Engineer
Weapon Sets, Skills & Effects
- Throw Wrench½ 17Tool belt. Throw your wrench so that it returns to you, striking foes each way. Repair any turrets that the wrench hits.Damage: 244Combo Finisher: ProjectileRange: 900
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- Regenerating Mist21Tool belt. Release a mist of healing liquid to regenerate nearby allies.x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterRegeneration: 6 s
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480Regeneration: 6 s
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- Overcharge Supply CrateOvercharge supply crate's turrets.
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Boons & Effects
Conditions
Control
Fields & Finishers
Combo
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
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- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
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- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
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- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Alchemy
- Hidden FlaskDrink an elixir B when struck while below 75% health.
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- Protection InjectionGain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
- Health InsuranceWhile using Med Kit your outgoing healing to others is increased by 15%.
- TransmuteIncoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
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- Inversion EnzymeElixir Gun abilities which remove conditions now convert them into boons instead.
- Self-regulating DefensesWhen struck below 25% health you consume an Elixir S.
- Backpack RegeneratorWhile using a kit you passively recover health.
- Alchemical TincturesElixirs remove a condition from affected allies. Boons you apply last 20% longer.
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- HGHElixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
- Stimulant SupplierDrop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
- Iron BloodedIncoming damage is reduced by 2% for every boon on you.
Inventions
- Cleansing SynergyWhen you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
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- Over ShieldShield skills recharge 20% faster and grant 4s of protection to nearby allies.
- Automated Medical ResponseAll heal skills recharge when struck while you are below the health threshold.
- Autodefense Bomb DispenserDrop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
- Heal ResonatorWhen you use a healing skill you grant 6s of regeneration to nearby allies.
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- Experimental TurretsTurrets apply boons to allies around them every 10 seconds.
- Soothing DetonationWhen you combo a blast finisher nearby allies are healed.
- Mecha LegsYour movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
- Energy AmplifierWhile under the effects of regeneration you gain up to 250 Healing power.
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- Advanced TurretsTurrets receive 33% less damage. Turrets reflect missiles for 4s after created.
- Bunker DownWhen you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
- Medical Dispersion FieldYou heal nearby allies for 20% of whatever you heal yourself.
Stats
Primary Stats
- Health 21522 (+5600)
- Vitality 1560 (+560)
- Armor 2624 (+560)
- Toughness 1560 (+560)
- Attack 2765 (+560)
- Power 1560 (+560)
- Critical Hit 31% (+31%)
- Precision 1560 (+560)
Secondary Stats
- Boon Duration 20% (+20%)
- Condition Damage 560 (+560)
- Critical Damage 37% (+37%)
- Damage 1205 (+0%)
- Defense 1064 (+0)
- Ferocity 560 (+560)
- Healing Power 735 (+735)
- Regeneration Duration 30% (+30%)
Active Stat Bonuses
Active Boons
(Click to activate a Boon or change the Intensity amount.)World vs World Bonuses
(Click to activate bonus and change the Intensity amount.)Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
PvP Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
PvP Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
PvP Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
PvP Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
PvP Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Rune Stat Totals
- Healing Power 175
- Regeneration Duration 30%
Rune Bonuses
PvP Rune of Dwayna- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
Accessory Totals
- Power:560
- Precision:560
- Toughness:560
- Vitality:560
- Condition Damage:560
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Water Weapon I
Water Weapon II
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