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Weapon Sets, Skills & Effects
Bleeding is a stackable condition that deals damage over time.
Causes the target's next hit to miss instead.
Inflicts X damage per second. Stacks in duration.
Reduces movement speed and skill recharge by 66%. Stacks in duration.
Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
Causes the target to run directly away from the caster.
Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Deals damage every second; deals additional damage if moving; stacks intensity.
Increases damage the target takes by 1%. Stacks in intensity.
Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
Slow is a condition that reduces the activation time of skills and abilities.
Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
Stun break is an effect which can break control effects on a character.
Interrupts and prevents the target from using skills for a period of time.
Forces the affected target(s) to move towards the surface.
Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
Interrupts and tosses a character into the air.
Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
Physically pushes foes away from the player and interrupts them.
Forces the affected target(s) to move away from the surface.
Interrupts, immobilizes, and incapacitates foes for a short duration.
Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
Fields & Finishers
Dark Combo Effects
Blast Finisher: Area Blindness
Leap Finisher: Blindness
Projectile Finisher: Life stealing
Whirl Finsher: Leeching Bolts
Ethereal Combo Effects
Blast Finisher: Area Chaos Armor
Leap Finisher: Chaos Armor
Projectile Finisher: Confusion
Whirl Finsher: Confounding Bolts
Fire Combo Effects
Blast Finisher: Area Might
Leap Finisher: Fire Shield
Projectile Finisher: Burning
Whirl Finsher: Burning Bolts
Ice Combo Effects
Blast Finisher: Area Frost Aura
Leap Finisher: Frost Aura
Projectile Finisher: Chilled
Whirl Finsher: Chilling Bolts
Light Combo Effects
Blast Finisher: Area Retaliation
Leap Finisher: Retaliation
Projectile Finisher: Remove Condition
Whirl Finsher: Cleansing Bolts
Lightning Combo Effects
Blast Finisher: Area Swiftness
Leap Finisher: Dazing Strike
Projectile Finisher: Vulnerability
Whirl Finsher: Brutal Bolts
Poison Combo Effects
Blast Finisher: Area Weakness
Leap Finisher: Weakness
Projectile Finisher: Poison
Whirl Finsher: Poison Bolts
Smoke Combo Effects
Blast Finisher: Area Stealth
Leap Finisher: Stealth
Projectile Finisher: Blindness
Whirl Finsher: Blinding Bolts
Water Combo Effects
Blast Finisher: Area Healing
Leap Finisher: Healing
Projectile Finisher: Regeneration
Whirl Finsher: Healing Bolts
Activate your slick shoes, enabling you to move at superior speeds.
Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Blast Combo Effects
Dark: Area Blindness
Ethereal: Area Chaos Armor
Fire: Area Might
Ice: Area Frost Aura
Light: Area Retaliation
Lightning: Area Swiftness
Poison: Area Weakness
Smoke: Area Stealth
Water: Area Healing
Leap Combo Effects
Ethereal: Chaos Armor
Fire: Fire Shield
Ice: Frost Aura
Lightning: Dazing Strike
Projectile Combo Effects
Dark: Life stealing
Light: Remove Condition
Whirl Combo Effects
Dark: Leeching Bolts
Ethereal: Confounding Bolts
Fire: Burning Bolts
Ice: Chilling Bolts
Light: Cleansing Bolts
Lightning: Brutal Bolts
Poison: Poison Bolts
Smoke: Blinding Bolts
Water: Healing Bolts
Active Stat Bonuses
(Click to activate a Boon or change the Intensity amount.)
World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)
Armor, Trinkets & Upgrade Items
Armor Stat Totals
Weapon Set Sigils
Weapon Set I
Water Weapon I
Water Weapon II