Guardian PvE | Dungeon Hammer, Greatsword | Damage Jackhammer (Guardian DPS Build)
Table of Contents
Summary
I run primarily AC/TA/SE/CoF/CoE paths so this is the most optimal GS/Hammer DPS build I have found that comes with enough group support to ensure a fast and easy run.
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
Nothing much to explain really. If you need reflections and a condition remover, then swap the Signet out for Purging Flames.
Shelter - We're full zerker in this build so block is more important than a huge heal.
II. Traits
Zeal
Radiance
Valor
Honor
Virtues
Trait Details
Taking the best traits to optimize damage is key, including the symbol duration increase. Both Greatsword and Hammer's symbols will be pumped out a lot and add vulnerability stacks as well as damage foes/buff allies, so it really adds to the party overall.
Below you'll find a rotation I use to get the most out of both symbols.
III. Stat Specifics & Effects
Primary Stats
- Health 13645 (+2000)
- Vitality 1116 (+200)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3593 (+1566)
- Power 2482 (+1566)
- Critical Hit 42% (+42%)
- Precision 1803 (+887)
Secondary Stats
- Agony Resistance 45 (+45)
- Boon Duration 10% (+10%)
- Burning Duration 20% (+20%)
- Condition Damage 250 (+250)
- Condition Duration 15% (+15%)
- Critical Damage 53% (+53%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 807 (+807)
- Healing Power 200 (+200)
- Virtue Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Full Zerker is no better than Knights or Soldiers when it comes to survivability. The guardian excels at mitigation (blinds and blocks) which, combined with timing your dodges right (perma vigor yay!), lets us pretty useful even with having roughly the same dps as warriors to begin with.
Note: I am not dogging on warriors because were defensive support and they are offensive support, so we coincide in parties like PB and J (Warrdians!)
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
- (1hr)
- +10% damage vs undead
- -10% damage from undead
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 121
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 363
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 242
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 182
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1211
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:722
- Precision:466
- Ferocity:466
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Superior Sigil of the NightOutgoing damage is increased by 10% at night.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.
Upgrade Item Details
Swap potion for the dungeon you're in and use force if you'd rather do Arah/CM/HotW as they are not at night. Steak and Asparagus is a great and cheap food for down leveled dungeons since crit dmg really suffers from scaling.
You'll want to keep staff for stacking Perception in your inventory, as precision is more useful for Guardians due to our lack of fury.
V. Basic Gameplay
Main Skill Rotation
Initiating a Fight
This rotation is what I've found to yield the highest dps with this particular build. You wait until after your second hammer chain to finish and instantly swap to greatsword to unleash your combo (using SoW first to spread its damage and vulnerability across the GS's burst). Be sure to use VoJ as soon as your leap lands to apply 6 stacks of vulnerability off the bat. With the hammer autos and the GS symbol, you're looking at at least 10 stacks of vulnerability by yourself when you're using Whirling Wrath, which is huge.
After you complete your GS burst you want to auto attack until your SoW has ~9 seconds left on the cooldown, and then swap back to hammer and auto attack until swap comes back up to repeat the Burst.