Mesmer WvW | Fun Greatsword, Sword/Torch | Roamer Merry Mantras
Table of Contents
Summary
Merry Mantras
This build is focused around mantras and interrupting your foe. It can be used effectively for roaming and small group fights.
I. Weapons and Skills
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- Power ReturnInstantly heal yourself.Healing: 3.260
- Power Break2Gain stability and break stuns.Stability: 2 sBreaks stunRange: 1,200
- Power Lock5Daze your foe.Daze: 1 sRange: 1,200
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Weapon and Skill Details
Weapons
Greatsword is the primary weapon and traited for shorter cooldowns. Uses clones, might stack and vulnerability, boon removal, cripple/aoe damage phantasm, knockback/interrupt.
Sword and Torch is the utility set. Primary uses evasion, immobilize, stealth.
Utilties
Power Return - Heal and condition removal (trait)
Power Break - Stability, Stun Break, Stomp
Power Lock - Daze, Interrupt
Blink - Mobility and Positioning, Gap Closer, Stun Break
Mass Invisibility - Stealth, Mantra Recharge, Positioning
II. Traits
Domination
Dueling
Chaos
Inspiration
Trait Details
Domination
II - *Halting Strike Interrupts deal damage
X - Greatsword Training Reduced cooldown on weapon skills
XI - *Harmonious Mantras Charged Mantras can be used 3 times
Minor traits synergy with interrupts, daze and inactivity
Dueling
VI - Mantra Mastery Reduced cooldown on mantra utilities
X - Deceptive Evasion Create a clone when dodging
XI - *Empowering Mantras Damage increase for each charged mantra
Minor traits synergy with critical strikes
Inspiration
IV - Mender's Purity Heal removes 2 conditions (this is per mantra charge)
Minor traits Phantasms have retaliation
*Denotes build reliance
III. Stat Specifics & Effects
Primary Stats
- Health 18142 (+2220)
- Vitality 1138 (+222)
- Armor 2185 (+349)
- Toughness 1265 (+349)
- Attack 3226 (+1210)
- Power 2071 (+1155)
- Critical Hit 50% (+50%)
- Precision 1962 (+1046)
Secondary Stats
- Boon Duration 15% (+15%)
- Condition Damage 86 (+86)
- Condition Duration 40% (+40%)
- Critical Damage 63% (+63%)
- Damage 1155 (+5%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 945 (+945)
- Healing Power 186 (+186)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
This is a WvW power build. Focus on high damage/crit damage. Some toughness and vitality recommended for survivability. These stats have been selected for my playstyle/ability.
Power 2220
Precision 1850
Toughness 1450
Vitality 1350
Cond.Dam. 0
Healing 0
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 73
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 314
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 133
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 194
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 133
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Armor Stat Totals
- Defense 920
- Power 34
- Precision 36
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 36
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
Superior Rune of the Traveler- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Accessories & Jewels
Accessory Totals
- Power:532
- Precision:317
- Vitality:86
- Ferocity:368
- Toughness:313
- Condition Damage:50
- Healing Power:50
Weapon Set Sigils
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -