Warrior WvW | Small Group Sword/Warhorn, Longbow | Support The Hunter
Table of Contents
Summary
This is my guide for a build I came up with, as with all my builds, if it is out there I didn't copy your stuff, I stopped reading other peoples builds a long time ago. Anyway, I've been around WvW for awhile, played Thief (garbage), Necro (Great Fun), and now my Warrior which has become my main. I have played on a two servers, but came back to my home on Anvil Rock recently because the higher tiers have more Zerg v Zerg than I care to experience. I originally created a Warrior for the simple fact that I like getting in the thick of it with a hammer and smashing fools. Well that got old quick, I wasn't killing anyone, just kinda hopping around and stunning. Which don't get me wrong is great, especially when you can tank as well as hit like a tank. But needless to say I got bored with it. My biggest problem was closing the distance when I was getting kited around. I knew I needed some range, I tried Rifle but it wasn't fun, then I tried Longbow. Well, that seemed to be my calling. Without further rambling on, I give you "The Hunter"
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 15Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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Weapon and Skill Details
Longbow- This build focuses on the use of the Long Bow to reach out and touch the baddies. The way this build is set up is to basically become a ranged damage machine while maintaining what I feel is an insane amount of survivability (more to follow on that).
Sword/Warhorn-This is my personal preference but really compliments the build. As you will see this build focuses on Bleeds and Condition Removal, as well as mobility. This weapon set provides both. So read on.
Healing Surge-Enough said here, you can swap it out but I wouldn't recommend.
For Great Justice-As you will see this build thrives on your Shouts. For Great Justice is a must, 8 seconds of Fury as well as 3 Stacks of might. Plus IT REMOVES A CONDITION!!!!
Shake it Off-Stun break and Condition Removal, also REMOVES A SECOND CONDITION!!!!!!
Fear Me-Basically for those OH S#%T I GOT TWO THIEVES TRYING TO GANK ME moments, plus.......wait for it......it REMOVES A CONDITION!!! See where this is going?
Signet of Rage-Pretty self explanatory
So please move on to Traits and see how this starts to tie together.
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
Arms 30- This is somewhat of a Condition, dare I say, Power Hybrid. More toward the Condition though. Taking 30 in Arms not only ups your Condition Damage but also your Precision. If you have ever played a Condition Necro I think you know where this is going. You are going to want to Bleed the S out of your target, making them have to pull back and waste that heal. Well this tree is how we do that. Taking Deep Cuts makes your Bleeds run longer, Opportunist gives you Fury with Long Bow #5, plus you are getting triple adrenaline with every crit thanks to Furious. Your minors aren't too bad, 33% chance to inflict bleeding on crit, increased crit chance on burst skills, and more damage to bleeding foes.
Tactics 30-The way I did this tree may be up for discussion, but it's what I like and I'll explain why. Your first major trait, Stronger Bow Strings, well you need it to keep that distance while you are stacking bleeds on your target, Quick Breathing I chose because I like to move, I like to remove conditions, and I personally love the Warhorn. Plus you are essentially removing two conditions on Warhorn #4 if one of them happens to be Cripple, Chill, or Immob. Warhorn #5 Helps too with the extra Vigor and Weakness on the baddie as well as removing a condition. As I will explain later, the Warhorn is kinda my either OH S$#T set or my YOU BETTER RUN BUT I'M GONNA CATCH YOU AND GUT YOU set. You'll see how that works further down the page. Finally taking Vigorous Shouts to give not only you, but your allies in range a nice little heal. It is not all that great, but that little of boost of throwing off 2 or 3 Shouts back to back has saved me enough times for me to use this trait regularly.
Discipline 10-I went here just for the Inspiring Shouts. Since we use all shouts why not make them do one thing more. Feel free to move this around, but I personally can't do without.
III. Stat Specifics & Effects
Primary Stats
- Health 23962 (+4750)
- Vitality 1391 (+475)
- Armor 2524 (+397)
- Toughness 1313 (+397)
- Attack 2915 (+1049)
- Power 1965 (+1049)
- Critical Hit 70% (+70%)
- Precision 2233 (+1317)
Secondary Stats
- Bleeding Duration 50% (+50%)
- Boon Duration 30% (+30%)
- Burst Recharge 10% (+10%)
- Condition Damage 1031 (+1031)
- Critical Damage 35% (+35%)
- Damage 950 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 526 (+526)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Only thing to say here is that you have no stability. I know that some can't live without it, but if you can get away from the whole "Up in your face" play style you don't need it. I rarely run alone so if I drop someone I can usually kill them before they revive or someone else will. Also since I'm not all up in the middle of the battle and I'm picking people off from a distance I don't really need it. Your Precision sits at 56% with Long bow or 61% with the Sword/Warhorn, but you will ALWAYS have Fury up so go ahead and make that 76% or 81% instead which isn't too shabby.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Toughness: 100
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Precision: 60
- Power: 43
- Condition Damage: 43
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 121
- Precision: 45
- Power: 32
- Condition Damage: 32
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 363
- Precision: 134
- Power: 96
- Condition Damage: 96
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 182
- Precision: 45
- Power: 32
- Condition Damage: 32
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 242
- Precision: 90
- Power: 64
- Condition Damage: 64
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 182
- Precision: 45
- Power: 32
- Condition Damage: 32
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1211
- Vitality 175
- Toughness 100
- Precision 419
- Power 299
- Condition Damage 299
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Power:580
- Toughness:197
- Ferocity:426
- Precision:358
- Condition Damage:63
Weapon Set Sigils
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
- Weapon Strength: 814-900
- Precision: 120
- Power: 85
- Condition Damage: 85