Elementalist PvE | Dungeon Scepter/Focus | Damage Utility setup for Lupicus fight
Table of Contents
Summary
Everyone who runs dungeon’s knows that the Arah boss Lupicus is a pain to get passed. Often times it is the boss that causes the party to split no matter what path you’re running. This isn’t really a spec for an ele, it’s more the utility setup suggestion to use along side the glassy crit build I posted earlier.
The thought here is to make the glassy ele able to survive the fight without changing out the spec or making it so that the player has to stop and swap weapons just for this fight.
Note: while the site calls it precision it is still the same as the crit build i posted earlier i just didn't go through with the armor and foods or into detail about the spec.
I. Weapons and Skills
Weapon and Skill Details
S/F is still the weapon-set to use here. You’re still ranged even if at the start of the fight you’re going to have stand a little closer than the rest of the group, but the defense aspects of the focus will come in handy during the course of the fight and the scepters range is better than trying to fight Lupicus on a D/D set up. The range is made up for in the defense of the focus for this.
Utilities, including the heal, are almost all switched out. You keep the Arcane Blast as a damage dealing utility, but all the others (outside of the elite) need to be defensive for the fight, more so than Arcane shield can provide.
Glyph of the Elemental Harmony: this heal ability is a major heal for the ele and will allow you to gain a boon that either helps with evading, healing, defense, or offense depending on what attunement you’re in. This will be more useful in the fight than Arcane Brilliance which would require getting in close to Lupicus to get more of the effect of the heal. In this fight getting close to Lupicus is the last thing a glassy ele wants to do.
Arcane Blast: The reason this is still here is you still need to deal damage during the fight and with Arcane Wave no longer being ground targetable because of the heal, this is the next best thing.
Lightening Flash: This ability is very useful during phases 2 and 3 with the large aoe barrage that Lupicus does, the teleport will allow you to get out of range of the ability faster while dodging.
Armor of Earth: This is one of the most useful skills of this fight because it grants Stability as well as Protection. Again it is useful during the aoe barrage during phases 2 and 3, but use it if you can’t dodge shadow walk or one of the single targeting abilities more.
The elite stays the same for the fact that the elemental will still come in handy as a damage dealer, protector, or healer during the fight. Also the other elite skills open to the ele aren’t that great for the fight if you’re a glassy build. The Fiery Greatsword is harder to control and can easily send one right into the aoe the only abilities that would be useful on it are 1 and 5, but one can use it if they really want to, just be careful when doing so. The last ability is Tornado. While it does give stability that would be all it really could be used for in the fight because in a glassy build the last think you want to do is charge straight into Lupicus that is the fastest way to get down in the fight.
II. Traits
Fire Magic
Air Magic
Earth Magic
Water Magic
Arcana
Trait Details
All of the spec is the same as the Glassy Crit Build I posted. For details see that one. The only other thing being posted here will be the rotation and game play.
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 916 (+0)
- Armor 916 (+0)
- Toughness 916 (+0)
- Attack 2303 (+440)
- Power 1356 (+440)
- Critical Hit 22% (+22%)
- Precision 1386 (+470)
Secondary Stats
- Attunement Recharge Rate 20% (+20%)
- Boon Duration 20% (+20%)
- Condition Duration 20% (+20%)
- Critical Damage 31% (+31%)
- Damage 947 (+0%)
- Ferocity 470 (+470)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
See the Glassy Crit Build for details.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
Armor Stat Totals
Rune Bonuses
Accessories & Jewels
Accessory Totals
Weapon Set Sigils
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
- Weapon Strength: -
Water Weapon I
Upgrade Item Details
See the Glassy Crit Build for details.
V. Basic Gameplay
Much like in the open world and other dungeons, the key to surviving on a glassy ele is dodging and movement, but for the Lupicus fight this does become rather tricky. This is a break down of the fight and suggestions on how to get through it.
Phase 1:
During this phase you can do one of two things: stand back with the others and dps down the adds or move up a little to hit Lupicus in and over himself. For the standing back, it is safer and you can still help by dpsing down the locust swarm and the grubs when someone misses the dodge. For standing forward some, watch closely at what Lupicus is doing otherwise you will be downed in the first phase easily.
Phase 2:
This is where it gets hard for any class and just about any spec. All of the abilities Lupicus does here will one to two shot an ele in full zerker gear in this spec. Be aware of what is going on in the fight at all times dodge the shadow walk attack he does as well as the large aoe barrage and swipe of his arm.
To get out of the barrage fast enough you’re to employ the use of Lightening Flash. If Lightening Flash isn’t helping enough and the group is down in the next attempt switch out your Arcane Blast for Mist Form in order to take no damage, but it shouldn’t be needed with the earth ability Obsidian Flesh which will make you invulnerable for 4 seconds. Used along side Lightening Flash, you should be able to get out of range or survive the AoE barrage.
The Single-target projectile is a little harder to survive through, this is when it wise to either pop into air attunement and place swirling winds or use Armor of Earth to survive it. Keep in mind both have rather lengthy cool downs.
Phase 3:
This is where it would be wise to keep the Armor of Earth for. If you’re the targeted player both it and Obsidian Flesh will be needed to make it through the fight alive. Keep in mind what was said during phase 2, it applies to all but the case when the group chooses to melee him instead. In this case, do your best to dodge what can be and stay in melee range. Use the same abilities to dodge and survive as they come off of cool downs.
Main Skill Rotation
The rotation taThe rotation takes a hit because you’re now missing one of the major attack abilities that is used in the Glassy Crit Build, Arcane Wave. Also you might not always be in range for Lightening Strike to hit the target making it harder to keep up with the damage. During the fight it is important to try and keep your blinds on Lupicus so use Blinding Flash and Dust Devil whenever they’re up. Also keep in mind that after phase 1 and during phase 2 Lupicus will be moving making it hard to land Dragon’s Tooth. Save it for Phase 3 when he’s not moving around as much. Phoenix is still you hardest hitter and use it every time it comes off of cool down and will hit Lupicus.
Phase 2 survival rotation
Here it is important to get Obsidian Flesh on as quickly as possible during the AoE. And either get Rock Barrier or just go straight into using Lightening Flash to port out of range or as close as you can get.
Remember Swirling Winds during the single-target ability. The heal during air attunement will give you swiftness allowing for you run out of range faster or use in rock for protection or water for regeneration depending on the situation you find yourself in.
VI. Final Thoughts
I am not placing a rotation for phase 3, either it will be similar to phase 2 or the group will melee which changes things only a little as well. Basically use when needed for phase 3.
This is being put up here because of the fact the Lupicus fight is rather difficult to get through and most people do tend to use a different set up during the fight than they do for the rest of the dungeon. This is what I use while running it in a glassy build and with the Crit build I posted earlier.
Thank you for viewing and I would like to hear your thoughts on this.