Warrior sPvP | Hot Join Greatsword, Rifle | Roamer Sniper Burst Warrior
Table of Contents
Summary
In my opinion, the highest damaging single target burst build. More than the standard GS/Axe warrior. Most damage comes from the rifle Kill Shot, so don't be afraid if your GS isn't out all the time. Switch often! This build is about mobility, don't stay in one spot to long. Kill and move on. If you get pinned down by a group, it's hard to survive. I use this build for grinding rank points. I'm not concerning about winning, I go solely for points. With that in mind, know when to disengage and use that GS to get the hell out.
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
Kill Shot - Highest damage burst in build. Routinely crits zerker casters and thieves for 12-16k. Even bunkers will take nearly 8k damage. My record is 23k on an unlucky thief.
Healing Surge - Use this prior to combat, preferably 15-20 secs out if you can predict a fight. This way, your heal will be available soon after combat begins.
Throw Bolas - Used to secure a 100b burst or Kill Shot.
Fear Me - Used to stop enemy bursts, secured stomps/res, and get a burst skill rotation off described below.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
Arms (VII) - nice for lined up foes, such as those stomping/ressing, especially nice for dealing massive multi-target damage with Kill Shot and Volley
Discipline (VII) - great trait if your playing w friends. Also makes you a god underwater since you can rally off of sharks. Easily allows you to take on 3 foes.
(XII) - Personal preference. since the patch, I have been experimenting between this and Berserker's Power to see which yields better results. One reason I like this trait slightly more is the fact that the extra 10% condition gained from going 30 points in strength is useless. Whereas the 10% extra crit and burst recharge are much more valuable. A little unfortunate the 30% burst damage got changed to burst recharge, but oh well.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 916 (+0)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3526 (+1510)
- Power 2316 (+1400)
- Critical Hit 61% (+61%)
- Precision 2191 (+1275)
Secondary Stats
- Bleeding Duration 50% (+50%)
- Burst Recharge 30% (+30%)
- Condition Damage 200 (+200)
- Condition Duration 20% (+20%)
- Critical Damage 86% (+86%)
- Damage 1210 (+10%)
- Defense 1211 (+0)
- Ferocity 1300 (+1300)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Rune Stat Totals
- Precision 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Eagle- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 1095-1210
- Weapon Strength: -
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 986-1205
- Weapon Strength: -
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Upgrade Item Details
I roll with 2 greatswords. Once my bloodlust sigil is full, you can swap to another GS. My second one has the battle sigil on it, making your might stack easily.
V. Basic Gameplay
This build excels at roaming with high mobility and extremely fast ranged burst damage. I would say over 50% of my damage in this build comes to my rifle. I'm using Kill Shot to initiate fights and as often as full adren allows.
If you have the option when entering combat, observe and seek out a zerker class first. This build excels at killing any thief, so I also drop them first. Once you have a target, your next move goes to one of the 2 burst rotations below.
1) If your target is unaware you are targeting them, open with the Kill Shot rotation.
2) If they are aware, move to the GS rotation to lock them down.
3) For especially slippery targets, go with the 3rd rotation. You shouldn't be using this for every burst, only on occasions you need it to get a pesky thief or mesmer.
Once your target is down, if it is a thief or mesmer, just beat the shit out of them w 100b. Once the mesmer reappears, you can stomp if you want (if you're low health, be careful of the mesmer's downed phantasm, it hurts).
If a teammate goes down, always go for damage on their target trying to stomp them. You have a much higher success rate saving your teammate by downing the stationary stomper w 100b or Kill Shot than wasting time ressing. Don't forget about rifle butt in this situation for the knockback. I won't usually waste Fear Me to res unless its a valuable friend who can help turn a fight. For pugs, don't waste your CD. Disengage and move on if you have to.
Main Skill Rotation
I use this burst on unsuspecting targets at the beginning of a fight. Kill Shot and Volley combined do over 20k damage on most zerkers. After firing away, I'll rush in with the GS to finish off whatever's left. If they still have reasonable health left, I'll move to the GS burst below.
I use this burst if in a 1v1 or if my target knows I'm targeting him in a multi person fight. There won't be much left if your facing a non-bunker class.
The Fear Me burst is for quickly an safely dropping slippery thieves and mesmers. I'll use my GS if I don't have enough adren for Kill Shot.
If I have the adren, I'll use this variant since it does more damage than the GS burst in a shorter amount of time.