
  • Explosive Powder:
    • This trait now functions with detonating turrets.
  • Reserve Mines:
    • This trait now functions with other traits, such as Shrapnel, Steel Packed Powder, and Forceful Explosives. In addition, fixed a bug that caused the mines to not strip boons correctly. Explosive radius has been increased from 60 to 120.
  • Rifled Turret Barrels:
    • This trait no longer makes Rocket Turret fire invisible rockets.
  • Toss Elixir R:
    • All of the effects of this skill are now normalized to the correct radius of 180 units. Previously, some actions were only effective at 120 units.
  • Toss Elixir U:
    • This profession skill now functions with Acidic Elixir.
Mesmer:
  • Blurred Frenzy:
    • Updated the duration tooltip to indicate the actual duration of the evasion.
Structured Player vs. Player
  • Added a menu for custom arenas to reset to standard or tournament defaults from the configuration UI.
  • Added a name and owner search box to the game browser.
  • Added a default filter to the game browser to search for recently joined custom arenas.
  • Fixed a bug with ratings that caused inaccurate updates when players left before the end of a match.
  • Updated the matchmaking algorithm to better match new players.
  • Updated the ratings algorithm to reduce volatility.
  • Updated the profession icons on the map to use brighter team colors.
World vs. World
  • World Ability Points have been refunded to all players who earned them. Changes were made to Arrow Cart Mastery, allowing players to reallocate their points. This is a one-time reset.
  • Arrow Cart Mastery skills have had their range reduced to be better in balance with other siege weapons.
  • The WvW Ranks and Abilities tab now displays how many bonus rank-up chests a character has remaining.
  • Superior Siege and Omega Golem blueprints now have different icons from regular siege blueprints.
BLACK LION TRADING COMPANY GEM STORE
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New Items and Promotions
  • The Rich Dragon Coffer is now available in the Consumable category of the Gem Store for 100 gems each, or 5 for 400 gems and 25 for 2,000 gems. This special festival box always contains Dragon Bash candy and also has a chance to contain fireworks, a Mini Holographic Risen Knight, and rarely a Dragon’s Jade Weapon Skin Ticket. Rich Dragon Coffers contain all the same items as the Dragon Coffers that drop commonly from Dragon Bash enemies, but have better chances at rare items.
  • The Dragon Bash Mini Pack is now available in the Minis category of the Gem Store for 500 gems. The Dragon Bash Mini Pack contains three exclusive holographic minis to commemorate the Dragon Bash festival. If you place all three minis from the Dragon Bash Mini Pack in the Mystic Forge along with the Mini Holographic Risen Knight (which can be obtained from either Rich Dragon Coffers or Dragon Coffers), you will receive a Mini Holographic Colossus.
  • Polla, Biviane’s doll, is now available in the Upgrades category of the Gem Store. This special doll commemorating Cobiah’s sister can be equipped in the accessory slot and is available for free to all players.
  • Named after Lion’s Arch’s founder, Cobiah Marriner, the Marriner’s Horn is a permanent instrument themed for spreading festive tunes.

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