Mesmer PvE | Dungeon Sword/Focus, Greatsword | Damage Furby's Multitasking Mesmer v2.0 - the SPRAM build
Table of Contents
Summary
Hello there,
I decided to try something a little different and fell in love with this setup. It is a little trickier to play than the last build I posted but I feel that it is more versatile, not to mention the higher DPS.
EDIT - I wrote this out quickly but I tried to include as much detail as I had the time for. I will be expanding on it in the near future with more details as to make it more understandable to new players or people that haven't tried mantras out before.
Like I say at the bottom, I am very open to question or comments about this setup.
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0
- 0
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0
- Into the VoidDestroy your Temporal Curtain, pulling your target into it.
- 0
- 0
- 0
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- Power ReturnInstantly heal yourself.Healing: 3.260
- Power Spike1Damage your foe.Damage: 324Range: 1,200
- Power Cleanse1Remove 2 conditions.Range: 1,200
- Power Break2Gain stability and break stuns.Stability: 2 sBreaks stunRange: 1,200
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Weapon and Skill Details
Weapons are the same as before. Zerker sword/focus and greatsword. The greatsword can be swapped out with a staff if that is your preference, or it can just be replaced with an offhand sword if you just want to sit in the enemy's face.
EDIT: Please note that any skill can be changed out situationally and at worst you have a basic zerk phantasm build with no mantras. However, keeping mantra of pain is great for cheap, quick heals...
In order, if swaps are needed I would swap out Mantra of Resolve first, and Mantra of Concentration second...although the decision is up to you.
II. Traits
Domination
Dueling
Chaos
Inspiration
Trait Details
So the SPRAM is an acronym representing Shatter Phantasm Reflects Assistance and Mantra. (I got bored and needed a name).
The idea is that you are a jack of all trades and a master of dps.
Domination:
III - 15% damage boost to phantasms
Dueling:
5 pt minor trait - huge vigor uptime!
IV - reduced CD on sword skills
X - Create clone on dodge
XI - 4% damage boost for each readied mantra (this is what made me try the new setup
Inspiration:
IV - remove 2 conditions on heal (this activates when discharging the healing mantra...so 4 condition removals on demand even when knocked down
15 pt trait - Phantasms grant regeneration to allies. It seems to tick at around 115, not terrible as healing isn't the focus of this build, just the byproduct.
VIII - focus skills reflect projectiles, since I am dropping feedback off my all time on bar, this still gives 10 seconds of reflect on demand, though the warden can be derpy right now. this trait also reduces focus CDs
25 pt trait- another 15% damage boost to phantasms
X - charging a mantra heals allies around you. This hits for around 2500 and really is just a byproduct of the build...although you can spam mantra of pain to get 2500 heal every 7 seconds (roughly) which can be some support in a pinch.
NOTE: If you need to not use mantras in a situation you can take II - phantasmal fury in the dueling line and II - Glamour mastery in the Inspiration line in place of the mantra traits if needed. So you can shift this build quite quickly and easily if you want.
III. Stat Specifics & Effects
Primary Stats
- Health 19282 (+3360)
- Vitality 1252 (+336)
- Armor 1872 (+36)
- Toughness 952 (+36)
- Attack 3031 (+1173)
- Power 2089 (+1173)
- Critical Hit 59% (+59%)
- Precision 2008 (+1092)
Secondary Stats
- Boon Duration 15% (+15%)
- Condition Damage 36 (+36)
- Condition Duration 20% (+20%)
- Critical Damage 64% (+64%)
- Damage 942 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 972 (+972)
- Healing Power 336 (+336)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 10%
- (30min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 73
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 314
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 133
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 194
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 133
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Armor Stat Totals
- Defense 920
- Power 34
- Precision 36
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 36
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
Superior Rune of the Traveler- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Accessories & Jewels
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85