Warrior PvE | Dungeon Sword/Shield, Longbow | Damage Condi Tank
Table of Contents
Summary
Bleed and burn your enemies down while remaining highly survivable.
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 15Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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II. Traits
Strength
Arms
Defense
Tactics
Trait Details
Arms
(III) Deep Cuts - Since this is a bleed build this trait is absolutely necessary if you want to stack bleeds as high as possible.
(VIII) Blademaster - Are crits necessary on a condition build? Yes, but not for the reasons you might expect. Damage output won't necessarily increase off a straight crit, but high precision will allow us to take advantage of any on crit sigil we may place on our sword.
(XI) Furious - Flurry is our number one source of bleed stacks, that being said, Combustive Shot from the longbow will also give us a fair amount of burning damage and a nice combo field for might. More crits lead to more adrenaline which leads to more burst skills.
Defense
(I) Shield Master - Our shield is our best friend. +90 toughness may not seem like much, but the reduced cooldown on shield bash will give you more opportunities for interrupting an enemy's skill, or allow you to close that last 300 distance. Shield stance is a great skill, not just because it's a 3 second block, but because you can still move around during this time. Much love.
(VIII) Last Stand - Flurry is the bread and butter of this build allowing us to stack bleeds on foes. The downside is this skill roots us in place making us vulnerable to crowd control effects such as knockdown and launches. Most of the time we can see a telegraph of these attacks and either dodge or activate Balanced Stance if we want to fight through it; however, if Balanced stance is on cooldown, you're out of endurance, and already rooted in place by the skill this trait will keep us powering through the attack as if nothing happened.
(IX) Cleansing Ire - This trait allows us to increase our adrenaline further while removing a condition for every bar of adrenaline spent in a build where we use our adrenaline skills frequently. In a situation where conditions are not an issue compared to huge damage spikes I would suggest swapping this trait out for Defy Pain.
Tactics
(IV) Stronger Bowstrings - With 10 points left we don't have a lot of options. Discipline can get us some utility, but I prefer the extra health especially when the extra crit damage from Discipline seemingly goes to waste. The extra range is nice as it allows us to start building adrenaline earlier in battle. This increased range comes with a 10% damage decrease from Dual Shot, but both Dual Shot and Fan of Fire become guaranteed combo finishers. Arcing Arrow is listed has dealing 33% less damage, but this is not reflected in combat (bug?). This trait also doubles the damage of Smoldering Arrow.
III. Stat Specifics & Effects
Primary Stats
- Health 24352 (+5140)
- Vitality 1430 (+514)
- Armor 3323 (+1196)
- Toughness 2112 (+1196)
- Attack 2170 (+299)
- Power 1215 (+299)
- Critical Hit 45% (+45%)
- Precision 1852 (+936)
Secondary Stats
- Agony Resistance 30 (+30)
- Bleeding Duration 50% (+50%)
- Boon Duration 10% (+10%)
- Condition Damage 2123 (+2123)
- Damage 955 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Vitality: 100
Toughness: 70
Experience from Kills: 10%
- (30min)
- Vitality: 100
- Toughness: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Condition Damage: 60
- Power: 43
- Vitality: 43
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 121
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 363
- Condition Damage: 134
- Power: 96
- Vitality: 96
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 182
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 242
- Condition Damage: 90
- Power: 64
- Vitality: 64
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 182
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Armor Stat Totals
- Defense 1211
- Condition Damage 594
- Toughness 100
- Power 299
- Vitality 299
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Vitality: 5
- Agony Resistance: 5
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:707
- Agony Resistance:30
- Vitality:15
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 806-909
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Defense: 61
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 920-1080
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Water Weapon II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Upgrade Item Details
Superior Runes of the Undead are the perfect choice for this build. Not only do they give us flat condi damage and toughness boosts, but they also let us take advantage of our toughness by funneling it more condi damage. For this reason I would suggest upgrading to Dire armor for the extra damage.
Superior Sigil of Corruption will give us an additional 250 condition damage with full stacks. Feel free to double up on sigils to max out stacks faster. Multiple weapon sets may be a good idea to give you more flexibility.
Superior Sigil of Earth is nice for the long bleed and goes great with the longbow. This sigil can also work well on a sword, but a Superior Sigil of Strength can also be used to increase your overall damage output. I recommend bringing different swords for different occasions.
V. Basic Gameplay
As with any build that uses stacking sigils, don't die. This build has plenty of life savers. Don't be worried about leaving combat if you need to heal up.
I suggest grabbing aggro with the long bow and using the combo field and your other skills to gain might before swapping to the sword and using flurry. Being a condi warrior we want to bleed and set fire to as many things as possible. Take advantage of your combo fields from the longbow using the combo finishers from your sword.