Necromancer

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
    • 0
  • 0
    Might: 15 s
    • 0
  • 0
    Might: 15 s
    • 0
  • 0
    Might: 15 s
    • 0
  • 0
    Might: 15 s
    • 0
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • 0
    Might: 15 s
  • 0
    Might: 15 s
  • 0
    Might: 15 s
  • 0
    Might: 15 s
  • Steal30
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Necrotic Slash¼
    Slash your foe twice.
    Damage (2x): 302Range: 130
    • Necrotic Stab
      Strike your foe again.
      Damage: 235Life force: 2%Range: 130
    • Necrotic Bite
      Strike your foe and gain life force.
      Damage: 403Life force: 6%Range: 130
  • Life Siphon12
    Siphon health from your foe.
    Damage (9x): 909Healing: 202 per pulseRange: 600
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Dark Pact1 25
    Immobilize your foe.
    Damage: 252Immobilized: 3 sRange: 600
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Deathly Swarm¼ 18
    Unleash an insect swarm, blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage: 208Number of bounces: 3Blind: 6 sRange: 900
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Enfeebling Blood¾ 25
    Inflict weakness and bleeding on foes in the target area.
    Damage: 168Weakness: 10 sx2Bleeding: 10 s (850 damage)Radius: 240Range: 900
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Signet of Vampirism28
    Signet Passive: Heal when struck by a foe.
    Signet Active: Heal yourself and mark a foe. Allied players will siphon life from that enemy.
    Active Life Siphon Damage: 265Active Life Siphon Heal: 392Initial Self Heal: 3,960Passive Heal: 325x25Vampiric Mark(5s): Life is siphoned when struck by players.Passive Heal Cooldown: 1 sRange: 1,200Might: 15 s
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Plague Signet24
    Signet Passive: Transfers conditions from nearby allies to yourself.
    Signet Active: Send your conditions to a foe.
    Passive Radius: 1200Breaks stunRange: 1,200Might: 15 s
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Signet of the Locust¾ 24
    Signet Passive: Movement speed increased by 25%.
    Signet Active: Steal health from nearby foes.
    Passive effect: 25% movement speedDamage: 158Healing: 778Radius: 480Range: 1,200Might: 15 s
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Spectral Armor60
    Spectral. Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.
    Protection: 6 sSpectral Armor (6 s): Gain 8% Life Force when taking damage. (1 second internal cooldown)Breaks stun
    • 0
      Might: 15 s
    • 0
      Might: 15 s
  • Lich Form 1 180
    Spectral. Assume the form of a lich for a brief time.
    Stability: 3 s (per pulse)Life Force: Grants 15% when it ends.
    • 0
      Might: 15 s
    • 0
      Might: 15 s

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Spite

  • Reaper’s Might
    Shroud skill 1 grants 1 stack of might for 15 seconds.
    • Spiteful Talisman
      Reduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
    • Spiteful Renewal
      Striking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
    • Bitter Chill
      Inflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
  • Death’s Embrace
    Increases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
    • Chill of Death
      Cast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
    • Rending Shroud
      While in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
    • Unholy Fervor
      Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
  • Siphoned Power
    Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
    • Signets of Suffering
      Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
    • Close to Death
      Increases 20% damage to enemies below the health threshold (50%).
    • Spiteful Spirit
      Entering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.

Blood Magic

  • Mark of Evasion
    Cast Mark of Blood when you dodge roll. (8s ICD)
    • Ritual of Life
      Revive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
    • Quickening Thirst
      Reduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
    • Blood Bond
      When you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
  • Vampiric
    You siphon health with your attacks. Your minions siphon health and give it to you.
    • Life from Death
      When you exit shroud you heal and partially revive allies around you.
    • Banshee’s Wail
      Reduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
    • Vampiric Presence
      You and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
  • Last Rites
    Gain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
    • Vampiric Rituals
      Reduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
    • Unholy Martyr
      Draws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
    • Transfusion
      Shroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.

Soul Reaping

  • Gluttony
    Increase life force gain from skills by 10%.
    • Unyielding Blast
      Shroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
    • Soul Marks
      Mark skills are now unblockable and generate 3% life force when triggered.
    • Speed of Shadows
      Increases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
  • Last Gasp
    Gain Spectral Armor when your health falls below the threshold (50%).
    • Spectral Mastery
      Reduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
    • Vital Persistence
      Life force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
    • Fear of Death
      Fear duration is 50% longer. When you are downed, fear foes around you for 1s.
  • Strength of Undeath
    Increases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
    • Foot in the Grave
      When you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
    • Death Perception
      While you are in shroud you have an additional 50% chance to critical hit.
    • Dhuumfire
      Shroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.

Stats

Primary Stats

  • Health 19212 (+0)
  • Vitality 1000 (+0)
  • Armor 2970 (+1050)
  • Toughness 2050 (+1050)
  • Attack 3255 (+1274)
  • Power 2225 (+1225)
  • Critical Hit 4% (+4%)
  • Precision 1000 (+0)

Secondary Stats

  • Critical Damage 37% (+37%)
  • Damage 1030 (+5%)
  • Defense 920 (+0)
  • Ferocity 560 (+560)
  • Healing Power 560 (+560)
  • Might Duration 45% (+45%)
  • Movement Speed 25% (+25%)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Runes, Sigils, Accessories & Jewels

Armor & Runes

0
    PvP Rune of Strength
    1. Power: 25
    2. Might Duration: 10%
    3. Power: 50
    4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
    5. Power: 100
    6. +20% Might Duration; +5% damage while under the effects of might.
    Infusion
      0
        PvP Rune of Strength
        1. Power: 25
        2. Might Duration: 10%
        3. Power: 50
        4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
        5. Power: 100
        6. +20% Might Duration; +5% damage while under the effects of might.
        Infusion
          0
            PvP Rune of Strength
            1. Power: 25
            2. Might Duration: 10%
            3. Power: 50
            4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
            5. Power: 100
            6. +20% Might Duration; +5% damage while under the effects of might.
            Infusion
              0
                PvP Rune of Strength
                1. Power: 25
                2. Might Duration: 10%
                3. Power: 50
                4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
                5. Power: 100
                6. +20% Might Duration; +5% damage while under the effects of might.
                Infusion
                  0
                    PvP Rune of Strength
                    1. Power: 25
                    2. Might Duration: 10%
                    3. Power: 50
                    4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
                    5. Power: 100
                    6. +20% Might Duration; +5% damage while under the effects of might.
                    Infusion
                      0
                        PvP Rune of Strength
                        1. Power: 25
                        2. Might Duration: 10%
                        3. Power: 50
                        4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
                        5. Power: 100
                        6. +20% Might Duration; +5% damage while under the effects of might.
                        Infusion

                          Rune Stat Totals

                          • Power 175
                          • Might Duration 45%

                          Rune Bonuses

                          PvP Rune of Strength
                          1. Power: 25
                          2. Might Duration: 10%
                          3. Power: 50
                          4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
                          5. Power: 100
                          6. +20% Might Duration; +5% damage while under the effects of might.

                          Accessories & Jewels

                          Crusader's Amulet
                          • Power: 1050
                          • Toughness: 1050
                          • Healing Power: 560
                          • Ferocity: 560
                          (Infused)
                          0
                            (Infused)
                              (Infused)
                                (Infused)
                                0
                                  (Infused)
                                  0
                                    (Infused)

                                    Accessory Totals

                                    • Power:1050
                                    • Toughness:1050
                                    • Healing Power:560
                                    • Ferocity:560

                                    Weapon Set Sigils

                                    Sigil of Superior Energy
                                    You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
                                    Infusion
                                      Infusion
                                        Sigil of Superior Force
                                        +5% damage.
                                        Infusion

                                          Weapon Set I

                                          Sigil of Superior Energy

                                          You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

                                          Sigil of Superior Force

                                          +5% damage.

                                          Sigil of Superior Energy
                                          You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
                                          Infusion
                                            Infusion
                                              Sigil of Superior Force
                                              +5% damage.
                                              Infusion

                                                Weapon Set II

                                                Sigil of Superior Energy

                                                You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

                                                Sigil of Superior Force

                                                +5% damage.

                                                Infusion
                                                  Infusion
                                                    Infusion
                                                      Infusion

                                                        Water Weapon I

                                                        Water Weapon II