Mesmer WvW | Small Group Scepter/Sword, Sword/Torch | Roamer Prismatic Duelist
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Table of Contents
Summary
A random build thrown together that I'd like to try
I. Weapons and Skills
Rampager's Scepter
- Weapon Strength: 895-1010
- Precision: 120
- Power: 85
- Condition Damage: 85
Rampager's Sword
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
Rampager's Sword
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
Rampager's Torch
- Weapon Strength: 789-926
- Precision: 120
- Power: 85
- Condition Damage: 85
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900Crippled: 3 s
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- Counter Blade¾Shoot out a bolt that dazes foes in a line.Daze: 1 sDamage: 34Range: 900
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
-
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
II. Traits
Adept Master Grandmaster
Domination
4
+200
+20%
Dueling
4
+200
+200
Chaos
6
+300
+30%
Inspiration
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 916 (+0)
- Armor 2296 (+460)
- Toughness 1376 (+460)
- Attack 2577 (+656)
- Power 1572 (+656)
- Critical Hit 44% (+44%)
- Precision 1850 (+934)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1055 (+1055)
- Condition Duration 20% (+20%)
- Critical Damage 13% (+13%)
- Damage 1005 (+0%)
- Defense 920 (+0)
- Endurance Regeneration 40% (+40%)
- Experience from Kills 20% (+20%)
- Ferocity 200 (+200)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Orrian Truffle and Meat Stew
Duration: 30min
100% chance to gain might when you dodge.
Endurance Regeneration: 40%
Experience from Kills: 10%
100% chance to gain might when you dodge.
Endurance Regeneration: 40%
Experience from Kills: 10%
- (30min)
- 100% chance to gain might when you dodge.
- Endurance Regeneration: 40%
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Corrupted Orrian Masque
- Defense: 73
Superior Rune of the Adventurer
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Flame Legion Mantle
- Defense: 73
Superior Rune of the Adventurer
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Khilbron's Coat of the Lich
- Defense: 314
Superior Rune of the Adventurer
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Flame Legion Gloves
- Defense: 133
Superior Rune of the Adventurer
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Corrupted Orrian Pants
- Defense: 194
Superior Rune of the Adventurer
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Flame Legion Shoes
- Defense: 133
Superior Rune of the Adventurer
- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 175
- Power 100
Rune Bonuses
Superior Rune of the Adventurer- Condition Damage: 25
- Power: 35
- Condition Damage: 50
- Power: 65
- Condition Damage: 100
- When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Accessories & Jewels
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Accessory Totals
- Precision:444
- Toughness:160
- Condition Damage:410
- Power:186
Weapon Set Sigils
Rampager's Scepter
- Weapon Strength: 895-1010
- Precision: 120
- Power: 85
- Condition Damage: 85
Rampager's Sword
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
Sigil of Superior Hydromancy
You freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Superior Sigil of Generosity
60% chance to transfer a condition to your foe on critical hit. (Cooldown: 10 Seconds)
Weapon Set I
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Superior Sigil of Generosity60% chance to transfer a condition to your foe on critical hit. (Cooldown: 10 Seconds)
Rampager's Sword
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
Rampager's Torch
- Weapon Strength: 789-926
- Precision: 120
- Power: 85
- Condition Damage: 85
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Sigil of Superior Geomancy
You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)