Ranger PvE | Dungeon Shortbow, Greatsword | Damage Ranger High Level Fractals Guide
Table of Contents
Summary
Basics -
* Full Zerk With Scholar + Zerk Trinkets – For DPS.
* 20/25/0/25/0 - For DPS. Standard percent damage increase with full endurance/flanking/constant boon/frost spirit.
* Shortbow(Night or Accuracy)/Greatsword(Night or Force)– For Damage, Interrupts and Dodges.
* Heal as One/Lightning Reflexes/Frost Spirit/Quickening Zephyr/Spirit of Nature – Insta-Heal, Dodge, Flat Damage Boost to entire party, Quickness for rez. (Change skills as needed in different Fractals)
* Food- Slice of Candied Dragon Roll (Steal life on Crit/Precision/CHEAP) / Specific Potion for each Fractal
Playstyle –
* Use of Moas for AoE buffs, never attacking to always be kept alive. Drakes/Bears for face tanking and dps. Devourers for Ranged DPS. Jaguards for faster movement for rez and single target DPS. Drakehound for immobilize.
* Rarely ever Dodge Roll. Keep up 100% endurance for +10% damage.
* Greatsword for mobs getting to the boss (Mainly use 1/2/3). Natural dodge in auto chain helps keep you up. Spam GS2 for good DPS (usually 4-7k every 5sec (All Percent Boosters including spirit + Food/Pots + Banners + Might). GS3 Leap which I usually use to get away if low (TURN OFF AUTOTARGET NUB). SB4 block does great single target DPS with a knockback. GS5 single target interrupt, I only use it to quickly finish off a single mob.
* Shortbow for most bosses (Mainly use 1/3). (High Crit + High Crit Chance + Fast Auto) x Ranger Class = Okay DPS. Never use SB2 because the damage is atrociously low. SB3 great for dodging to maintain 100% endurance. SB4 cripple is useful in boss fights where you have to kite. SB5 interrupt every 20 seconds is pretty good.
* Save Quickening Zephyr to pick up a single person or Spirit of Nature for 2+ downed. You can time Spirit to res yourself, great for frac40+ where you have to outheal maw’s agony.
I. Weapons and Skills
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
- 0Swiftness:
-
- 0Swiftness:
- 0Swiftness:
- Cold Snap20Your frost spirit releases a freezing blast of arctic air, chilling nearby foes.Chilled: 3 s
- 0Swiftness:
- Nature's Renewal120Command your spirit of nature to revive and cure conditions on nearby downed allies.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Trait Details
Percent Damage Modifiers are, in my opinion, the best way to get DPS on the ranger.
Steady Focus isn't difficult to keep up since you slot Lightning Reflexes for a dodge and have SB3 as another short cooldown dodge.
Spotter is a must have (your fractal party shouldn't have more than 1 ranger). It makes you a half walking Banner of Discipline 100% of the time.
Agility Training allows your pets to move faster for rezs or for coming back to you where it's safe to heal up.
Quick Draw reduces the cooldowns on your shortbow skills - More dodges, More cripples, More interrupts.
Spiritual Knowledge buffs your spirit health wise and passive wise. Without the trait, Frost increases your party's damage by 3.5%, with the trait, it doubles o 7%.
Strength of Spirit increases your damage on your shortbow AA and GS AA. Optimally, you switch this trait out for Martial Mastery when using greatsword only.
III. Stat Specifics & Effects
Primary Stats
- Health 18422 (+2500)
- Vitality 1166 (+250)
- Armor 1980 (+0)
- Toughness 916 (+0)
- Attack 3304 (+1388)
- Power 2304 (+1388)
- Critical Hit 53% (+53%)
- Precision 1873 (+957)
Secondary Stats
- Agony Resistance 30 (+30)
- Boon Duration 25% (+25%)
- Condition Duration 20% (+20%)
- Critical Damage 65% (+65%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 987 (+987)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
- (1hr)
- +10% damage vs elementals
- -10% damage from elementals
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 97
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 338
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 157
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 218
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 157
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1064
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Force+5% damage.
V. Basic Gameplay
Fractal Specific Guide:
**Cliffside Fractal** –
* Healing Spring/Lightning Reflexes/Frost Spirit/Signet of Stone/Spirit of Nature
* Pets: Moas for AoE Buffs
* In higher Fractal levels, the mobs begin to hit hard. They attack in great number and attack quickly, so passive toughness is great here. Frost Spirit is also great here since you will be grouped up all the time in this fractal. On the chest seal, lower level fractals get away with stacking in between the field fields, in which case you should switch Frost Spirit for Quickening Zephyr. In the arm seals phase where surviving is less of a problem, you can switch lightning reflexes for storm spirit, which does pretty good aoe damage on its active. The swiftness it gives is pretty good for running the hammer too. I slot Spirit of Nature to quickly res hammer runners because dying with the hammer can force a reset.
**Legendary Archdiver**-
* Healing Spring/Lightning Reflexes/Frost Spirit/Quickening Zephyr/Spirit of Nature
* Pets: Moas for AoE Buffs
* Standard boss fight. Pick up downed people quickly and clear adds constantly. Stay away from a distance, meleeing is high risk/medium reward.
**Snowblind Fractal** –
* Heal as One/Lightning Reflexes/Sic ‘Em/Quickening Zephyr/Spirit of Nature
* Moas/Jaguar if feelings Korean.
* Firepit phase just kill for frac1-29, kite for 30+. At Ice Elemental phase, choose a place to camp and light a fire. ALWAYS WALK AROUND THE MAP WHEN TELEPORTED, SO YOU DON’T AGGRO ALL THE ELEMENTALS. WATCH YOUR PET SO IT DOESN’T AGGRO THEM. Moas are great for AoE Buffs like Protection and Fury to deal with the Ice Elementals. Jaguar for high damage. Recall it and reaggro it to make sure it avoids the elemental’s AoE Circle Ice attack (Pretty easy). You can plant Frost Spirit, but it’s a bit of a hassle because the safest spot is on top of the tent. You’ll lose a lot of time and it’ll still get killed someimtes. For inexperienced groups, you can replace Sic ‘Em with Search and Rescue.
**Ice Shaman**-
* Heal as One/Lightning Reflexes/Sic ‘Em/Quickening Zephyr/Rampage As One
* Moas/Jaguar
* Just DPS him. Do not use spirits in this fight. They’ll die during the ice bombing phases. Switch Spirit of Nature for Rampage as One because nobody should get downed during this fight. Watch your pet and make sure it stays alive during the ice bombing phase or even the Shaman auto attacking phase.
**Swamp**–
**Mossman**-
* Troll Unguent/Lightning Reflexes/Frost Spirit/Quickening Zephyr/Spirit of Nature
* NO PETS.
* Let your pet die, it’ll just act as a ping-pong paddle for your allies if hostile or you if not. Same with Frost Spirit, position it away from you and your allies. You can jump on top of the house, I usually place it at the end on the plank in front of the top of the house. Always use shortbow. SB1 and SB4 for damage and cripple. SB3/Lightning Reflexes to dodge. You can use SB2 in his direction when he’s stealth (Zoom in on the minimap to see his general location). If you’re fast, you can SB5 to try to interrupt his cross chop axes attack.
**Bloomy**-
* Healing Spring/Sun Spirit/Frost Spirit/Quickening Zephyr/Spirit of Nature
* Pets: Drakes/Devourers
* Get tanky pets like drakes to straight up melee or ranged pets like devourers to ranged behind projectile reflect. Always watch your melee pet’s hp and recall him to protection before he’s dead. If you have no projectile reflect you can use 2 tanky pets as meatshields (Take Guard instead of Sun Spirit and Search and Rescue instead of Quickening Zephyr). Set up frost spirits with you behind projectile reflect, or in the trees. Meleeing isn’t hard, but a few mistakes can make you dead pretty quickly.
**Underground Facility**–
* Healing Spring/Protect Me/Frost Spirit/Signet of Stone/Spirit of Nature
* Pets: Tanky Pets like Drakes and Bears
* Should have no trouble with panels (the dredge on the left side of the control room don’t res by the way, thanks ANET). Afterwards, just pull mobs and Line of Sight them so that they group up. Greatsword natural dodge helps a bunch. If the dredge start overwhelming you and your party, step to the front for agro and use Protect Me with Signet of Stone. You and your pet will be invulnerable to damage for 6seconds (pretty long time). You still get to auto attack/heal/eat a sandwich (take that guardians). When you get to the room with the Dredge Rabsovich, it’s better to auto him with your greatsword while dodge-rolling his 1-Hit-Down.
**Dredge Powersuit/Rampaging Ice Elemental**-
* Heal As One/Lightning Reflexes/Spike Trap/Quickening Zephyr/Spirit of Nature
* Pets: Red Moa for AoE Fury/Krytan Drakehound for 2 Sec Immob Every 20 Sec
* Shortbow from a distance and use Spike Traps where the lava bucket pours. You can switch out Spike Trap for Search and Rescue if you have a scrub party. Usually, I can just go in and use quickening zephyr to res, then Lightning Reflex out. If either of those are on cooldown, I’ll just use Spirit of Nature. Constantly keep your distance and remember to use SB3 for distance (it gives swiftness) and SB4 to cripple to buy more time in between buckets. SB5 interrupt can stop its healing. Remember to keep your pets unaggro and constantly switch. Red Moa Scream -> Switch to Drakehound -> Immob when needed -> Immediately switch -> Red Moa Scream -> Switch to Drakehound.
**Urban Battlegrounds Fractal**–
* Healing Spring/Stone Spirit/Frost Spirit/Guard/Spirit of Nature
* Moas to stand in the back for buffs (Blue Protection/Red Fury) or Tanky Pets like Bear/Drake.
* Spirit are really cool here. Stone gives Protection, and if timed right, immobilizes and cripples mobs. It’s like a Line of Warding. Frost Spirit active chills. I prefer to use 1 spirit per mob pack so I don’t waste the other’s active and always have one up. Put your spirits really close to the front of the party so they die, meaning you wait for 75seconds for it to recharge rather than 120.
**Captain Ash**:
* Switch to Troll Unguent/Lightning Reflexes/Search and Rescue/Quickening Zephyr/Spirit of Nature
* Red Moa for Fury / Jaguar for its fast base movement speed
* Standard melee until 60%~ then back off and range. Most of his hits are all or nothing (so Troll Unguent heals you for the most). Stay sort of close to allies but don’t stand on them, else firestorms can knock you out. When someone is downed, try to Spirit of Nature up them, or try Search and Rescue. You are more important cause they’re stupid. Search and Rescue and Quickening Zephyr are more for upping people during Ash’s greatsword phase. Protip: If he casts firestorm on you, look to the side and use Lightning Reflexes, rather than rolling away from him you roll to a safe spot while staying in range.
**Volcanic Fractal**–
* Healing Spring/Spike Trap/Frost Spirit/Quickening Zephyr/Entangle
* Pets: Red Moa for Fury/Jaguar Damage | Swap for CC pets if your comp is lacking.
* Leading up to the boss is fairly easy. Trap whenever you can to get full effect (Not when their immobilized or locked by Line/Ring of Warding though. Have your pet always attack, unless you see the grawl shaman’s AoE red circle that deals tons of damage.
**Imbued Grawl Shaman**:
* Healing Spring/Lightning Reflexes/Search and Rescue/Quickening Zephyr/Spirit of Nature
* Pets: Drakes for Tankiness/AoE. You pet will be dead all the time. If a person is downed, go up to them, swap pets, then use search and rescue.
* Most fun boss. Only dodge roll if fire elementals up, lightning reflexes is on cd, and you aren’t in protection of reflects. Dodge the Shaman’s agony arrows with SB3, it can be intense, but it’s fun. Nature Spirit res if there are 6+ fire elementals, but don’t suicide by touching them, you’re a glass cannon. If there are a few (6-), you can quickly pick them up with Search and Rescue and Quickening Zephyr. For the Shaman’s shield, I wouldn’t use Quickening Zephyr, I’d rather save it for ressing people. SB1 is pretty fast on it’s own.
**Uncatergorized Fractal**:
*Heal As One/Sun Spirit/Frost Spirit/Sic ‘Em/Rampage As One
*Pets: Jaguar if there’s Reflection AND it’s put in melee range. Else Moas for AoE Buffs.
*Screw harpies.
**Jail Room + Old Tom**:
*Healing Spring/Lighting Reflexes/Frost Spirit/Quickening Zephyr/Rampage As One
*Tanky pets like Bear/Drake
*Standard combat. I like to hide frost spirit inside one of the jail rooms. For Old Tom, use your pets as a shield while you greatsword melee.
**Ravaging Asura**:
*Healing Spring/Lightning Reflexes/Frost Spirit/Quickening Zephyr/Spirit Nature
*Pets: Jaguar (Single Target DPS) + Drake (AoE DPS)
*For this boss, you can melee with your team, if things get hairy, switch to SB, heal, then go back to GS. Pretty easy fight with reflects. You can use pets as a tank for the Asura’s Agony Attack.
Those traits are in different trait lines.