Ranger
Weapon Sets, Skills & Effects
- 0Fury: 6 s
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- Terrifying Howl2 45Pet skills. Howl at foes to send them running in fear.Damage: 49Fear: 2 sRange: 500
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- 0Fury: 6 s
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- 0Fury: 6 s
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- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
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- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
- 0Fury: 6 s
Boons & Effects
Conditions
Control
Fields & Finishers
Combo
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
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- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
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- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
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- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
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- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
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- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
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- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
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- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
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- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
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- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Stats
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2964 (+900)
- Toughness 1900 (+900)
- Attack 2080 (+0)
- Power 1000 (+0)
- Critical Hit 47% (+47%)
- Precision 1900 (+900)
Secondary Stats
- Condition Damage 1200 (+1200)
- Damage 1080 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
Active Stat Bonuses
Active Boons
(Click to activate a Boon or change the Intensity amount.)World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)Runes, Sigils, Accessories & Jewels
Accessories & Jewels
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior Strength60% chance to apply might for 10s on critical. (Cooldown 1 second)
Weapon Set II
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Water Weapon I
Water Weapon II
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