Warrior PvE | Dungeon Sword/Axe, Greatsword | Damage Shout / Banner

by Last Updated:
50% (0) Approval 6 Votes - 4239 Views

Summary

Using this build, you'll be able to remove condition easily from yourself and your party members, as well as granting them constant regen (as long as you banner is up) and giving them the effect of your banner.

 

This build works well for dungeons and fractals.


I. Weapons and Skills

Berserker's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Axe
  • Weapon Strength: 857-1048
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Soldier's Greatsword
  • Weapon Strength: 1095-1210
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: -
Berserker's Spear
  • Weapon Strength: 996-1100
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Cavalier's Harpoon Gun
  • Weapon Strength: 905-1000
  • Toughness: 120
  • Power: 85
  • Ferocity: 85
  • Flurry½ 8
    Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.
    x8Bleeding: 2 s (680 damage)Damage (8x): 256Level 1 immobilize: 2 sLevel 2 immobilize: 3 sLevel 3 immobilize: 4 sRange: 130
  • Sever Artery
    Bleed your foe with a slash.
    Bleeding: 8 s (340 damage)Damage: 202Range: 130
    • Gash½
      Bleed your foe with a gash.
      Damage: 202Bleeding: 8 s (340 damage)Range: 130
    • Hamstring¼ 15
      Cripple your foe with a precise slash.
      Crippled: 1 sDamage: 252Range: 130
  • Savage Leap¾ 8
    Lunge at your foe and strike them with your sword.
    Damage: 252Crippled: 3 sCombo Finisher: LeapRange: 600
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Final Thrust½ 15
    Strike your foe with a powerful thrust that does extra damage versus foes whose health is below 50%.
    Damage: 437Damage under 50% hp: 837Range: 130
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Dual Strike½ 12
    Strike your foe with both weapons. Gain fury with each hit.
    Damage (2x): 404x2Fury: 2 sRange: 130
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Whirling Axe20
    Spin and attack nearby foes. You can move while spinning.
    Damage (15x): 1,005Combo Finisher: WhirlRange: 1,200
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Healing Signet20
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
      Regeneration: 4 s
  • "Shake It Off!"25
    Shout. Cure a condition on yourself and nearby allies. Also breaks stuns.
    Radius: 600Breaks stun
    • 0
      Regeneration: 4 s
  • "For Great Justice!"25
    Shout. Grant fury and might to yourself and allies.
    Fury: 8 sx3Might: 25 sRadius: 600
    • 0
      Regeneration: 4 s
    • 0
      Regeneration: 4 s
  • Battle Standard2 192
    Banner. Place a battle standard that revives fallen allies and grants fury, might, and stability to allies.
    Stability: 3 sFury: 3 sMight: 10 sEffective radius: 600Combo Finisher: BlastRegeneration: 4 s
    • 0
      Regeneration: 4 s

Weapon and Skill Details

Using this build, you should start with Sword / Axe and try to gather stack of bloodlust until a number you are happy with, at this point feel free to switch to your great sword for maximum damage.
NOTE: In certain situations it is recommended to change to rifle, such as the Legendary Shaman in fractals.


II. Traits

Adept Master Grandmaster

Trait Details

The traits are set out to cause the most amount of damage you can, the traits in Strength and Arms are set as such to deal damage and cause vulnerability. The unique thing about this build is that it uses shouts and banners, Lung Capacity (VII) allow shouts to recharge 20% faster, whereas Inspiring Banners (V)and Inspiring Battle Standard (XI) work to give your team regeneration.


III. Stat Specifics & Effects

Primary Stats

  • Health 24662 (+5450)
  • Vitality 1461 (+545)
  • Armor 3305 (+1178)
  • Toughness 2094 (+1178)
  • Attack 3231 (+1291)
  • Power 2102 (+1186)
  • Critical Hit 39% (+39%)
  • Precision 1744 (+828)

Secondary Stats

  • Boon Duration 30% (+30%)
  • Condition Damage 200 (+200)
  • Condition Duration 20% (+20%)
  • Critical Damage 30% (+30%)
  • Damage 1129 (+10%)
  • Defense 1211 (+0)
  • Experience from Kills 10% (+10%)
  • Ferocity 458 (+458)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Warriors are lucky, they have a good sized health pool along with probably the second highest damage base in the game, because of this along with the armor (knights) is allows us to avoid wasting any trait points in Defense.


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Mango Pie
Duration: 30min
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Gain 85 health every second
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Duration:

Armor & Runes

Knight's Draconic Helm
  • Defense: 121
  • Toughness: 60
  • Power: 43
  • Precision: 43
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Knight's Draconic Pauldrons
  • Defense: 121
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Knight's Draconic Coat
  • Defense: 363
  • Toughness: 134
  • Power: 96
  • Precision: 96
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Knight's Draconic Gauntlets
  • Defense: 182
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Knight's Draconic Legs
  • Defense: 242
  • Toughness: 90
  • Power: 64
  • Precision: 64
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.
Knight's Draconic Boots
  • Defense: 182
  • Toughness: 45
  • Power: 32
  • Precision: 32
Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.

Armor Stat Totals

  • Defense 1211
  • Vitality 175
  • Toughness 519
  • Power 299
  • Precision 299

Rune Bonuses

Superior Rune of the Soldier
  1. Vitality: 25
  2. Toughness: 35
  3. Vitality: 50
  4. Toughness: 65
  5. Vitality: 100
  6. Shouts remove a condition from each affected ally.

Accessories & Jewels

Jalis Ironhammer's CrestUtility Slot
  • Toughness: 157
  • Power: 108
  • Ferocity: 108
Cavalier's Back
  • Toughness: 30
  • Power: 21
  • Ferocity: 21
(Infused)
Ossa Family Signet RingOffensive Slot
  • Toughness: 126
  • Power: 85
  • Precision: 85
(Infused)
Rurik's Royal Signet RingDefensive Slot
  • Toughness: 126
  • Power: 85
  • Ferocity: 85
(Infused)
Halfmad's MugDefensive Slot
  • Toughness: 110
  • Power: 74
  • Ferocity: 74
Totem of the GorillaOffensive Slot
  • Toughness: 110
  • Power: 74
  • Precision: 74

Accessory Totals

  • Power:447
  • Toughness:659
  • Ferocity:288
  • Precision:159

Weapon Set Sigils

Berserker's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Axe
  • Weapon Strength: 857-1048
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Weapon Set I

Sigil of Superior Force

+5% damage.

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Soldier's Greatsword
  • Weapon Strength: 1095-1210
  • Power: 239
  • Toughness: 171
  • Vitality: 171
  • Weapon Strength: -
Sigil of Superior Force
+5% damage.

Weapon Set II

Sigil of Superior Force

+5% damage.

Berserker's Spear
  • Weapon Strength: 996-1100
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Cavalier's Harpoon Gun
  • Weapon Strength: 905-1000
  • Toughness: 120
  • Power: 85
  • Ferocity: 85

Water Weapon I

Water Weapon II

Upgrade Item Details

In fractals, agony resistance is necessary so adding versatile simple infusions to ascended gear is a must. Also due to the soldier runes on the armor, the shouts used in this build removes conditions from both yourself and allies, shake it off in fact removes two.


V. Basic Gameplay

Using this build, you should gather stack of bloodlust with your sword / axe until at a comfortable amount of stacks, in dungeons this is usually 10 for me, however in fractals this is usually 5-10 depending on the level of difficulty.

 

When entering combat, use you banner (I usually use banner of Discipline for extra precision but you can change the banner dependent on the situation) to give you and your party regen. Make sure to dodge, and avoid major attacks although the regen from Healing signet, the mango pies and the banner should allow you to survive most situations without actually having to use you Healing signet.

 

At appropriate times, make sure to use 'For Great Justice!' to grant yourself might and if needed, remove a condition. If you have more than one condition, use shake it off and access the situation on what to do next, whether that be to stand back from combat until healed or to dps.


Main Skill Rotation


Comments

Post a Comment