Thief sPvP | Tournament Dagger/Pistol, Shortbow | Roamer infëct Build Fast Move

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Summary

Hola gente, les vengo a entregar mi build de thief modificada para tpvp

 

ADVERTENCIA:esta build tiene una cierta habilidad con el ladron, Tienen que tener tiempo para dominar este ladron se requiere un control de iniciativa

 

 

 


I. Weapons and Skills

PvP Dagger
  • Weapon Strength: 924-981
PvP Pistol
  • Weapon Strength: 876-1029
PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Double Strike
    Strike your foe twice.
    Damage (2x): 188Range: 130
    • Wild Strike
      Strike your foe again. Gain endurance with a successful strike.
      Damage: 286Endurance gain: 10Range: 130
    • Lotus Strike¼
      Strike your foe and inflict poison.
      Damage: 286Poison: 4 s (336 damage)Range: 130
  • Heartseeker¾ 3
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Shadow Shot4
    Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
    Blind: 5 sDamage: 420Combo Finisher: ProjectileUnblockableRange: 900
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Headshot4
    Daze your foe with a head shot.
    Damage: 84Daze: ¼ sCombo Finisher: ProjectileRange: 900
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Black Powder½ 6
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage: 84Duration: 4Combo Field: SmokeCombo Finisher: ProjectileRange: 900
    • 0
      Might: 10 s
    • 0
      Might: 10 s
  • Hide in Shadows1 30
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
      Might: 10 s
  • Shadow Trap ½ 45
    Trap. Set a trap. The first enemy to trigger this trap becomes marked. You may activate Shadow Pursuit to shadowstep to the marked enemy.
    Stealth: 5 sDuration: 120Unblockable
    • Destroy Shadow Trap
      Trap. Destroy your existing trap, teleporting you back to it, and setting it on recharge.
      Stealth Duration: 5Range: 10,000Break Stun
  • Shadow Refuge ¼ 60
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Stealth: 3 sHealing: 1,420Combo Field: DarkRange: 600
    • 0
      Might: 10 s
  • Assassin's Signet36
    Signet Passive: Grants increased power.
    Signet Active: Deal 15% damage on your next 5 attacks.
    Passive power increase: 90Duration: 30Might: 10 s
    • 0
      Might: 10 s
  • Basilisk Venom1 45
    Venom. Your next attack turns your foe to stone.
    Stone duration: 1½ sVenom duration: 30
    • 0
      Might: 10 s

Weapon and Skill Details

D/P esta van hacer las 2 armas principales y constante que usemos en el juego al igual que el arco, el arco es para meter mas AOE y pegarles a todos los enemigos que esten en el rango del arco tambien se puede ocupar para inciar stack De mait y sigilo entre otros,asi poder llegar a 25de mait con fuego y 5seg de sigilo aprox.

 

Hide in ShadowsElegi esta skill para pegar un One shot extra sacarse als condiciones mucho mas rapido y heliarse un cierta cantidad para poder seguir peliando bien, igual pueden variar escogiendo el sello de regeneracion este sello es muy util tambien no cura mucho pero cuando entras en combate te puedes heliar de apoco..pueden usar el que les acomode mas yo re comiendo usar Hide in Shadows

 

Shadow Trap:Esta trampa la escogi por que es muy util les explico,Shadow tramp puede ser utilizada como teleport para hacer decap en los puntos enemigos tambien sirve como rompe stun y dejarla donde ustedes crean que se va realizar una team fight 5v5 cuando un enemigo cae en la trampa apretas la skill y vas aparecer detras del enemigo en sigilo y con 10de might y si quieren llegar con mas might pueden usar el 5 de la pistola y stack might con el 2 de la daga asi podrian llegar con 25 might lo cual es le pegarias un daño muy bueno a tu enemigo.

 

Sadow Refuge: mas conocida como la "casita esta skill es muy util tanto como para revivir a tus aliados o rematar a los enemigos, esta skill cuando la usas en ti te otorga 2 might cada 3seg lo cual te deja con 8 de power y tambien puedes seguir subiendole el might con el 5 de la pistola y el 2 de la daga

 

Assassin´s Signet:Elegi este sello por la razon de la iniciativa y para tener 5 might de power tambien lo escogi por que esta build como veran no tiene mucho daño entonces este sello ayuda mucho ya que cuando lo activas te da un 15% mas de daño por 20seg, si pegas un backstab con el sello activado van a ver que van a pegar un daño muy bueno..con algunas clases como guardian warr ranger etc les pegaras un poco menos.

 

Habilidad Elite: Este veneno es muy util en las teamfight 1vs1, y tiene un coldow de 45seg lo cual no es mucho los deja petrificados durante 1/2 Seg.cuando el veneno ya es activado tiene una duracion de 30seg para que acabe.


II. Traits

Adept Master Grandmaster

Trait Details

Esta construcción tiene una gran sostenibilidad para sobrevivir en cualquier número de 1v2 -3-4 -5 , debido a la cautela perma que se requiere al tratarse de un punto lejano theif imo . también tiene la eliminación / salud condi regen / y mucha iniciativa para recuperar el volver a estar en sigilo. tiene más movilidad en el juego con la velocidad de 50 % en el sigilo y la velocidad del 33 % después de rollos esquivar. A primera vista podría pensar u faltaría el daño , pero con la podrías ganar con su apilamiento u stealth son capaces de tirar de dos 22 pueden apilar puñaladas con tus signets aparecido muy a menudo. Usted va a utilizar puñaladas como su principal fuente de daño que entra y sale del sigilo , que será siempre crit 100 % del tiempo . En algunas ocasiones los soldados ammy con una joya Berserker es útil contra equipos muy altos daños de energía que le da 1.800 dureza sin perder apenas daños sólo Crits de no ataca auto puñaladas .

 

También su eliminación en condiciones de sigilo 1 remoción condiciones cuando se entra en sigilo al instante y otro en la marca de 3 seg . Así que básicamente elimina 2 por 3 segundos . Y también recuerdo a tener en cuenta el último refugio ( 5 en artes sombra ) lo hará automáticamente en salud 25 %, lo que a veces puede ser más perjudicial que servicial cuando usas Buscacorazones través de un polvo negro para entrar en sigilo y justo antes de que la tierra el Buscacorazones dándole reveló . Y es aún más difícil de tratar porque su en un tiempo de reutilización de 60seg , así que nunca se sabe muy bien si su tiempo de reutilización apagado o no lol así que este es otro obstical hay que tener en cuenta.


III. Stat Specifics & Effects

Primary Stats

  • Health 12645 (+1000)
  • Vitality 1016 (+100)
  • Armor 2280 (+300)
  • Toughness 1216 (+300)
  • Attack 3526 (+1605)
  • Power 2471 (+1555)
  • Critical Hit 57% (+57%)
  • Precision 2116 (+1200)

Secondary Stats

  • Boon Duration 10% (+10%)
  • Critical Damage 86% (+86%)
  • Damage 1055 (+5%)
  • Defense 1064 (+0)
  • Ferocity 1300 (+1300)
  • Healing Power 300 (+300)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Blind será una gran ventaja para cualquier 1v1 con el polvo negro que le da un blind a distancia y cuerpo a cuerpo, que le permitirá Buscacorazones a través de él para ganar el sigilo con mucha facilidad. También tiene un telepuerto que va a dejar en el punto de medida en el que normalmente desencadenan. también tiene veneno que se apilan en los jugadores con su cuarto ataque de auto de daga. Esto no es una gran condición o el control de especificaciones, pero que será capaz de poner una gran cantidad de daños que le da 3800 puñaladas de potencia (100% crit) y tienen la mejor supervivencia en el juego, si juega este correctamente y son conscientes de sus tranquilos


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Rune Stat Totals

  • Power 175
  • Ferocity 100

Rune Bonuses

PvP Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900
delete
  • Power: 0
  • Precision: 0
  • Ferocity: 0
  • Vitality: 0

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900
  • Vitality:0

Weapon Set Sigils

PvP Dagger
  • Weapon Strength: 924-981
PvP Pistol
  • Weapon Strength: 876-1029
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Force
+5% damage.

Weapon Set I

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Sigil of Superior Force

+5% damage.

PvP Shortbow
  • Weapon Strength: 905-1000
PvP
  • Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set II

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II


V. Basic Gameplay

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