Mesmer WvW | Large Group Sword/Focus, Staff | Defender Tank
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Table of Contents
Summary
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I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0Confusion: 3 sBlind: 3 s
- 0Confusion: 3 sBlind: 3 s
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0Confusion: 3 sBlind: 3 s
- Into the VoidDestroy your Temporal Curtain, pulling your target into it.
- 0Confusion: 3 sBlind: 3 s
- 0Confusion: 3 sBlind: 3 s
- 0Confusion: 3 sBlind: 3 s
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- Power ReturnInstantly heal yourself.Healing: 3.260
- Power Cleanse1Remove 2 conditions.Range: 1,200
- Power Break2Gain stability and break stuns.Stability: 2 sBreaks stunRange: 1,200
- 0Confusion: 3 sBlind: 3 s
- 0Confusion: 3 sBlind: 3 s
II. Traits
Adept Master Grandmaster
Domination
6
+300
+30%
Dueling
2
+100
+100
Chaos
Inspiration
Illusions
6
+300
+30%
III. Stat Specifics & Effects
Primary Stats
- Health 23332 (+7410)
- Vitality 1657 (+741)
- Armor 2647 (+811)
- Toughness 1727 (+811)
- Attack 3357 (+1499)
- Power 2415 (+1499)
- Critical Hit 5% (+5%)
- Precision 1016 (+100)
Secondary Stats
- Condition Damage 300 (+300)
- Condition Duration 30% (+30%)
- Condition Duration (self) -25% (+-25%)
- Critical Damage 6% (+6%)
- Damage 942 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Shredding Recharge Rate 30% (+30%)
- Stun Duration (self) -25% (+-25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Orrian Steak Frittes
Duration: 30min
Power: 100
Vitality: 70
Experience from Kills: 10%
Power: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Ascalonian Clergy Cowl
- Defense: 73
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ascalonian Clergy Mantle
- Defense: 73
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ascalonian Clergy Vestments
- Defense: 314
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ascalonian Clergy Gloves
- Defense: 133
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ascalonian Clergy Pants
- Defense: 194
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ascalonian Clergy Shoes
- Defense: 133
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Armor Stat Totals
- Defense 920
- Toughness 175
- Vitality 35
- Condition Duration (self) -25%
- Stun Duration (self) -25%
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:692
- Toughness:466
- Vitality:466
Weapon Set Sigils
Soldier's Sword
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Soldier's Focus
- Weapon Strength: 832-883
- Power: 120
- Toughness: 85
- Vitality: 85