Necromancer PvE | Dungeon Dagger/Focus, Staff | Damage Succubus ( Lifestealing, well, daggers)
Table of Contents
Summary
A very versatile necro that can change on the fly.
Thanks to all that have posted anywhere about necro builds and guides I have read many and thank all of you.
I. Weapons and Skills
- Necrotic StabStrike your foe again.Damage: 235Life force: 2%Range: 130
- Necrotic BiteStrike your foe and gain life force.Damage: 403Life force: 6%Range: 130
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Weapon and Skill Details
Skill 9 - Signet of locust for running
- Well of Darkness for Melee foes
- Blood is power for Boss fights
Elite - Anything as none add any extra dps
- Plague Skill 2 is good for Melee groups.
- Lich form for ranged battles
- Fleshy for some good damage and knock down
- Just for fun Norn wolf form for Massive Life steal on skill 2
Heal skill - Consume conditions will be your standard
- Well of blood if your party likes stacking.
Death stroud - Skill 4 will heal all party members for ~3.5k
- Skill 1 will stack might to 10
Underwater:
Use Bone minions and signet of locust and Blood is power
II. Traits
Spite
Curses
Death Magic
Blood Magic
Trait Details
Traits: Some on the fly retraining as wells don't work underwater
Spite: VII - Land
IX - Underwater
Curses VI - Land
IV - Underwater
Blood VI, VIII, XII - Land
II, VII, V - Underwater
For slightly less power and more group protection drop 10 points from Blood and add 10 to Death magic trait IV (Wells provide up to 5 allies with 4s protection)
III. Stat Specifics & Effects
Primary Stats
- Health 22392 (+3180)
- Vitality 1234 (+318)
- Armor 1850 (+14)
- Toughness 930 (+14)
- Attack 3269 (+1421)
- Power 2337 (+1421)
- Critical Hit 42% (+42%)
- Precision 1654 (+738)
Secondary Stats
- Agony Resistance 40 (+40)
- Condition Damage 100 (+100)
- Condition Duration 30% (+30%)
- Critical Damage 42% (+42%)
- Damage 932 (+0%)
- Defense 920 (+0)
- Ferocity 636 (+636)
- Healing Power 300 (+300)
- Magic find 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 73
- Power: 14
- Precision: 20
- Toughness: 14
- Defense: 73
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 314
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 133
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 194
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 133
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 920
- Power 189
- Precision 20
- Toughness 14
Rune Bonuses
Superior Rune of Vampirism- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
Accessories & Jewels
- Magic find: 20%
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Power:692
- Precision:448
- Ferocity:466
- Agony Resistance:40
- Vitality:18
- Magic find:20%
Weapon Set Sigils
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
Sigil of Superior Blood50% chance to life steal on critical.
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: 0-0
Weapon Set II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Accuracy+7% crit chance.
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
I Started running this Build with the gear you see above but now I'm running Zerka Armor with ruby orbs
My main aim was to keep Precision at 50% ( says 49% above but its 49.54% in game is rounded up to 50%)
V. Basic Gameplay
That all depends on the Foe, this build is designed to change tactics and fight style on the go.
Group Stacking - Staff
Single Target Dagger
Example: Grawl Fractal final boss, Lich form -> DS -> Well+ staff. Boss shield up Well of darkness Dagger attack.
The rest will depend on your play style and confidence on dodging.
Main Skill Rotation
Basic Close combat rotation
in DS its 10 Hits of Life blast and Skill 4 Life transfer when party members need healing as it can heal all members (except you) for 3.5k