Engineer

  • Asura
  • Charr
  • Human
  • Norn
  • Sylvari
Asura
  • Elementalist
  • Engineer
  • Guardian
  • Mesmer
  • Necromancer
  • Ranger
  • Thief
  • Warrior

Weapon Sets, Skills & Effects

  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Regenerating Mist21
    Tool belt. Release a mist of healing liquid to regenerate nearby allies.
    x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterRegeneration: 6 s
    • Detonate Healing Turret
      Detonate your healing turret.
      Combo Finisher: Blast
  • Incendiary Ammo50
    Tool belt. Burn foes with your next three attacks.
    • 0
  • Mine Field17
    Tool belt. Plant five mines around yourself.
    Damage per mine: 170Explosion radius: 120Combo Finisher: BlastRange: 360
    • Detonate Mine Field
      Detonate your mine, damaging nearby foes.
      Damage: 170Explosion radius: 180Combo Finisher: Blast
  • Rocket¼ 25
    Tool belt. Fire a rocket out of your belt that explodes on impact.
    Damage: 304Radius: 240Range: 1,200
    • Detonate Rocket Turret
      Detonate your rocket turret.
      Combo Finisher: Blast
  • Orbital Strike
    Tool belt. Call down energy from the sky to blast an area.
    • 0
  • Virtue of Justice25
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve50
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage75
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Incendiary Ammo50
    Tool belt. Burn foes with your next three attacks.
  • 0
  • 0
  • 0
  • Steal30
    Steal. Shadowstep to your foe and steal from them.
    Range: 1,200
  • Regenerating Mist21
    Tool belt. Release a mist of healing liquid to regenerate nearby allies.
    x2Regeneration: 3 s (780 health)Range: 480Combo Field: WaterRegeneration: 6 s
  • Hip Shot¾
    Deliver a quick rifle shot from the hip that pierces targets.
    Damage: 251Range: 1,200
    • 0
    • 0
  • Net Shot10
    Immobilize foes with a net shot.
    Immobilized: 2Range: 1,200
    • 0
    • 0
  • Blunderbuss½ 10
    Fire a cloud of shrapnel that causes more damage the closer you are to foes.
    Damage at 100 distance: 618Damage at 400 distance: 386x4Bleeding at 100 distance: 680 damage (4s)Bleeding at 400 distance: 170 dmg (4s)Range: 700
    • 0
    • 0
  • Overcharged Shot15
    Fire a blast so strong it launches your foe as you fall backward and cures immobilized, crippled, and chilled.
    Damage: 579Foe launch distance: 450Self knockback distance: 300Range: 600
    • 0
    • 0
  • Jump Shot¼ 20
    Blast the ground, damaging nearby foes and leaping to your target.
    Leap damage: 348Landing damage: 696x3Vulnerability: 7 sRadius: 240Combo Finisher: LeapRange: 800
    • 0
    • 0
  • Healing Turret ½ 20
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing: 2,520Regeneration: 3 s (Cast every 3 seconds)Radius: 480Regeneration: 6 s
    • Cleansing Burst15
      Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.
      Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480Regeneration: 6 s
    • 0
  • Flamethrower
    Weapon kit. Arm yourself with a flamethrower that replaces your weapon skills.
    Stability: 3 sMight: 15 s
    • 0
    • 0
  • Throw Mine½ 18
    Gadget. Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.
    Damage: 304Explosion radius: 180Proximity radius: 60Knockback: 300Range: 900
    • Detonate
      Detonate your mine to damage foes and remove a boon from them.
      Damage: 304Explosion radius: 180Knockback: 300Combo Finisher: Blast
    • 0
  • Rocket Turret½ 50
    Turret. Build a turret that fires rockets.
    Damage: 794Burning: 3 s (984 damage)Rocket range: 1,200Rate of fire: 4 sRadius: 240
    • Explosive Rockets20
      Overcharge your turret to fire explosive rockets.
      Damage: 1,270Knockdown: 2 sBurning: 3 s (984 damage)Rocket range: 1,200Rate of fire: 4 sRadius: 240Duration: 7
    • 0
  • Mortar ½ 120
    Device kit. Build a stationary mortar that you or your allies can fire.
    Duration: 120Range: 1,400
    • 0
    • 0

Boons & Effects

  • Aegis
    Block the next attack.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.
  • Quickness
    Makes all skills and actions 50% faster.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.

Conditions

  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Traits

Explosives

  • Evasive Powder Keg
    Create a bomb when you dodge.
    • Grenadier
      Increases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
    • Explosive Descent
      You take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
    • Glass Cannon
      Deal 5% increased damage while above 90% health
  • Steel-Packed Powder
    Your explosions cause 5s of vulnerability.
    • Aim-assisted Rocket
      You have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
    • Shaped Charge
      You deal 5% increased damage to foes affected by vulnerability.
    • Short Fuse
      Your bombs explode faster and bomb skills recharge 20% faster.
  • Explosive Powder
    Explosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
    • Siege Rounds
      Orbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
    • Shrapnel
      Your explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
    • Thermobaric Detonation
      Evasive Powder Keg is now a blast finisher.

Firearms

  • Sharpershooter
    Your critical hits have a 33% chance to cause 4s of bleeding.
    • Chemical Rounds
      Your pistol skills have 50% increased condition duration.
    • Heavy Armor Exploit
      Your critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
    • High Caliber
      You have a 10% increased chance to critically strike nearby foes.
  • Hematic Focus
    You have a 10% increased chance to critically strike foes affected by bleeding.
    • Pinpoint Distribution
      You gain 10% of your precision attribute as condition damage.
    • Skilled Marksman
      You attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
    • No Scope
      Your critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
  • Serrated Steel
    Bleeding you apply lasts 33% longer.
    • Juggernaut
      Gain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
    • Modified Ammunition
      Deal 2% additional damage per condition on your foe.
    • Incendiary Powder
      Your critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.

Inventions

  • Cleansing Synergy
    When you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
    • Over Shield
      Shield skills recharge 20% faster and grant 4s of protection to nearby allies.
    • Automated Medical Response
      All heal skills recharge when struck while you are below the health threshold.
    • Autodefense Bomb Dispenser
      Drop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
  • Heal Resonator
    When you use a healing skill you grant 6s of regeneration to nearby allies.
    • Experimental Turrets
      Turrets apply boons to allies around them every 10 seconds.
    • Soothing Detonation
      When you combo a blast finisher nearby allies are healed.
    • Mecha Legs
      Your movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
  • Energy Amplifier
    While under the effects of regeneration you gain up to 250 Healing power.
    • Advanced Turrets
      Turrets receive 33% less damage. Turrets reflect missiles for 4s after created.
    • Bunker Down
      When you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
    • Medical Dispersion Field
      You heal nearby allies for 20% of whatever you heal yourself.

Stats

Primary Stats

  • Health 18262 (+2340)
  • Vitality 1234 (+234)
  • Armor 2298 (+234)
  • Toughness 1234 (+234)
  • Attack 3680 (+1475)
  • Power 2475 (+1475)
  • Critical Hit 36% (+36%)
  • Precision 1674 (+674)

Secondary Stats

  • Bleeding Duration 33% (+33%)
  • Chill Duration (self) -33% (+-33%)
  • Condition Duration (self) -20% (+-20%)
  • Cripple Duration (self) -33% (+-33%)
  • Critical Damage 44% (+44%)
  • Damage 1205 (+0%)
  • Defense 1064 (+0)
  • Ferocity 674 (+674)
  • Immobilize Duration (self) -33% (+-33%)
  • Magic find 20% (+20%)
  • Might Duration 10% (+10%)
  • Movement Speed 25% (+25%)

Active Stat Bonuses

Food Nourishment

Duration:

Utility Nourishment

Duration:

Active Boons

(Click to activate a Boon or change the Intensity amount.)
  • Fury
    20% critical chance increase. Stacks in duration.
  • Might
    X damage per attack increase. Stacks intensity.
    0
  • Protection
    33% damage reduction. Stacks in duration.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

World vs World Bonuses

(Click to activate bonus and change the Intensity amount.)
  • Energetic
    Faster Endurance Gain
    0
  • Scavenger
    Bonus Gold Per Kill
    0
  • Robust
    Maximum Health Increase
    0
  • Wisdom
    Bonus Experience Per Kill
    0
  • Medic
    Healing Effectiveness Increase
    0

Armor, Trinkets & Upgrade Items

Armor & Runes

Berserker's Emblazoned Helm
  • Defense: 97
  • Power: 60
  • Precision: 43
  • Ferocity: 43
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Infusion
    Berserker's Emblazoned Shoulders
    • Defense: 97
    • Power: 45
    • Precision: 32
    • Ferocity: 32
    Superior Rune of Hoelbrak
    1. Power: 25
    2. Might Duration: 10%
    3. Power: 50
    4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
    5. Power: 100
    6. +20% Might Duration; -20% Condition Duration applied to you.
    Infusion
      Berserker's Emblazoned Coat
      • Defense: 338
      • Power: 134
      • Precision: 96
      • Ferocity: 96
      Superior Rune of Hoelbrak
      1. Power: 25
      2. Might Duration: 10%
      3. Power: 50
      4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
      5. Power: 100
      6. +20% Might Duration; -20% Condition Duration applied to you.
      Infusion
        Berserker's Emblazoned Gloves
        • Defense: 157
        • Power: 45
        • Precision: 32
        • Ferocity: 32
        Superior Rune of Hoelbrak
        1. Power: 25
        2. Might Duration: 10%
        3. Power: 50
        4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
        5. Power: 100
        6. +20% Might Duration; -20% Condition Duration applied to you.
        Infusion
          Berserker's Emblazoned Pants
          • Defense: 218
          • Power: 90
          • Precision: 64
          • Ferocity: 64
          Superior Rune of Hoelbrak
          1. Power: 25
          2. Might Duration: 10%
          3. Power: 50
          4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
          5. Power: 100
          6. +20% Might Duration; -20% Condition Duration applied to you.
          Infusion
            Berserker's Emblazoned Boots
            • Defense: 157
            • Power: 45
            • Precision: 32
            • Ferocity: 32
            Superior Rune of Hoelbrak
            1. Power: 25
            2. Might Duration: 10%
            3. Power: 50
            4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
            5. Power: 100
            6. +20% Might Duration; -20% Condition Duration applied to you.
            Infusion

              Armor Stat Totals

              • Defense 1064
              • Power 594
              • Might Duration 10%
              • Condition Duration (self) -20%
              • Precision 299
              • Ferocity 299

              Rune Bonuses

              Superior Rune of Hoelbrak
              1. Power: 25
              2. Might Duration: 10%
              3. Power: 50
              4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
              5. Power: 100
              6. +20% Might Duration; -20% Condition Duration applied to you.

              Accessories & Jewels

              Distinguished Circle of LogicUtility Slot
              • Power: 157
              • Precision: 108
              • Ferocity: 108
              (Infused)
              Magical InfusionUtility Infusion
              • Magic find: 20%
              Berserker's Back
              • Power: 30
              • Precision: 21
              • Ferocity: 21
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15
              Soldier's Ring
              • Power: 90
              • Toughness: 64
              • Vitality: 64
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15
              Soldier's Ring
              • Power: 90
              • Toughness: 64
              • Vitality: 64
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15
              Soldier's Earring
              • Power: 75
              • Toughness: 53
              • Vitality: 53
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15
              Soldier's Earring
              • Power: 75
              • Toughness: 53
              • Vitality: 53
              (Infused)
              Berserker's Jewel
              • Power: 25
              • Precision: 15
              • Ferocity: 15

              Accessory Totals

              • Power:642
              • Precision:204
              • Ferocity:204
              • Toughness:234
              • Vitality:234
              • Magic find:20%

              Weapon Set Sigils

              Sigil of Superior Strength
              60% chance to apply might for 10s on critical. (Cooldown 1 second)
              Infusion
                Infusion
                  Sigil of Superior Bloodlust
                  You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
                  Infusion

                    Weapon Set I

                    Sigil of Superior Strength

                    60% chance to apply might for 10s on critical. (Cooldown 1 second)

                    Sigil of Superior Bloodlust

                    You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

                    Infusion
                      Infusion
                        Infusion

                          Weapon Set II

                          Infusion
                            Infusion
                              Infusion
                                Infusion

                                  Water Weapon I

                                  Water Weapon II