Thief WvW | Large Group Shortbow, Dagger/Pistol | Assaulter Sang's DPS Zerg Build
Table of Contents
Summary
I am lazy and only putting a summary.
I. Pretty simple, SB is required in zerg for blasts and your poison field properly traited to do weakness. The other weapons you use do NOT matter.
II. Longer poison duration is op. Every zerg thief build should have 15 in Deadly Arts. Everything else shouldn't need to be explained really.
III. This is a dps build really. Not much to explain.
IV. Food is power on kill + crit dmg,really strong dps food and power sharpening stones. PTV armour for a bit more surviving + wurm runes for bit more dps with ascended zerker for mad deeps.
V. This build requires you to be a bit more safe, hang in the back aa, throw in cluster bombs for blasts now and then and choking gas whenever theres a good clump of them for weakness, not much else.
I. Weapons and Skills
- Surprise Shot¼Stealth. Shoot an arrow that immobilizes your foe.Damage: 202Immobilized: 2 sCombo Finisher: ProjectileRange: 900
- 0Might:
- Detonate Cluster1Detonate your cluster bomb in midair.
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
-
- 0Might:
- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
- 0Might:
- 0Might:
- 0Might:
Weapon and Skill Details
Shortbow OP. Blasts weakness n shit.
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
III. Stat Specifics & Effects
Primary Stats
- Health 17355 (+5710)
- Vitality 1487 (+571)
- Armor 1980 (+0)
- Toughness 916 (+0)
- Attack 3111 (+1195)
- Power 2111 (+1195)
- Critical Hit 44% (+44%)
- Precision 1835 (+919)
Secondary Stats
- Boon Duration 25% (+25%)
- Condition Duration 15% (+15%)
- Critical Damage 73% (+73%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1107 (+1107)
- Movement Speed 25% (+25%)
- Poison Duration 33% (+33%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain +200 Power for 30 seconds when you kill a foe.
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Gain +200 Power for 30 seconds when you kill a foe.
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 97
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 338
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 157
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 218
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 157
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Armor Stat Totals
- Defense 1064
- Vitality 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
Accessory Totals
- Power:692
- Precision:448
- Vitality:18
- Ferocity:466
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -