Elementalist PvE | Open World Staff | Damage Tequatl Zerg Ele

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Summary

Stay in fire and spam meteor whenever possible. In between use 3 to keep up burn and 2 for more damage. Conjure frost bow whenever possible, use 4 on Tequatl (so whole aoe hits him), and immediately drop and go back to meteor spamming. Pick up other eles' ice bows when possible.

 

Only switch attunements for healing/cond clearing and rezing. Switch to water obviously for healing/cond clear. Switch to earth and use glyph of renewal to rez up to 3 nearby (downed) allies. You can use armor of earth to guarantee that glyph of renewal doesn't get interrupted. Use magnetic shield and eruption while you are in earth because it's better than nothing. Otherwise stay in fire since you get might for each auto attack, and meteor is devastating since every one hits Tequatl.

 

When Tequatl is stunned after laser, drop fiery great sword and use untargeted 4 on top of him for massive damage. Auto-attack while 4 is on cooldown (don't drop fgs like frost bow).


I. Weapons and Skills

Soldier's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: -
  • Weapon Strength: -
  • Fire Attunement
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Fireball1
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage: 314Area of effect: 180Range: 1,200Might: 5 s
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  • Lava Font¼
    Make lava erupt from the target area.
    Damage: 296Duration: 4Radius: 180Combo Field: FireRange: 1,200Might: 5 s
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  • Flame Burst½ 8
    Burn foes at the target location.
    x2Burning: 6 s (1640 damage)Radius: 240Range: 1,200Might: 5 s
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  • Burning Retreat16
    Quickly roll backward, leaving behind a line of fire that burns.
    Damage: 37Duration: 6Burning: 1 s (328 damage)Combo Field: FireMight: 5 s
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  • Meteor Shower24
    Call down a meteor shower onto the target area.
    Damage: 481Storm radius: 360Damage radius: 180Range: 1,200Might: 5 s
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  • Ether Renewal 18
    Cantrip. Heal yourself and cure a condition with every pulse.
    Healing: 418Duration: 4
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  • Conjure Frost Bow ¼ 60
    Conjure. Manifest a frost bow in your hands and at the target location. Wields of this weapon gain increased condition duration and healing power.
    Conjure Frost Attributes: 20% Condition Duration, 180 HealingDuration: 60Range: 1,200
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  • Armor of Earth90
    Cantrip. Protect yourself with earth armor and gain protection and stability.
    Duration: 6x10Stability: 6 sProtection: 8 sBreaks Stun
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  • Glyph of Renewal132
    Glyph. Revive allies with different attunement effects.

    Air: Revive and teleport an ally to your location.
    Earth: Revive three allies.
    Fire: Revive an ally; you're revived the next time you're downed.
    Water: Revive an ally with full health.
    Renewal of Fire (45s): Will revive when downed.Range: 900
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  • Conjure Fiery Greatsword 1 180
    Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage.
    Damage: 244Burning: 3 s (984 damage)Radius: 150Conjure Fire Attributes: 260 Power, 180 Condition DamageDuration: 60Range: 1,200
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II. Traits

Trait Details

Can swap arcana and/or water for earth to get extra damage on bleeding/ while in 600 range traits, if you are confident in your ability to survive. Arcane resurrection is also a possibility since you will be rezing many with glyph in earth, which means many magnetic shields.


III. Stat Specifics & Effects

Primary Stats

  • Health 18695 (+7050)
  • Vitality 1621 (+705)
  • Armor 2321 (+485)
  • Toughness 1401 (+485)
  • Attack 3164 (+1137)
  • Power 1997 (+1081)
  • Critical Hit 5% (+5%)
  • Precision 1016 (+100)

Secondary Stats

  • Attunement Recharge Rate 15% (+15%)
  • Boon Duration 15% (+15%)
  • Condition Duration 30% (+30%)
  • Critical Damage 6% (+6%)
  • Damage 1167 (+5%)
  • Defense 920 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 100 (+100)
  • Healing Power 150 (+150)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Plate of Orrian Steak Frittes
Duration: 30min
Power: 100
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Power: 100
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Powerful Potion of Undead Slaying
Duration: 1hr
+10% damage vs undead
-10% damage from undead
Experience from Kills: 10%
  • (1hr)
  • +10% damage vs undead
  • -10% damage from undead
  • Experience from Kills: 10%

Armor & Runes

Ascalonian Clergy Cowl
  • Defense: 73
Ascalonian Clergy Mantle
  • Defense: 73
Ascalonian Clergy Vestments
  • Defense: 314
Ascalonian Clergy Gloves
  • Defense: 133
Ascalonian Clergy Pants
  • Defense: 194
Ascalonian Clergy Shoes
  • Defense: 133

Armor Stat Totals

  • Defense 920

Rune Bonuses

Accessories & Jewels

Invaders Amulet
  • Power: 90
  • Toughness: 64
  • Vitality: 64
Soldier's Spineguard
  • Power: 22
  • Toughness: 16
  • Vitality: 16
(Infused)
Soldier's Ring
  • Power: 90
  • Toughness: 64
  • Vitality: 64
(Infused)
Soldier's Ring
  • Power: 90
  • Toughness: 64
  • Vitality: 64
(Infused)
Soldier's Earring
  • Power: 75
  • Toughness: 53
  • Vitality: 53
Soldier's Earring
  • Power: 75
  • Toughness: 53
  • Vitality: 53

Accessory Totals

  • Power:442
  • Toughness:314
  • Vitality:314

Weapon Set Sigils

Soldier's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: -
Sigil of Superior Force
+5% damage.

Weapon Set I

Sigil of Superior Force

+5% damage.

  • Weapon Strength: -

Water Weapon I


V. Basic Gameplay

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