Mesmer WvW | Small Group Greatsword, Staff | Roamer Obi's Greatsword/Staff Roamer (4/15 update)

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Summary

Ever since Runes of the Traveler got its' passive 25% movement buff, I figured a Greatsword/Staff Mesmer would be very viable and fun to play. Before I was using Runes of Air and/or Focus to keep my speed up for roaming around WvW but with these runes those aren't necessary anymore! Plus the runes give a good mix of stat increases that synergize well with both the Greatsword and the Staff.

 

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[Rx] Obi Taka ~ Sea of Sorrows
http://prescribedrx.com/


I. Weapons and Skills

Sunrise
  • Weapon Strength: 995-1100
  • Power: 179
  • Toughness: 128
  • Vitality: 128
  • Weapon Strength: -
The Bifrost
  • Weapon Strength: 985-1111
  • Power: 179
  • Toughness: 128
  • Vitality: 128
  • Weapon Strength: -
Soldier's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
  • Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200Confusion: 3 s
  • Cry of Frustration19¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200Confusion: 3 s
  • Diversion29¼
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200Confusion: 3 s
  • Distortion38½
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200Confusion: 3 s
  • Spatial Surge
    Shoot a beam at your foe. The farther away they are, the more damage you deal.
    Damage <300 (3x): 201Damage 300-600 (3x): 249Damage 600-900 (3x): 300Damage > 900 (3x): 348Range: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Mirror Blade¾ 8
    Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
    Damage: 259x3Might: 10 sx3Vulnerability: 3 sNumber of bounces: 3Combo Finisher: ProjectileUnblockableRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Mind Stab¼ 12
    Thrust your greatsword into the ground, damaging foes and removing 1 boon.
    Damage: 314Radius: 120Number of targets: 5Range: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • 0
    Confusion: 3 s
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • 0
    Confusion: 3 s
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Ether Feast1 20
    Heal yourself. Gain additional health for each active illusion.
    Healing: 5,560Healing per illusion: 640
    • 0
      Confusion: 3 s
  • Decoy40
    Clone. Gain stealth and summon an illusion to attack your foe.
    Duration: 3Breaks stunRange: 1,200
    • 0
      Confusion: 3 s
    • 0
      Confusion: 3 s
  • Null Field ¼ 32
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Duration: 7Combo Field: EtherealRange: 1,200
    • 0
      Confusion: 3 s
  • Mass Invisibility72
    Manipulation. You and all allies gain stealth for a short time.
    Stealth: 5 sRadius: 1,200
    • 0
      Confusion: 3 s

Weapon and Skill Details

This build will only work if you have all Legendary weapons (J/K!) - I use all Soldier Weapons for the Tough/Vitality, My Staff is an Ascended Dire Staff (Condition/Toughness/Vitality).

 

The basics - get your phantasms and clones (staff illusions preferably) up and use your abilities to kite, keep your distance and watch your enemies health burn down, shatter when next illusion rotations are available.

 

Greatsword - More offensive

  • Spatial Surge - remember this goes through up to 2 targets on its' way to your target
  • Mirror Blade - we have Illusionary Elasticity chosen as a trait so this will double bounce for double the effect (more might!), and we have 30% boon duration for traits and rune selection which help keep might up. Use this skill often
  • Mind Stab - boon stripping, use it tactically to strip those boons (stability & protection are the priorities)
  • Phantasmal Berserker - damage! use it to initiate and also on downed enemies, especially if someone is trying to rez them, remember that it will hit multiple targets and it hits hard
  • Illusionary Wave - your knockback, use it to maintain distance, only available every 30 secs so use it wisely, watch for the stability boon on your enemy before you use it

 

Staff - More defensive

  • Winds of Chaos - Those conditions when stacked can burn a lot of your enemy's HP, remember that your clones will stack these conditions as well (only your auto-attack does the double bounce from the Illusionary Elasticity trait though)
  • Phase Retreat - We have this traited to be available every 6 secs, try to use it in an Ethereal Combo field (Chaos Storm & Null Field) to keep Chaos Armor up. You can also use this to run away from enemies by having something behind you targetted (either the enemy or some creature) and blinking away from them (essentially pushing you forward).
  • Phantasmal Warlock - have one of these up while in your staff rotation to do extra damage.
  • Chaos Armor - Use this when your Ethereal Combo Fields aren't available (and can't Phase Retreat out of).
  • Chaos Storm - Dropping this on the enemy and kiting around the perimeter of the field makes it tough for the enemy to be on the offensive.

 

Utilities

  • Decoy - Stun break #1, makes you invisible which forces your enemy to have to 'search' for you again amongst your clones.
  • Blink - Stun break #2, we have this traited for Distance and CD reduction. This will never leave your bar, you can use it offensively (eg. blink towards enemy and cripple with Phantasmal Berzerker or blink ahead of an enemy, Phase Retreat ahead of the enemy and turn around for staff rotation) or defensively (blink away, stun break)
  • Null Field for boon striping and condition removal - I take this over Archane Thievery to because of the Ethereal Combo Field to phase retreat from for Chaos Armor.
  • Veil - I'll swap Decoy out for Veil if I join up into a Zerg and the commander needs one.
  • Mass Invisibility - I use this while our small group engages or to defensively retreat. Remember that this affects only up to 10 allies (including yourself).


II. Traits

Adept Master Grandmaster

Trait Details

Dueling

  • Far-Reaching Manipulations - makes that blink so much stronger, can use offensively to catch people or defensively to retreat/stun break.
  • Deceptive Evasion - become a clone factory, we have energy Sigils to help us constantly produces those clones and the first minor trait gives us 100% Vigor uptime.

 

Chaos

  • Master of Manipulation - More blink = happy Mesmer
  • Chaotic Dampening - strengthen and shorten the CDs on your staff to help with your sustain

 

Illusions

  • Compounding Power - the build is more of a hybrid shatter, you don't necessarily want to shatter every time it's available, so you should have a good number of illusions out at all times, this trait will make you and your shatters hit harder
  • Illusionary Elasticity - the Greatsword #2 and Staff auto-attack both bounce and benefit from this trait
  • Illusionary Persona - shatter yourself, great to use for stomps and interrupts in a pinch.


III. Stat Specifics & Effects

Primary Stats

  • Health 19022 (+3100)
  • Vitality 1226 (+310)
  • Armor 2456 (+620)
  • Toughness 1536 (+620)
  • Attack 2800 (+784)
  • Power 1700 (+784)
  • Critical Hit 36% (+36%)
  • Precision 1675 (+759)

Secondary Stats

  • Agony Resistance 40 (+40)
  • Boon Duration 35% (+35%)
  • Condition Damage 408 (+408)
  • Condition Duration 10% (+10%)
  • Critical Damage 44% (+44%)
  • Damage 1100 (+0%)
  • Defense 920 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 662 (+662)
  • Healing Power 108 (+108)
  • Magic find 20% (+20%)
  • Movement Speed 25% (+25%)
  • Shredding Recharge Rate 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
  • (30min)
  • Precision: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain precision equal to 6% of your toughness
  • Gain precision equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Flame Legion Mask
  • Defense: 73
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Flame Legion Mantle
  • Defense: 73
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Flame Legion Vestments
  • Defense: 314
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Flame Legion Gloves
  • Defense: 133
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Flame Leg Guards
  • Defense: 194
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Flame Legion Shoes
  • Defense: 133
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%

Armor Stat Totals

  • Defense 920
  • Power 34
  • Precision 36
  • Toughness 36
  • Vitality 36
  • Condition Damage 36
  • Healing Power 36
  • Ferocity 36
  • Boon Duration 15%
  • Condition Duration 10%
  • Movement Speed 25%

Rune Bonuses

Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%

Accessories & Jewels

SyzygyUtility Slot
  • Power: 72
  • Precision: 72
  • Toughness: 72
  • Vitality: 72
  • Condition Damage: 72
  • Healing Power: 72
  • Ferocity: 72
Magical InfusionUtility Infusion
  • Magic find: 20%
Berserker's Back (Infused)Offensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Ring of Red Death (Infused)Offensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Crystalline Band (Infused)Defensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
  • Agony Resistance: 5
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Appleseller's Lucky CogOffensive Slot
  • Toughness: 110
  • Power: 74
  • Ferocity: 74
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Golden Relic of RinOffensive Slot
  • Power: 110
  • Toughness: 74
  • Vitality: 74
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5

Accessory Totals

  • Power:571
  • Precision:282
  • Toughness:256
  • Vitality:146
  • Condition Damage:72
  • Healing Power:72
  • Ferocity:356
  • Agony Resistance:40
  • Magic find:20%

Weapon Set Sigils

Sunrise
  • Weapon Strength: 995-1100
  • Power: 179
  • Toughness: 128
  • Vitality: 128
  • Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

The Bifrost
  • Weapon Strength: 985-1111
  • Power: 179
  • Toughness: 128
  • Vitality: 128
  • Weapon Strength: -
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Sigil of Superior Doom
You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Weapon Set II

Superior Sigil of Torment

50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Sigil of Superior Doom

You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Soldier's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Sigil of Superior Doom
You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Sigil of Superior Doom
You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Water Weapon I

Sigil of Superior Doom

You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Water Weapon II

Sigil of Superior Doom

You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Upgrade Item Details

Highlights:

  • 3k Attack
  • 48% Crit Chance
  • 61% Crit Damage
  • 2.5k Armor
  • 18k HP
  • 25% Passive Movement Speed
Well-rounded and sustainable Mesmer that can still hit hard was my goal for armor and trinket selection.

 

Also, another factor that I know other WvWers take into account is the ability to switch between WvW and PvE/Dungeons, for Dungeons (including high level FOTM) I swap to full Zerker trinkets, change up my traits and swap to zerker weapons and I'm good to go! Here is my high-level FotM build.

 

When I jump into zergs and need some more sustain, I have a full set of PVT trinkets (from Orr temples, Grenth I believe) that I can swap to for some more defense.

 

I never need to swap out my Armor itself between both game modes. I probably will swap out my Valkyrie armor to just Berserker after I am able to max out the Defense Against Guards WXP traitline and can easily get +250 Vitality from 5 stacks of the Applied Fortitude buff.

 

Also, I'm not running kill stacking Sigils, mostly due to just not wanting to bother swapping weapons (I have Sunrise and I wouldn't want to swap it out when I have stacks built), but it also reveals you to the enemy among your illusions (the kill stacking buff only shows on the real Mesmer).


V. Basic Gameplay


Main Skill Rotation

Phantasmal Berserker¾ 20
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage (8x): 200Damage: 259Range: 1,200
Mirror Blade¾ 8
Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage: 259x3Might: 10 sx3Vulnerability: 3 sNumber of bounces: 3Combo Finisher: ProjectileUnblockableRange: 1,200
Mind Stab¼ 12
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage: 314Radius: 120Number of targets: 5Range: 1,200
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes.
Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200Confusion: 3 s
Chaos Storm¼ 28
Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
Phantasmal Warlock¾ 14½
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage: 74Extra damage per condition: 10%Range: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200

Blink towards enemy and go through GS rotation with Mind Wrack shatter, swap to Staff for defensive/attrition play, get Warlock and 2 clones up and kite around Chaos Storm


Extremely Offensive Rotation

Mirror Blade¾ 8
Clone. Throw an illusionary greatsword that bounces between targets, damaging foes and giving might to allies. It creates a clone at its first target.
Damage: 259x3Might: 10 sx3Vulnerability: 3 sNumber of bounces: 3Combo Finisher: ProjectileUnblockableRange: 1,200
Mind Stab¼ 12
Thrust your greatsword into the ground, damaging foes and removing 1 boon.
Damage: 314Radius: 120Number of targets: 5Range: 1,200
Diversion29¼
Shatter. Destroy all your clones and phantasms, dazing their targets.
Daze: 1 sRange: 1,200Confusion: 3 s
Phantasmal Berserker¾ 20
Phantasm. Create a phantasm that uses a whirling attack to damage and cripple foes.
Damage (8x): 200Damage: 259Range: 1,200
Mind Wrack
Shatter. Destroy all your clones and phantasms, damaging nearby foes.
Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200Confusion: 3 s
Chaos Storm¼ 28
Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
Phantasmal Warlock¾ 14½
Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
Damage: 74Extra damage per condition: 10%Range: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200
Null Field ¼ 32
Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
Duration: 7Combo Field: EtherealRange: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200

This is an extreme alpha strike rotation because it will use up all of your cool-downs and dodges.

 

Blink towards enemy, gain might stacks with Mirror Blade and strip a boon if needed with Mind Stab then Daze with Diversion. Then put out your iZerker with a dodge or 2 for additional clones followed with a Mind Wrack shatter, swap to Staff for defensive/attrition play, get Warlock and 2 clones up and kite around Chaos Storm. Use chaos storm and null field wisely, if you can stagger those with multiple phase retreats then you can upkeep chaos armor for most of the fight.

 

There may be parts to this rotation you skip or add depending on the situation. Playing Mesmer requires you to always analyze and determine what tools are available to you to deal with the current enemy, which makes it extremely fun and rewarding!


Running Away

Chaos Armor28
Give yourself chaos armor, which gives yourself [sic] random boons and your foe random conditions whenever you are struck.
Duration: 5Protection: 5 sRegeneration: 3 s (390 health)Swiftness: 3 sConfusion: 3 s (65 damage on skill use)Crippled: 3 sBlind: 3 sRange: 1,200
Null Field ¼ 32
Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
Duration: 7Combo Field: EtherealRange: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200
Decoy40
Clone. Gain stealth and summon an illusion to attack your foe.
Duration: 3Breaks stunRange: 1,200
Mass Invisibility72
Manipulation. You and all allies gain stealth for a short time.
Stealth: 5 sRadius: 1,200
Chaos Storm¼ 28
Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
Phase Retreat8
Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Combo Finisher: LeapRange: 1,200

Activate Chaos Armor for the boons > Blink > Null Field to remove any conditions > Phase Retreat forward (away from enemy) within Null Field for another Chaos Armor > Decoy > Dodge (to create clone while invisible to confuse enemy) > Mass Invisibility (this is at the end to avoid being interrupted) > Chaos Storm > Phase Retreat for another Chaos Armor.

 

Your blink is the first thing you should use (well after Chaos Armor), it is a stun breaking and will get you the most distance. Also, if you use it first you will put it on CD and it will possibly be available again.

 

You want to bind a key to "look-behind" so that when you are running you can target an enemy/creature and Phase Retreat forward (away from enemy). Try using the Phase Retreats in your Null Field and Chaos Storm.

 

If you Decoy and then Dodge you will produce a clone which has a higher chance of confusing the enemy, because they won't see you dodging to produce it while you are invisible and going invisible will remove any target then have on you.


Comments

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Sanakan @ 12:23 AM, Wed October 02 2013 Reply
why not open with Mirror Blade > Diversion > Blink > iZerker to gain the might and apply the vuln before iZerker hits?
@ 10:35 AM, Wed October 09 2013 Reply
Thanks for the tip, I will have to try this.
Sanakan @ 12:27 AM, Wed October 02 2013 Reply
Otherwise, it seems like a pretty solid build for Runes of the Traveler. Granted, I do cringe at using two major traits for one utility skill.
@ 10:35 AM, Wed October 09 2013 Reply
Yea, I love my strong blink, but there is definitely some personal tastes to those traits, you can swap out to fit your play-style for sure.