Mesmer

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
Human
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Mind Wrack10¼
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
    • 0
  • Cry of Frustration21¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
    • 0
  • Diversion32¼
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
    • 0
  • Distortion42½
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
    • 0
  • 0
    • 0
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack10¼
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration21¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion32¼
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion42½
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Cry of Frustration21¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • 0
  • 0
  • 0
  • Steal30
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Mind Wrack10¼
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Mind Slash
    Slash your foe to make them vulnerable.
    Damage: 202Vulnerability: 5 sRange: 130
    • Mind Gash½
      Gash your foe to make them vulnerable.
      Damage: 202Vulnerability: 5 sRange: 130
    • Mind Spike½
      Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.
      Damage: 280Range: 130
  • Blurred Frenzy½
    Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.
    Damage (8x): 808Distortion: 2 sRange: 130
    • 0
    • 0
  • Illusionary Leap¾
    Clone. Summon an illusion that leaps at your target, crippling them.
    Damage: 1Crippled: 1 sCombo Finisher: LeapRange: 600
    • Swap
      Swap locations with your clone. Immobilize nearby foes.
      Immobilized: 2 sCombo Finisher: LeapRange: 600
    • 0
  • Phantasmal Duelist1 16
    Phantasm. Create an illusion that unloads its pistols on your foe.
    Combo Finisher: Projectile (20% chance)Range: 1,200
    • 0
    • 0
  • Magic Bullet½ 25
    Hit up to three foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded.
    Damage: 67Blind: 5 sDaze: 2 sStun: 2 sCombo Finisher: ProjectileRange: 1,200
    • 0
    • 0
  • Signet of the Ether1 35
    Signet Passive: Gain Health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Healing: 5,560Passive Heal—0 Illusion: 120Passive Heal—1 Illusion: 340Passive Heal—2 Illusion: 660Passive Heal—3 Illusion: 980Interval: 3 s
    • 0
    • 0
  • Signet of Inspiration¾ 30
    Signet Passive: Grants 5 seconds of swiftness plus one other random boon every 10 seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Regeneration: 5 s (650 health)Aegis: 10 sRetaliation: 5 sProtection: 3 sSwiftness: 5 sMight: 20 sFury: 5 sVigor: 5 sRange: 1,200
    • 0
    • 0
  • Signet of Midnight30
    Signet Passive: Grants 20% condition duration.
    Signet Active: Blind nearby foes.
    Condition Duration Increase: 20%Blind: 5 sRadius: 360Breaks stunRange: 360
    • 0
    • 0
  • Signet of Illusions60
    Signet Passive: Grants more health to your illusions.
    Signet Active: Recharge your shatter skills.
    Illusion Health Bonus: 50%
    • 0
    • 0
  • Signet of Humility1 180
    Signet Passive: Reduces the duration of stun, daze, fear and taunt by 20%.
    Signet Active: Turn your foe into a moa bird.
    Duration: 10Range: 1,200
    • 0
    • 0

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Illusions

  • Illusionary Retribution
    All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
    • Compounding Power
      Deal 3% increased damage and gain 50 condition damage for each illusion you control.
    • Persistence of Memory
      When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
    • The Pledge
      Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
  • Illusionist’s Celerity
    Reduce recharge on illusion-summoning skills by 20%
    • Shattered Strength
      Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
    • Phantasmal Haste
      Phantasms attack skill recharge is reduced by 20%, causing them to attack more often.
    • Maim the Disillusioned
      Shatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
  • Master of Misdirection
    Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
    • Ineptitude
      Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
    • Master of Fragmentation
      Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
    • Malicious Sorcery
      Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.

Dueling

  • Critical Infusion
    Gain vigor for 5s when you critical hit.
    • Phantasmal Fury
      Your phantasms gain 10 seconds of fury every 10 seconds.
    • Desperate Decoy
      Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
    • Duelist Discipline
      Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
  • Sharper Images
    Your illusions inflict 1 stack of bleeding for 5s when they critical hit.
    • Blinding Dissipation
      Whenever you use a shatter skill you blind foes around you for 3 seconds.
    • Evasive Mirror
      Whenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
    • Fencer’s Finesse
      Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
  • Confusing Combatants
    You and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
    • Harmonious Mantras
      Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
    • Mistrust
      Whenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
    • Deceptive Evasion
      Whenever you use a dodge roll you create a clone.

Chaos

  • Metaphysical Rejuvenation
    Gain regeneration for 10s when you are struck while below 75% health (15s ICD).
    • Descent into Madness
      Take 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
    • Illusionary Defense
      Each active illusion you control reduces incoming damage to you by 3%.
    • Master of Manipulation
      Reduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
  • Illusionary Membrane
    Gain protection for 3 seconds whenever you gain regeneration (15s ICD)
    • Mirror of Anguish
      If you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
    • Chaotic Transference
      Gain condition damage equal to 10% of your toughness.
    • Chaotic Dampening
      When you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
  • Chaotic Persistence
    Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
    • Chaotic Interruption
      Whenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
    • Prismatic Understanding
      Stealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
    • Bountiful Disillusionment
      Whenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.

Stats

Primary Stats

  • Health 23542 (+7620)
  • Vitality 1762 (+762)
  • Armor 2516 (+596)
  • Toughness 1596 (+596)
  • Attack 2781 (+766)
  • Power 1766 (+766)
  • Critical Hit 32% (+32%)
  • Precision 1588 (+588)

Secondary Stats

  • Boon Duration 10% (+10%)
  • Condition Damage 992 (+992)
  • Critical Damage 39% (+39%)
  • Damage 1015 (+0%)
  • Defense 920 (+0)
  • Ferocity 588 (+588)
  • Healing Power 588 (+588)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Armor, Trinkets & Upgrade Items

Armor & Runes

Celestial Exalted Masque
  • Defense: 73
  • Power: 28
  • Precision: 28
  • Toughness: 28
  • Vitality: 28
  • Condition Damage: 28
  • Healing Power: 28
  • Ferocity: 28
Superior Rune of Divinity
  1. +8 to all stats
  2. +10 to all stats
  3. +12 to all stats
  4. +14 to all stats
  5. +16 to all stats
  6. +18 to all stats
Infusion
    Celestial Exalted Mantle
    • Defense: 73
    • Power: 21
    • Precision: 21
    • Toughness: 21
    • Vitality: 21
    • Condition Damage: 21
    • Healing Power: 21
    • Ferocity: 21
    Superior Rune of Divinity
    1. +8 to all stats
    2. +10 to all stats
    3. +12 to all stats
    4. +14 to all stats
    5. +16 to all stats
    6. +18 to all stats
    Infusion
      Celestial Exalted Coat
      • Defense: 314
      • Power: 63
      • Precision: 63
      • Toughness: 63
      • Vitality: 63
      • Condition Damage: 63
      • Healing Power: 63
      • Ferocity: 63
      Superior Rune of Divinity
      1. +8 to all stats
      2. +10 to all stats
      3. +12 to all stats
      4. +14 to all stats
      5. +16 to all stats
      6. +18 to all stats
      Infusion
        Celestial Exalted Gloves
        • Defense: 133
        • Power: 21
        • Precision: 21
        • Toughness: 21
        • Vitality: 21
        • Condition Damage: 21
        • Healing Power: 21
        • Ferocity: 21
        Superior Rune of Divinity
        1. +8 to all stats
        2. +10 to all stats
        3. +12 to all stats
        4. +14 to all stats
        5. +16 to all stats
        6. +18 to all stats
        Infusion
          Celestial Exalted Pants
          • Defense: 194
          • Power: 42
          • Precision: 42
          • Toughness: 42
          • Vitality: 42
          • Condition Damage: 42
          • Healing Power: 42
          • Ferocity: 42
          Superior Rune of Divinity
          1. +8 to all stats
          2. +10 to all stats
          3. +12 to all stats
          4. +14 to all stats
          5. +16 to all stats
          6. +18 to all stats
          Infusion
            Celestial Exalted Boots
            • Defense: 133
            • Power: 21
            • Precision: 21
            • Toughness: 21
            • Vitality: 21
            • Condition Damage: 21
            • Healing Power: 21
            • Ferocity: 21
            Superior Rune of Divinity
            1. +8 to all stats
            2. +10 to all stats
            3. +12 to all stats
            4. +14 to all stats
            5. +16 to all stats
            6. +18 to all stats
            Infusion

              Armor Stat Totals

              • Defense 920
              • Power 274
              • Precision 274
              • Toughness 274
              • Vitality 274
              • Condition Damage 274
              • Healing Power 274
              • Ferocity 274

              Rune Bonuses

              Superior Rune of Divinity
              1. +8 to all stats
              2. +10 to all stats
              3. +12 to all stats
              4. +14 to all stats
              5. +16 to all stats
              6. +18 to all stats

              Accessories & Jewels

              Eye of JanthirOffensive Slot
              • Power: 72
              • Precision: 72
              • Toughness: 72
              • Vitality: 72
              • Condition Damage: 72
              • Healing Power: 72
              • Ferocity: 72
              (Infused)
              Mighty InfusionOffensive Infusion
              • Power: 4
              Celestial BackDefensive Slot
              • Power: 28
              • Precision: 28
              • Toughness: 28
              • Vitality: 28
              • Condition Damage: 28
              • Healing Power: 28
              • Ferocity: 28
              (Infused)
              Vital InfusionDefensive Infusion
              • Vitality: 4
              Lunaria, Circle of the MoonDefensive Slot
              • Power: 57
              • Precision: 57
              • Toughness: 57
              • Vitality: 57
              • Condition Damage: 57
              • Healing Power: 57
              • Ferocity: 57
              (Infused)
              Resilient InfusionDefensive Infusion
              • Toughness: 4
              Solaria, Circle of the SunOffensive Slot
              • Power: 57
              • Precision: 57
              • Toughness: 57
              • Vitality: 57
              • Condition Damage: 57
              • Healing Power: 57
              • Ferocity: 57
              (Infused)
              Malign InfusionOffensive Infusion
              • Condition Damage: 4
              Ancient Mursaat TokenOffensive Slot
              • Power: 50
              • Precision: 50
              • Toughness: 50
              • Vitality: 50
              • Condition Damage: 50
              • Healing Power: 50
              • Ferocity: 50
              (Infused)
              Mighty InfusionOffensive Infusion
              • Power: 4
              Celestial SigilDefensive Slot
              • Power: 50
              • Precision: 50
              • Toughness: 50
              • Vitality: 50
              • Condition Damage: 50
              • Healing Power: 50
              • Ferocity: 50
              (Infused)
              Resilient InfusionDefensive Infusion
              • Toughness: 4

              Accessory Totals

              • Power:322
              • Precision:314
              • Toughness:322
              • Vitality:318
              • Condition Damage:318
              • Healing Power:314
              • Ferocity:314

              Weapon Set Sigils

              Sigil of Superior Fire
              50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
              Infusion
                Infusion
                  Superior Sigil of Renewal
                  Heal Nearby Allies on Weapon Swap
                  Infusion

                    Weapon Set I

                    Sigil of Superior Fire

                    50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

                    Superior Sigil of Renewal

                    Heal Nearby Allies on Weapon Swap

                    Superior Sigil of Malice
                    +10% Condition Duration
                    Infusion
                      Infusion
                        Sigil of Superior Bloodlust
                        You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
                        Infusion

                          Weapon Set II

                          Superior Sigil of Malice

                          +10% Condition Duration

                          Sigil of Superior Bloodlust

                          You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

                          Infusion
                            Infusion
                              Infusion
                                Infusion

                                  Water Weapon I

                                  Water Weapon II