Guardian WvW | Small Group Greatsword, Sword/Focus | Roamer Zealous Defender
Table of Contents
Summary
Video of Old Build:
Guide at 4:50
Video of new build:
Basically the same, but since the updates the last couple times, I was able to move around 10 points and put it into Honor for more Healing.
I also moved some gear around as the gear has advanced and the Meta has changed, giving much more survivability while reducing a bit of the damage.
You can also swap out the gear to give more damage of course...
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0
- 0
- 0
- 0
- 0
- 0
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
Mobility Mobility Mobility.
What the build lacks is Blast Finishers. It has one on a long cooldown, but more often than not you're using it for your burst dmg.
Don't forget that you can stomp w/ both JI & MI now that they're instant... along w/ your Aegis Timed Stomps.
II. Traits
Zeal
Radiance
Valor
Honor
Trait Details
Very Simple...
Back to the basics build.
KISS - Keep it Simple, Stupid.
III. Stat Specifics & Effects
Primary Stats
- Health 16805 (+5160)
- Vitality 1432 (+516)
- Armor 3108 (+981)
- Toughness 1897 (+981)
- Attack 3286 (+1270)
- Power 2131 (+1215)
- Critical Hit 23% (+23%)
- Precision 1408 (+492)
Secondary Stats
- Boon Duration 5% (+5%)
- Condition Damage 286 (+286)
- Condition Duration 20% (+20%)
- Condition Duration (self) -60% (+-60%)
- Critical Damage 41% (+41%)
- DMG Taken from Guards and Lords -4% (+-4%)
- Damage 1155 (+5%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 622 (+622)
- Healing Power 675 (+675)
- Magic find 20% (+20%)
- Might Duration 10% (+10%)
- Virtue Recharge Rate 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 121
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 363
- Toughness: 134
- Power: 96
- Precision: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 242
- Toughness: 90
- Power: 64
- Precision: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Armor Stat Totals
- Defense 1211
- Power 335
- Might Duration 10%
- Condition Duration (self) -20%
- Toughness 224
- Precision 160
Rune Bonuses
Superior Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
- Magic find: 20%
- Power: 25
- Precision: 15
- Ferocity: 15
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:341
- Precision:332
- Toughness:286
- Vitality:296
- Condition Damage:286
- Healing Power:286
- Ferocity:322
- Magic find:20%
- DMG Taken from Guards and Lords:-4%
Weapon Set Sigils
- Weapon Strength: 1045-1155
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 832-883
- Healing Power: 120
- Power: 85
- Toughness: 85
Weapon Set II
Superior Sigil of Generosity60% chance to transfer a condition to your foe on critical hit. (Cooldown: 10 Seconds)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Upgrade Item Details
Energy & Generosity. Simple.
Make sure you have a spare stacking weapons for either precision or power.... I typically choose Power.
V. Basic Gameplay
Main Skill Rotation
Your Burst Play: