Guardian PvE | Dungeon Mace/Torch, Greatsword | Damage [WotD] DPS [23/06/15]

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Summary

Ce guide est recommandé pour les joueurs de la Way of the Dragon ainsi que toute autre personne désirant optimiser leur façon de jouer au sein d'un groupe, que celui-ci soit organisé ou non.

 

Le gardien:
Le gardien est une profession très utile et souvent apprécie, quelque soit le groupe. Bien que possédant peu de points de vies, son armure lourde et ses nombreuses compétences de mitigation de dégâts font de lui un allié naturellement très solide, sans qu'il n'ait à sacrifier son DPS.
Il offre un support défensif exceptionnel au groupe, notamment de par l'utilisation de soins, de protection, d'anti-altération et de murs anti-projectiles. Il offre également un support offensif par l'utilisation d'aveuglement, de brûlure et l'application fréquente de vulnérabilité.


I. Weapons and Skills

Zojja's Flanged Mace
  • Weapon Strength: 940-1060
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Brazier
  • Weapon Strength: 828-972
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Claymore
  • Weapon Strength: 1045-1155
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
  • Weapon Strength: -
  • Weapon Strength: -
  • Virtue of Justice21¼
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 sMight: 5 sRetaliation: 5 s
  • Virtue of Resolve42½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84Regeneration: 5 sRetaliation: 5 s
  • Virtue of Courage63¾
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sProtection: 5 sRetaliation: 5 s
  • True Strike½
    Smash your foe.
    Damage: 269Range: 130
    • Pure Strike½
      Bash your foe.
      Range: 130Damage: 336
    • Faithful Strike1
      Hit your foe with a final strike and heal nearby allies.
      Damage: 470Healing: 463Range: 130
  • Symbol of Faith8
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120Vulnerability: 3 sBurning: 1 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Protector's Strike15
    Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
    Damage: 470Protection: 3 sRange: 130
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Zealot's Flame12
    Set yourself alight, periodically burning up to three nearby foes.
    Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
    • Zealot's Fire¾
      Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
      Damage: 681x3Burning: 3 s (1179)Range: 1,200
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Cleansing Flame12
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage (10x): 1,000Range: 400
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Wall of Reflection 40
    Consecration. Protect the targeted area with a wall of mystic power that reflects projectiles.
    Duration: 10Combo Field: LightRange: 900
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • Purging Flames¾ 40
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 5Combo Field: Fire
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • "Retreat!"60
    Shout. Grant aegis and swiftness to up to five nearby allies.
    Aegis: 20 sSwiftness: 20 sRange: 600
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s
  • "Feel My Wrath!"45
    Shout. Grant fury for 10 seconds and quickness for 5 seconds to nearby allies.
    Fury: 10sQuickness: 5s
    • 0
      Vulnerability: 3 sBurning: 1 sRetaliation: 5 s

Weapon and Skill Details

Vertus:

  • F1 brûle et aveugle vos ennemis, ce qui leur inflige également de la vulnérabilité grâce à {VI. Blind Exposure}. Confère également représailles et de la puissance à vos alliés. Cette vertu est rechargée automatiquement quand un ennemis meurt, abusez-en!
  • F2 permet de soigner et peut également enlever 3 altérations à votre groupe suivant votre choix d'aptitudes. Confère étalement représailles et régénération.
  • F3 donne égide, protection et représailles à votre groupe.

 

Masse:

  • #1 chaîne d'attaques automatiques.
  • #2 place un symbole qui blesse les ennemis et confère régénération aux alliés.
  • #3 place un bouclier qui confère protection à vos alliés.

 

Torche:

  • #4 principale source de DPS de la torche.

 

Espadon:

  • #1 chaîne d'attaque automatique qui procure de la puissance lors de la troisième attaque.
  • #2 principale source de DPS sur cette arme, offre également un coup de grâce de type tourbillon.
  • #3 permet d'aveugler vos ennemis et de leur infliger de la vulnérabilité. Applique également de la might à vos alliés et est un coup de grâce de type saut.
  • #4 place un symbole au sol de type lumière qui va infliger des dégâts et de la vulnérabilité à vos ennemis et donner représailles à vos alliés.
  • #5 permet de d'attirer des ennemis vers vous.

 

Bâton:

  • #3 place un symbol au sol de type lumière qui va infliger des dégâts et de la vulnérabilité à vos ennemis et rapidité à vos alliés.
  • #4 offre de la Might à vos alliés.
  • #5 place un mur qui repousse et interrompt les ennemis qui tentent de le franchir. Très utile lors de packs.

 

Sceptre:
Utilisé en remplacement de la masse lorsque vous ne pouvez pas vous permettre d'être au corps à corps, ou lors de combats contre des boss possédant une hitbox très large (Lupicus, par exemple).

 

Lance:

  • #1 inflige de la vulnérabilité.
  • #2 principale source de DPS.
  • #3 aveugle vos ennemis. Très pratique en cas de pack.
  • #4 place un mur qui inflige des dégâts aux ennemis passant au travers.
  • #5 permet d'attirer des ennemis sur vous.

 

Trident:
A utiliser si vous avec besoin d'être à distance.


Traits

Zeal

  • Zealot’s Speed
    Create a symbol of wrath when you are struck while below the health threshold.
    • Wrathful Spirit
      Aegis grants 3 seconds of retaliation when it ends.
    • Fiery Wrath
      Damage against burning foes is increased by 7%.
    • Zealous Scepter
      While wielding a scepter, gain 10 seconds of might when your justice passive effect triggers.
  • Symbolic Exposure
    Symbols apply 3 seconds vulnerability to foes on each hit.
    • Binding Jeopardy
      Immobilizing or blinding a foe also applies 3 seconds of vulnerability to them.
    • Zealous Blade
      Greatsword attacks deal 5% increased damage and heal the guardian. Greatsword skills have a 20% reduced recharge.
    • Kindled Zeal
      Gain condition damage based on 10% your power attribute.
  • Symbolic Power
    Symbols have 10% increased damage and have a 33% chance to burn enemies for 1 second.
    • Expeditious Spirit
      Spirit weapons burn foes for 3 seconds when they hit with an attack. Spirit weapon summon and command skills have a 20% reduced recharge.
    • Shattered Aegis
      When aegis you applied blocks an attack, it damages nearby foes.
    • Symbolic Avenger
      You deal more damage to enemies standing in your symbols.

Radiance

  • Justice is Blind
    When activating Virtue of Justice, nearby foes are blinded
    • Inner Fire
      Gain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
    • Right-Hand Strength
      Critical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
    • Healer’s Retribution
      Gain retaliation for 5 seconds when using a heal skill.
  • Renewed Justice
    Virtue of Justice is renewed when you kill a foe.
    • Wrath of Justice
      Striking an enemy with justice’s active effect triggers signet of wrath’s active ability.
    • Radiant Fire
      Gain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
    • Retribution
      Gain 10% increased damage while under the effects of retaliation.
  • Radiant Power
    Attacks against burning foes have a 10% increased chance to critically hit.
    • Amplified Wrath
      Burning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
    • Perfect Inscriptions
      Gain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
    • Radiant Retaliation
      Retaliation damage scales from condition damage instead of power.

Virtues

  • Inspired Virtue
    Virtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
    • Unscathed Contender
      Deal 20% more damage while under the effects of aegis.
    • Retaliatory Subconscious
      Gain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
    • Master of Consecrations
      Consecrations last 20% longer and have 20% reduced recharge.
  • Virtue of Retribution
    Gain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
    • Supreme Justice
      Virtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
    • Absolute Resolution
      Activating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
    • Glacial Heart
      Critical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
  • Power of the Virtuous
    Deal 1% extra damage for each boon you have. Virtues recharge 15% faster.
    • Permeating Wrath
      Virtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
    • Battle Presence
      Nearby allies gain virtue of resolve’s passive effect.
    • Indomitable Courage
      Activating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.

Trait Details

Zèle:

  • {Zealoth's Speed} crée un symbole de colère (voir #4 de l'espadon) lorsque votre santé tombe en dessous de 25%.
  • {Fiery Wrath} augmente vos dégâts de 7% sur les cibles souffrant de brûlure.
  • {Symbolic Exposure} applique de la vulnérabilité par le biais de vos symbole, ce qui offre une très bonne synergie avec votre masse, votre espadon ou encore le marteau.
  • {Zealous Blade} augmente les dégâts de votre espadon de 5% et réduit le temps de rechargement des compétences de celui-ci.
  • {Symbolic Power} augmente les dégâts occasionnés par vos symboles de 10% et leur confère une chance d'infliger de la brûlure aux ennemis.
  • {Symbolic Avenger} augmente les dégâts occasionnés sur les ennemis se trouvant à l'intérieur d'un de vos symbols.
Variante: Lorsque vous utilisez le sceptre, remplacez {Zealous Blade} par {Kindled Zeal} et {Symbolic Avenger} par {Shattered Aegis}.

 

Rayonnement:

  • {Justice is Blind} aveugle vos ennemis lors de l'utilisation de votre vertu de justice (F1).
  • {Right-Hand Strength} augmente les chances de porter un coup critique avec une arme à une main. Réduit également le temps de rechargement des compétences de l'épée à une main (que nous n'utilisons plus).
  • {Renewed Justice} recharge votre vertu de justice (F1) lorsque vous tuez un ennemi, ce qui vous permet de l'utiliser à outrance.
  • {Radiant Fire} réduit le temps de rechargement des compétences de votre torche de 20%. Augmente les dégâts de la brûlure et lance automatiquement la compétence #4 de la torche, même si celle-ci est en rechargement.
  • {Radiant Power} augmente de 10% vos chances de porter un coup critique si votre cible souffre de brûlure.
  • {Amplified Wrath} augmente de 15% les dégâts causés par les brûlures que vous infligez.

 

Vertus:

  • {Inspired Virtue} ajoute de nouveaux avantages à vos vertus.
  • {Unscathed Contender} augmente vos dégâts de 20% lorsque vous êtes sous l'effet d'une egide.
  • {Virtue of Retribution} confère représaille lorsque vous activez une vertu. Augmente la durée de représaille.
  • {Supreme Justice} vos coups infligent de la brûlure de manière plus fréquente.
  • {Power of the Virtuous} augmente vos dégâts de 1% pour chaque avantages que vous possédez. Réduit également le temps de rechargement de vos vertus.
  • {Battle Presence} vos alliés à proximité gagnent l'effet passif de votre vertu de résolution.
Variante:
  • Si vous avez besoin de réduire le temps de rechargement de vos compétences de consécration ou d'augmenter leur durée, remplacez {Unscathed Contender} par {Master of Consecrations}.
  • Si vous ou votre groupe manque d'anti-altération, remplacez {Supreme Justice} par {Absolute Resolution}, qui permet à votre vertu de résolution (F2) d'enlever jusqu'à 3 conditions.
  • Dans certains cas, votre groupe peut avoir besoin de beaucoup de stabilité. Dans ce genre de situations, {Indomitable Courage} peut remplacer {Battle Presence}.


III. Stat Specifics & Effects

Primary Stats

  • Health 11645 (+0)
  • Vitality 1000 (+0)
  • Armor 2271 (+0)
  • Toughness 1000 (+0)
  • Attack 3823 (+1807)
  • Power 2756 (+1756)
  • Critical Hit 50% (+50%)
  • Precision 1961 (+961)

Secondary Stats

  • Burning Duration 20% (+20%)
  • Critical Damage 75% (+75%)
  • Damage 1067 (+5%)
  • Defense 1271 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 1131 (+1131)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
  • (1hr)
  • Power: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Zojja's Visor
  • Defense: 127
  • Power: 63
  • Precision: 45
  • Ferocity: 45
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Pauldrons
  • Defense: 127
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Breastplate
  • Defense: 381
  • Power: 141
  • Precision: 101
  • Ferocity: 101
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Warfists
  • Defense: 191
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Tassets
  • Defense: 254
  • Power: 94
  • Precision: 67
  • Ferocity: 67
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.
Zojja's Greaves
  • Defense: 191
  • Power: 47
  • Precision: 34
  • Ferocity: 34
Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Armor Stat Totals

  • Defense 1271
  • Power 614
  • Ferocity 415
  • Precision 315

Rune Bonuses

Superior Rune of the Scholar
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. Ferocity: 65
  5. Power: 100
  6. +10% damage while health is above 90%.

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Berserker's BackOffensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
(Infused)
Ring of Red DeathOffensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Crystalline BandDefensive Slot
  • Power: 126
  • Precision: 85
  • Ferocity: 85
(Infused)
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74

Accessory Totals

  • Power:692
  • Precision:466
  • Ferocity:466

Weapon Set Sigils

Zojja's Flanged Mace
  • Weapon Strength: 940-1060
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Zojja's Brazier
  • Weapon Strength: 828-972
  • Power: 125
  • Precision: 90
  • Ferocity: 90
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set I

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Sigil of Superior Force

+5% damage.

Zojja's Claymore
  • Weapon Strength: 1045-1155
  • Power: 251
  • Precision: 179
  • Ferocity: 179
  • Weapon Strength: -
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.
Sigil of Superior Force
+5% damage.

Weapon Set II

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

Armure:
Bien que possédant peu de points de vie, le gardien possède assez de mitigation de dégâts (armure lourde, blocages, aveuglements) que pour se permettre l'utilisation d’un ensemble d’armure de berserker complet.

 

Runes:
Les runes d'érudit étant assez onéreuses, elles peuvent être remplacées par de simples orbes de ruby. Ces dernières sont d'ailleurs plus intéressantes si vous ne parvenez pas à maintenir votre barre de vie au dessus des 90% plus de 25% du temps.


V. Basic Gameplay


Main Skill Rotation

Symbol of Faith8
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120Vulnerability: 3 sBurning: 1 s
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Whirling Wrath¾ 8
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600
Symbol of Wrath¼ 16
Symbol. Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
Damage (5x): 925x5Retaliation: 1 sCombo Field: LightVulnerability: 3 sBurning: 1 s
Binding Blade¾ 24
Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
Damage: 369Duration: 10Maximum leash range: 600Combo Finisher: Whirl
Leap of Faith½ 12
Leap at your foe. On hit, blind nearby foes.
Might: 5 sBlind: 3 sCombo Finisher: LeapRange: 600
Strike½
Strike your foe.
Damage: 296Range: 130
Whirling Wrath¾ 8
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Symbol of Faith8
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120Vulnerability: 3 sBurning: 1 s
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
True Strike½
Smash your foe.
Damage: 269Range: 130
Symbol of Faith8
Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120Vulnerability: 3 sBurning: 1 s
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Zealot's Fire¾
Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
Damage: 681x3Burning: 3 s (1179)Range: 1,200
Whirling Wrath¾ 8
Spin in place and swing your greatsword while hurling powerful projectiles.
Damage (9x): 1,251Combo Finisher: WhirlRange: 600

Chaîne d'égides / blocages

"Retreat!"60
Shout. Grant aegis and swiftness to up to five nearby allies.
Aegis: 20 sSwiftness: 20 sRange: 600
Virtue of Courage63¾
Virtue. Grants aegis every 40 seconds.
Activate: Grant aegis to yourself and nearby allies.
Aegis: 5 sProtection: 5 sRetaliation: 5 s
Shelter30
Block attacks while healing.
Healing: 4,555Duration: 2
Shield of Wrath45
Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Damage: 756Duration: 4Combo Finisher: Blast
Renewed Focus2 90
Focus, making yourself invulnerable and recharging your virtues.
Duration: 3
Virtue of Courage63¾
Virtue. Grants aegis every 40 seconds.
Activate: Grant aegis to yourself and nearby allies.
Aegis: 5 sProtection: 5 sRetaliation: 5 s

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