Guardian PvE | Dungeon Greatsword, Staff | Damage Burst WW/Improved Symbol
Table of Contents
Summary
Burst Damage using greatsword w/ optional staff for might boosting can also go with sword/focus.
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0
- 0
- 0
- 0
- 0
- 0
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
Leap->F1-->F3-->2-->4-->5-->5-->Dodge if needed/get out of melee or avoid damage/switch to staff for empower/ranged boost before repeating burst. Renewed Focus can be used for another hard hitting burst following. Shouts are for spamming, helps keep pugs alive and of course yourself.
II. Traits
Zeal
Radiance
Valor
Honor
Virtues
Trait Details
With zeal traits you get 10% more damage to enemies/Extra Symbol at 25% health/5% more damage with greatsword and small heals/Improved symbol damage/Vulnerability from symbols.
With Radiance you get larger amounts of crit chance/Vulnerability from Leap/Virtue blind's/ Signet Mastery for faster heal and means when you use it there will be less time before condition removing can start again per 10/s.
Valor for a small boost to crit damage/5% toughness converted to precision plus damamge boost using Aegis as dps boost, which brings us to virtues.
Virtues give boons as well as the best low spent skill 20% increased damage from unused blocks, which sounds stupid, but if you time your blocks right you get insane Whirl Wrath Crits.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 916 (+0)
- Armor 2227 (+100)
- Toughness 1016 (+100)
- Attack 3447 (+1431)
- Power 2234 (+1318)
- Critical Hit 41% (+41%)
- Precision 1785 (+869)
Secondary Stats
- Boon Duration 10% (+10%)
- Condition Damage 250 (+250)
- Condition Duration 25% (+25%)
- Critical Damage 54% (+54%)
- Damage 1213 (+10%)
- Defense 1211 (+0)
- Experience from Kills 10% (+10%)
- Ferocity 818 (+818)
- Virtue Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Crit chance can be boosted by a couple classes etc. meaning 52% isnt too low to still keep up in crits, i hardly do white damage non-crits.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Armor & Runes
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:554
- Precision:377
- Ferocity:377
Weapon Set Sigils
- Weapon Strength: 1045-1155
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Force+5% damage.
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.
Upgrade Item Details
Ruby orbs are cheap but not ideal.
V. Basic Gameplay
Main Skill Rotation
Save Yourselves can be used either as a dps boost or to cleanse conditions on party, Hold The Line for defensive. Stand Your Ground can be used if you need it before your main burst.