Warrior WvW | Fun Hammer, Greatsword | Defender WvW Keep Defense/Zerg Disruptor Warrior

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Summary

A fun build for disrupting and harassing the barbarians at the gate with multiple AoE Blowouts and Stuns - Death From Above, Stomp, and Earthshaker. Virtually un-cc'able.


I. Weapons and Skills

Valkyrie Hammer
  • Weapon Strength: 985-1111
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: 0-0
Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: 0-0
Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
  • Earthshaker¾
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
  • Hammer Swing½
    Bash your foe.
    Damage: 333Range: 130
    • Hammer Bash½
      Bash your foe again.
      Damage: 333Range: 130
    • Hammer Smash½
      Smash the ground and damage nearby foes.
      Damage: 444Range: 130
  • Fierce Blow¾ 12
    Weaken your foe with a fierce blow.
    Damage: 518Weakness: 8 sRange: 150
    • 0
    • 0
  • Hammer Shock½ 12
    Smash the ground and send out a crippling wave.
    Damage: 259Crippled: 7 sRange: 600
    • 0
    • 0
  • Staggering Blow¾ 20
    Push back nearby foes with a staggering blow.
    Damage: 481Knockback: 180Combo Finisher: WhirlRange: 130
    • 0
    • 0
  • Backbreaker1 30
    Knock down your foe.
    Damage: 554Knockdown: 2 sRange: 130
    • 0
    • 0
  • "To the Limit!"1 30
    Shout. Heals based on current adrenaline level and then grants 25 endurance to yourself and nearby allies.
    Adrenaline: 10Stage 1 heal: 5,880Stage 2 heal: 6,840Stage 3 heal: 8,440
    • 0
  • Balanced Stance40
    Stance. You gain stability and swiftness.
    x5Stability: 8 sSwiftness: 8 sBreaks stun
    • 0
  • Stomp ¾ 36
    Physical. Launch nearby foes into the air with a powerful stomp.
    Damage: 366Blowout: 450Radius: 240Combo Finisher: BlastBreaks stunStability: 1 s
    • 0
  • Endure Pain60
    Stance. Take no damage from attacks.
    Duration: 5Breaks stun
    • 0
  • Signet of Rage1 60
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

Weapon and Skill Details

Hammer: Required for Earthshakers. Rapid Adrenaline recharge, plus reduced cooldown Earthshaker, plus Stomp, plus Death From Above are the core of the build. Earthshaker also counts as a movement skill for Mobile Strikes, making it a CC-breaker.

 

Greatsword: Use for escapes. With Mobile Strikes, Whirl, and Rush, GS gives you two CC escapes.

 

Sword/Warhorn: Another offset option if you prefer, also provides two CC escapes.

 

Balanced Stance, Stomp, and Endure Pain provide 3x stun breaks, 2x Stability, 1x Invulnerability, and 1x AoE Blowout.

 

Stun Breaks: Balanced Stance, Stomp, Endure Pain.

 

CC-breaks: Earthshaker, Whirl, Rush (or Savage Leap, Charge with S/WH).

 

Choice of utilities, weapons, and traits specifically designed for jumping into middle of enemy zerg, whether from a wall or in open field, disrupting, surviving, and escaping. Multiple stun and CC breaks, invuln, Stability, and movement abilities.


II. Traits

Adept Master Grandmaster

Trait Details

Reduced Cooldown Earthshaker: 30pts in Discipline for 7.75s Earthshaker cd. Grandmaster trait is player's preference, I go with Heightened Focus since this build has very low base Crit Chance.

 

Rapid Adrenaline Recharge: Cleansing Ire. 3-bar Earthshakers every 7.75s in combat, with 15% increaased Crit Chance.

 

Counter-CC: Warrior's Sprint, Mobile Strikes, Dogged March

 

Condition Duration Reduction: Dogged March, Melandru Runes, Lemongrass Poultry Soup = -65% condition duration, or -98% Immobilize/Chill/Cripple duration.

 

Condition Removal: Cleansing Ire = 3 conditions removed every 7.75s.

 

AoE CC: Death From Above, Physical Training

 


III. Stat Specifics & Effects

Primary Stats

  • Health 24962 (+5750)
  • Vitality 1491 (+575)
  • Armor 3194 (+1067)
  • Toughness 1983 (+1067)
  • Attack 3557 (+1530)
  • Power 2446 (+1530)
  • Precision 916 (+0)

Secondary Stats

  • Agony Resistance 30 (+30)
  • Burst Recharge 30% (+30%)
  • Condition Duration 20% (+20%)
  • Condition Duration (self) -65% (+-65%)
  • Critical Damage 82% (+82%)
  • Damage 1111 (+0%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 1236 (+1236)
  • Healing Power 200 (+200)
  • Movement Speed 25% (+25%)
  • Stun Duration 30% (+30%)
  • Stun Duration (self) -25% (+-25%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Stat Goals:

 

Health: 25,000
Armor: 2800
Crit Chance: anything
Power: 2000 minimum

 

Remainder of stats into Power and Crit Damage %. Get Crit Chance from Fury (Signet of Rage), and Heightened Focus.

 

With current gear options it is difficult to get 25,000 Health and 3000 Armor, unless you sacrifice some Crit Damage pieces (Valkyrie/Cavalier) for non-crit damage pieces (Soldiers/Sentinels/Knights/etc).


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Valkyrie Draconic Helm
  • Defense: 121
  • Power: 60
  • Vitality: 43
  • Ferocity: 43
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Valkyrie Draconic Pauldrons
  • Defense: 121
  • Power: 45
  • Vitality: 32
  • Ferocity: 32
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Valkyrie Draconic Coat
  • Defense: 363
  • Power: 134
  • Vitality: 96
  • Ferocity: 96
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Valkyrie Draconic Gauntlets
  • Defense: 182
  • Power: 45
  • Vitality: 32
  • Ferocity: 32
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Valkyrie Draconic Legs
  • Defense: 242
  • Power: 90
  • Vitality: 64
  • Ferocity: 64
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration
Valkyrie Draconic Boots
  • Defense: 182
  • Power: 45
  • Vitality: 32
  • Ferocity: 32
Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration

Armor Stat Totals

  • Defense 1211
  • Toughness 175
  • Vitality 334
  • Condition Duration (self) -25%
  • Stun Duration (self) -25%
  • Power 419
  • Ferocity 299

Rune Bonuses

Superior Rune of Melandru
  1. Toughness: 25
  2. Vitality: 35
  3. Toughness: 50
  4. -10% Incoming Condition Duration; -10% Incoming Stun Duration
  5. Toughness: 100
  6. -15% condition duration and -15% stun duration

Accessories & Jewels

Gwen's NecklaceOffensive Slot
  • Toughness: 157
  • Power: 108
  • Ferocity: 108
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Cavalier's BackOffensive Slot
  • Toughness: 63
  • Power: 40
  • Ferocity: 40
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Adelbern's Royal Signet RingOffensive Slot
  • Toughness: 126
  • Power: 85
  • Ferocity: 85
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Rurik's Royal Signet RingDefensive Slot
  • Toughness: 126
  • Power: 85
  • Ferocity: 85
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Appleseller's Lucky CogOffensive Slot
  • Toughness: 110
  • Power: 74
  • Ferocity: 74
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Halfmad's MugDefensive Slot
  • Toughness: 110
  • Power: 74
  • Ferocity: 74
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:496
  • Toughness:692
  • Ferocity:466
  • Agony Resistance:30

Weapon Set Sigils

Valkyrie Hammer
  • Weapon Strength: 985-1111
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: 0-0
Sigil of Superior Paralyzation
+30% stun duration.

Weapon Set I

Sigil of Superior Paralyzation

+30% stun duration.

Valkyrie Greatsword
  • Weapon Strength: 995-1100
  • Power: 239
  • Vitality: 171
  • Ferocity: 171
  • Weapon Strength: 0-0
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Valkyrie Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Vitality: 85
  • Ferocity: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Water Weapon I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Water Weapon II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Upgrade Item Details

Actual gear pieces don't matter, this is just one example. Rather, focus on getting as close to the stats above as possible, using whatever gear is most easily available you. You may need to sacrifice some Crit Damage for Vitality or Toughness.


V. Basic Gameplay

Harassment: Harass and delay a zerg attacking your gate by jumping off the wall into the middle of them. If they don't see you coming and pop AoE Stability, they go flying. Run back inside, repeat. Use Stomp and Earthshaker too when available. Break CC with weapon movement skills and utilities.

 

Also in some cases, if any enemy breaks through a keep wall but gets bottlenecked in the entrance, Death From Above can be used to great effect to disrupt their push through the gap.

 

Disruption: Disrupt enemy zerg in open field fighting with Earthshaker and Stomp. Identify your zerg's AoE killzone, then Earthshaker -> Stomp into it. Use CC-breaking movement skills to get back to your Commander/zergball.


Main Skill Rotation

Signet of Rage1 60
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
Earthshaker¾
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Stomp ¾ 36
Physical. Launch nearby foes into the air with a powerful stomp.
Damage: 366Blowout: 450Radius: 240Combo Finisher: BlastBreaks stunStability: 1 s
Hammer Shock½ 12
Smash the ground and send out a crippling wave.
Damage: 259Crippled: 7 sRange: 600
Whirlwind Attack¼ 10
Whirl in a target's direction, slashing foes along your path.
Damage: 259Combo Finisher: WhirlRange: 450
Rush2 20
Charge and strike your foe.
Damage: 628Range: 1,200
Bladetrail¾ 15
Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
Damage: 277Crippled: 4 sCombo Finisher: ProjectileRange: 900
Earthshaker¾
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 244Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600

In zerg battles, the bread and butter is Earthshaker, Stomp, Hammer Shock, Whirlwind, Rush, Blade Trail. Weapon swap every 5s to use them all on cd.


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