Thief sPvP | Fun Dagger/Pistol, Pistol/Dagger | Roamer Kirito kirigyas Immobilize build.
Table of Contents
Summary
The build is based on 8 secs of immobilization. The idea is to ketch your enemy in all 8secs and then steadily just cut away there HP while they are left defenseless from the Immobilization. Being a thief it is very easy to down that person in the 8 second period of immobilization because of thief's high DPS unless you break free from the 8secs, or evade the 8secs you will be done for, but given that every 30 secs you reset that 8secs of immobilization it is very difficult not to be locked by the immobilization.
Message me with any questions or constructive criticism at "kirito kirigya" or "Act Of Waffle.5649"
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
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- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
- 0Poison: 10 sVigor: 15 sDaze: 1 s
Weapon and Skill Details
Given that you have 30 in DA and Trickery, this build works very well with both conditions and damage. that is why i chose d/p and p/d altho not the best strongest weapon set IMO it is very fun and very fluid if played well.
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
Trickery
Trait Details
the traits can vary i started the build idea off of (30/10/30/0/0)and (30/0/20/20) but now i find that what i have in the traits ATM works a lot better.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 916 (+0)
- Armor 3280 (+1300)
- Toughness 2216 (+1300)
- Attack 3171 (+1250)
- Power 2116 (+1200)
- Critical Hit 51% (+51%)
- Precision 1991 (+1075)
Secondary Stats
- Condition Damage 300 (+300)
- Condition Duration 35% (+35%)
- Damage 1055 (+5%)
- Defense 1064 (+0)
- Healing Power 100 (+100)
- Steal Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Rune Stat Totals
- Precision 175
- Condition Duration 5%
Rune Bonuses
PvP Rune of Lyssa- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:900
- Precision:900
- Toughness:1200
- Ferocity:0
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 924-981
- Weapon Strength: 876-1029
Weapon Set I
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Force+5% damage.
- Weapon Strength: 876-1029
- Weapon Strength: 924-981
Weapon Set II
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Force+5% damage.
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.
Upgrade Item Details
this all can vary as well, its a very versatile build. its up to you to figure out how you want to play it!
V. Basic Gameplay
Main Skill Rotation
that is the usually combo i open with. there are very many combos i use, but this is my foundation. At the end of the combo they enemy should be close to 50% once at 50% another immbo kicks in and you can just keep cutting there hp away.