Engineer PvE | Dungeon Rifle | Damage Hidden Warrior: (Tool Kit Engineer)
Table of Contents
Summary
So basicly this is a fun build to show that Engineers are a great melee class in itself. It utilizes the use off Pulls, Knockbacks, Blocks, Stuns, and your engineer active abilities. Its the balance between a Sword/Shield and Greatsword warrior from its great Dps and fantastic CCs and Blocks.
I. Weapons and Skills
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- DetonateDetonate your mine to damage foes and remove a boon from them.Damage: 304Explosion radius: 180Knockback: 300Combo Finisher: Blast
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- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
The focus of the build is melee so your main use would be of the Toolkit. Its nail box and mines are a great setup before you use the magnet skill to pull in for great intro for a minor burst and a gap closer. Its Crowbar skill is good to use right before a volley to rack up massive confusion damage and following it up with the gear to block all damage. It has good PvP/WvW capabilities using the minor dps of the rifle for kiting and gap closing.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
Trait Details
What I mostly went here was Stats and Skill Cooldowns. I found a valid survival exchange dropping some skills in Tools and Explosives for Alchemy and swap some skills for Boons and Vitality.
III. Stat Specifics & Effects
Primary Stats
- Health 16842 (+920)
- Vitality 1008 (+92)
- Armor 2354 (+374)
- Toughness 1290 (+374)
- Attack 3764 (+1643)
- Power 2559 (+1643)
- Critical Hit 26% (+26%)
- Precision 1461 (+545)
Secondary Stats
- Agony Resistance 45 (+45)
- Condition Duration 20% (+20%)
- Critical Damage 62% (+62%)
- Damage 1205 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 933 (+933)
- Healing Power 200 (+200)
- Tool Belt Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Ohh look at those stats. Almost looks like a Warrior!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Power 175
- Toughness 100
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:722
- Precision:374
- Ferocity:392
- Agony Resistance:45
- Vitality:92
- Toughness:74
Weapon Set Sigils
- Weapon Strength: 986-1205
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Upgrade Item Details
I'm not too familiar with the Ascended armor so my infusions might not be perfect for the role but this is something to strive for. If you notice on the Water Weapon, I used the Sigil of Superior Fire because I find the best underwater skill is the Grenade Kit in exchange of the Tool Kit because fish are nasty and I used to throw fire crackers in the lake and blow up fish as a kid, so it was sentimental. Blowing up Fish.
V. Basic Gameplay
HIT IT WITH YOUR WRENCH!
Main Skill Rotation
I do everything on the spot. I cant think of any 'rotation', it was an intro setup with some skill buffs, enemy debuffs for a minor burst.