Ranger
Weapon Sets, Skills & Effects
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- Intimidating Howl2 20Pet skills. Howl at foes to immobilize them.Damage: 49Immobilized: 2 sRange: 500
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- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
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Boons & Effects
Conditions
Control
Fields & Finishers
Combo
Traits
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
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- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
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- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
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- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
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- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
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- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
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- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
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- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
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- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
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- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
Stats
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 3439 (+1375)
- Toughness 2375 (+1375)
- Attack 1963 (+0)
- Power 1000 (+0)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Burning Duration 30% (+30%)
- Condition Damage 1050 (+1050)
- Damage 963 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Healing Power 900 (+900)
- Protection Duration 15% (+15%)
Active Stat Bonuses
Active Boons
(Click to activate a Boon or change the Intensity amount.)World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)Runes, Sigils, Accessories & Jewels
Armor & Runes
Rune Stat Totals
- Toughness 175
- Burning Duration 10%
- Protection Duration 15%
Rune Bonuses
PvP Rune of the Forge- Toughness: 25
- Burning Duration: 10%
- Toughness: 50
- Protection Duration: 15%
- Toughness: 100
- When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
Accessories & Jewels
Accessory Totals
- Toughness:1200
- Condition Damage:900
- Healing Power:900
Weapon Set Sigils
Weapon Set I
Sigil of Superior SmolderingWhen you apply burning it lasts 20% longer.
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon I
Water Weapon II
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