Thief

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
    • 0
  • 0
    Vulnerability: 10 sMight: 10 s
    • 0
  • 0
    Vulnerability: 10 sMight: 10 s
    • 0
  • 0
    Vulnerability: 10 sMight: 10 s
    • 0
  • 0
    Vulnerability: 10 sMight: 10 s
    • 0
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • 0
    Vulnerability: 10 sMight: 10 s
  • 0
    Vulnerability: 10 sMight: 10 s
  • 0
    Vulnerability: 10 sMight: 10 s
  • 0
    Vulnerability: 10 sMight: 10 s
  • Steal24
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Slice
    Slice your foe.
    Damage: 269Range: 130
    • Slash½
      Slash your foe again.
      Damage: 269Range: 130
    • Crippling Strike½
      Cripple your foe with a final strike.
      Damage: 437Crippled: 2 sWeakness: 2 sRange: 130
  • Infiltrator's Strike3
    Shadowstep to a foe and strike them. Use Shadow Return to shadowstep back and cure one condition.
    Damage: 252Immobilized: 1 sRange: 600
    • Shadow Return2
      Return to your original location. Cure one condition.
      Range: 1,200
    • 0
      Vulnerability: 10 sMight: 10 s
  • Flanking Strike½ 3
    Dual wield. Evade and stab your foe in the back.
    Damage: 252Range: 130
    • Larcenous Strike2
      Dual wield. Deliver a quick strike that steals up to two boons from an enemy.
      Damage: 504Range: 130
    • 0
      Vulnerability: 10 sMight: 10 s
  • Dancing Dagger¼ 3
    Throw a dagger that cripples nearby foes and returns to you.
    Damage: 168Maximum targets: 4Crippled: 5 sCombo Finisher: ProjectileRange: 900
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
  • Cloak and Dagger½ 6
    Stab your foe and vanish in stealth, leaving them vulnerable.
    Damage: 504Stealth: 3 sx3Vulnerability: 5 sRange: 130
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
  • Withdraw12
    Trick. Roll backward while healing and evade attacks. Cures immobilized, chilled, and crippled.
    Healing: 3,960
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
  • Roll for Initiative48
    Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobile.
    Initiative gain: 6Breaks stun
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
  • Needle Trap ½ 18
    Trap. Set a trap that immobilizes and poisons foes when triggered.
    Poison: 6 s (504 damage)Immobilized: 3 sDamage: 81Duration: 3,600Range: 900Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
  • Ambush 21
    Trap. Set a trap that, when triggered, calls in a thief that attacks nearby foes for twenty seconds.
    Triggered thief duration: 20Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s
  • Dagger Storm 72
    Trick. Spin around, reflecting projectiles and throwing daggers that cripple and bleed nearby foes. You can move while spinning.
    Damage: 244Crippled: 2 sDuration: 8Bleeding: 5 s (213 damage)x3Stability: 3 s (per pulse)Combo Finisher: WhirlRange: 900
    • 0
      Vulnerability: 10 sMight: 10 s
    • 0
      Vulnerability: 10 sMight: 10 s

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Deadly Arts

  • Serpent’s Touch
    Stealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
    • Dagger Training
      Dagger attacks have a 33% chance to poison enemies for 2 seconds.
    • Mug
      Deal damage and gain life when stealing. This attack cannot critically hit enemies.
    • Trappers Respite
      Drop a needle trap when you use a healing skill. 30 second icd
  • Lotus Poison
    Weaken targets for 4 seconds when you poison them.
    • Deadly Trapper
      Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
    • Panic Strike
      Striking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
    • Revealed Training
      Gain up to 200 extra power while you are revealed, based on current level.
  • Exposed Weakness
    Deal 10% more damage if your target has a condition.
    • Potent Poison
      Poison you apply has a 33% increased duration and deals 33% more damage.
    • Improvisation
      One random skill category is immediate recharged when you steal. You can use stolen items twice.
    • Executioner
      Deal 20% extra damage when your target is below the health threshold.

Acrobatics

  • Expeditious Dodger
    Gain 4 seconds of swiftness upon dodging.
    • Fleet Shadow
      Move 50% faster while in stealth
    • Vigorous Recovery
      Gain vigor for 7 seconds when using a healing skill.
    • Pain Response
      Gain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
  • Feline Grace
    Gain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
    • Guarded Initiation
      Remove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
    • Swindler’s Equilibrium
      Successfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
    • Hard to Catch
      Break stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
  • Endless Stamina
    The effects of vigor on you are enhanced by 50%.
    • Assassin’s Reward
      Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
    • Upper Hand
      Gain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
    • Don’t Stop
      The effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev

Trickery

  • Kleptomaniac
    Stealing gives you 2 initiative.
    • Uncatchable
      Leave behind Caltrops when you dodge.
    • Flanking Strikes
      Gain haste when attacking a foe from behind or the side.
    • Thrill of the Crime
      When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
  • Preparedness
    Increase maximum initiative by 3
    • Bountiful Theft
      Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    • Trickster
      Reduce recharge on tricks. Tricks remove 1 condition when used.
    • Pressure Striking
      Enemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
  • Lead Attacks
    Increases 1% damage per initiative. Steal recharges 15% faster.
    • Quick Pockets
      Gain 3 initiative when swapping weapons while in combat.
    • Sleight of Hand
      Daze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
    • Bewildering Ambush
      Stealing also applies 5 stacks of confusion for 5 seconds.

Stats

Primary Stats

  • Health 17705 (+6060)
  • Vitality 1606 (+606)
  • Armor 2724 (+606)
  • Toughness 1606 (+606)
  • Attack 2682 (+691)
  • Power 1641 (+641)
  • Critical Hit 33% (+33%)
  • Precision 1606 (+606)

Secondary Stats

  • Condition Damage 816 (+816)
  • Critical Damage 40% (+40%)
  • Damage 1041 (+5%)
  • Defense 1118 (+0)
  • Ferocity 606 (+606)
  • Healing Power 521 (+521)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Armor, Trinkets & Upgrade Items

Armor & Runes

Wupwup Visage
  • Defense: 102
  • Power: 30
  • Precision: 30
  • Toughness: 30
  • Vitality: 30
  • Condition Damage: 30
  • Healing Power: 30
  • Ferocity: 30
Superior Rune of the Trapper
  1. Condition Damage: 25
  2. The duration of conditions you apply last 10% longer.
  3. Condition Damage: 50
  4. When you use a trap skill, you gain 3 seconds of super speed.
  5. Condition Damage: 100
  6. Gain 3 seconds of Stealth when using a trap skill.
Infusion
    Wupwup Shoulderguard
    • Defense: 102
    • Power: 22
    • Precision: 22
    • Toughness: 22
    • Vitality: 22
    • Condition Damage: 22
    • Healing Power: 22
    • Ferocity: 22
    Superior Rune of the Trapper
    1. Condition Damage: 25
    2. The duration of conditions you apply last 10% longer.
    3. Condition Damage: 50
    4. When you use a trap skill, you gain 3 seconds of super speed.
    5. Condition Damage: 100
    6. Gain 3 seconds of Stealth when using a trap skill.
    Infusion
      Wupwup Guise
      • Defense: 355
      • Power: 67
      • Precision: 67
      • Toughness: 67
      • Vitality: 67
      • Condition Damage: 67
      • Healing Power: 67
      • Ferocity: 67
      Superior Rune of the Trapper
      1. Condition Damage: 25
      2. The duration of conditions you apply last 10% longer.
      3. Condition Damage: 50
      4. When you use a trap skill, you gain 3 seconds of super speed.
      5. Condition Damage: 100
      6. Gain 3 seconds of Stealth when using a trap skill.
      Infusion
        Wupwup Grips
        • Defense: 165
        • Power: 22
        • Precision: 22
        • Toughness: 22
        • Vitality: 22
        • Condition Damage: 22
        • Healing Power: 22
        • Ferocity: 22
        Superior Rune of the Trapper
        1. Condition Damage: 25
        2. The duration of conditions you apply last 10% longer.
        3. Condition Damage: 50
        4. When you use a trap skill, you gain 3 seconds of super speed.
        5. Condition Damage: 100
        6. Gain 3 seconds of Stealth when using a trap skill.
        Infusion
          Wupwup Leggings
          • Defense: 229
          • Power: 44
          • Precision: 44
          • Toughness: 44
          • Vitality: 44
          • Condition Damage: 44
          • Healing Power: 44
          • Ferocity: 44
          Superior Rune of the Trapper
          1. Condition Damage: 25
          2. The duration of conditions you apply last 10% longer.
          3. Condition Damage: 50
          4. When you use a trap skill, you gain 3 seconds of super speed.
          5. Condition Damage: 100
          6. Gain 3 seconds of Stealth when using a trap skill.
          Infusion
            Wupwup Striders
            • Defense: 165
            • Power: 22
            • Precision: 22
            • Toughness: 22
            • Vitality: 22
            • Condition Damage: 22
            • Healing Power: 22
            • Ferocity: 22
            Superior Rune of the Trapper
            1. Condition Damage: 25
            2. The duration of conditions you apply last 10% longer.
            3. Condition Damage: 50
            4. When you use a trap skill, you gain 3 seconds of super speed.
            5. Condition Damage: 100
            6. Gain 3 seconds of Stealth when using a trap skill.
            Infusion

              Armor Stat Totals

              • Defense 1118
              • Condition Damage 382
              • Power 207
              • Precision 207
              • Toughness 207
              • Vitality 207
              • Healing Power 207
              • Ferocity 207

              Rune Bonuses

              Superior Rune of the Trapper
              1. Condition Damage: 25
              2. The duration of conditions you apply last 10% longer.
              3. Condition Damage: 50
              4. When you use a trap skill, you gain 3 seconds of super speed.
              5. Condition Damage: 100
              6. Gain 3 seconds of Stealth when using a trap skill.

              Accessories & Jewels

              The Eyes of AbaddonDefensive Slot
              • Power: 72
              • Precision: 72
              • Toughness: 72
              • Vitality: 72
              • Condition Damage: 72
              • Healing Power: 72
              • Ferocity: 72
              (Infused)
              Celestial BackDefensive Slot
              • Power: 28
              • Precision: 28
              • Toughness: 28
              • Vitality: 28
              • Condition Damage: 28
              • Healing Power: 28
              • Ferocity: 28
              (Infused)
              Solaria, Circle of the SunOffensive Slot
              • Power: 57
              • Precision: 57
              • Toughness: 57
              • Vitality: 57
              • Condition Damage: 57
              • Healing Power: 57
              • Ferocity: 57
              (Infused)
              Lunaria, Circle of the MoonDefensive Slot
              • Power: 57
              • Precision: 57
              • Toughness: 57
              • Vitality: 57
              • Condition Damage: 57
              • Healing Power: 57
              • Ferocity: 57
              (Infused)
              Celestial SigilDefensive Slot
              • Power: 50
              • Precision: 50
              • Toughness: 50
              • Vitality: 50
              • Condition Damage: 50
              • Healing Power: 50
              • Ferocity: 50
              (Infused)
              Ancient Mursaat TokenOffensive Slot
              • Power: 50
              • Precision: 50
              • Toughness: 50
              • Vitality: 50
              • Condition Damage: 50
              • Healing Power: 50
              • Ferocity: 50
              (Infused)

              Accessory Totals

              • Power:314
              • Precision:314
              • Toughness:314
              • Vitality:314
              • Condition Damage:314
              • Healing Power:314
              • Ferocity:314

              Weapon Set Sigils

              Sigil of Superior Force
              +5% damage.
              Infusion
                Infusion
                  Infusion

                    Weapon Set I

                    Sigil of Superior Force

                    +5% damage.

                    Infusion
                      Infusion
                        Infusion

                          Weapon Set II

                          Infusion
                            Infusion
                              Infusion
                                Infusion

                                  Water Weapon I

                                  Water Weapon II