Elementalist PvE | Open World Staff | Damage Tequatl Zerg Ele
Table of Contents
Summary
Stay in fire and spam meteor whenever possible. In between use 3 to keep up burn and 2 for more damage. Conjure frost bow whenever possible, use 4 on Tequatl (so whole aoe hits him), and immediately drop and go back to meteor spamming. Pick up other eles' ice bows when possible.
Only switch attunements for healing/cond clearing and rezing. Switch to water obviously for healing/cond clear. Switch to earth and use glyph of renewal to rez up to 3 nearby (downed) allies. You can use armor of earth to guarantee that glyph of renewal doesn't get interrupted. Use magnetic shield and eruption while you are in earth because it's better than nothing. Otherwise stay in fire since you get might for each auto attack, and meteor is devastating since every one hits Tequatl.
When Tequatl is stunned after laser, drop fiery great sword and use untargeted 4 on top of him for massive damage. Auto-attack while 4 is on cooldown (don't drop fgs like frost bow).
I. Weapons and Skills
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II. Traits
Fire Magic
Air Magic
Earth Magic
Water Magic
Trait Details
Can swap arcana and/or water for earth to get extra damage on bleeding/ while in 600 range traits, if you are confident in your ability to survive. Arcane resurrection is also a possibility since you will be rezing many with glyph in earth, which means many magnetic shields.
III. Stat Specifics & Effects
Primary Stats
- Health 18695 (+7050)
- Vitality 1621 (+705)
- Armor 2321 (+485)
- Toughness 1401 (+485)
- Attack 3164 (+1137)
- Power 1997 (+1081)
- Critical Hit 5% (+5%)
- Precision 1016 (+100)
Secondary Stats
- Attunement Recharge Rate 15% (+15%)
- Boon Duration 15% (+15%)
- Condition Duration 30% (+30%)
- Critical Damage 6% (+6%)
- Damage 1167 (+5%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Healing Power 150 (+150)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
- (1hr)
- +10% damage vs undead
- -10% damage from undead
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Defense: 73
- Defense: 314
- Defense: 133
- Defense: 194
- Defense: 133
Armor Stat Totals
- Defense 920
Rune Bonuses
Accessories & Jewels
Accessory Totals
- Power:442
- Toughness:314
- Vitality:314
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -