Engineer PvE | Dungeon Pistol/Pistol | Support FT/EG support/conditions

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Summary

Coucou everyone
I am Cyclohexane, engineer since the begining of the game and really sick of the explosive gameplay taht seems to be imposed by Anet. The build I present is not revolutionary and certainly less effective than others, but I love his flexibility and gameplay.
This is a build I am currently playing and that I really enjoy at the time, since I hate nades & bombs gameplay I tried to find something else.
This build is PvE DPS/support oriented, but allows you to provide extra support for your group.
It is separated in 2 parts: Flame-Thrower and Elixir Gun.
I am sorry for the spelling mistakes that you will see, this is not my native language.


I. Weapons and Skills

Rabid Pistol
  • Weapon Strength: 876-1029
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Pistol
  • Weapon Strength: 876-1029
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Harpoon Gun
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
  • Toss Elixir H½ 25
    Tool belt. Toss Elixir H to randomly grant protection, regeneration, or swiftness to allies.
    Protection: 5 sVigor: 10 sRegeneration: 10 s (1300 health)Radius: 240Range: 900
    • 0
  • Toss Elixir B½ 25
    Tool belt. Toss Elixir B to grant fury, might, retaliation, and swiftness to allies.
    x3Stability: 4 sFury: 10 sSwiftness: 10 sRetaliation: 10 sRadius: 180Range: 900
    • 0
  • Toss Elixir C25
    Tool belt. Toss Elixir C, converting one condition to a random boon for allies.
    Duration: 5Radius: 180Range: 900
    • 0
  • Healing Mist35
    Tool belt. Vent a healing mist, granting regeneration to yourself and allies.
    Regeneration: 10 s (1300 health)Radius: 240Break Stun
    • 0
  • Med Pack Drop
    Tool belt. Call down a supply drop of med packs into the target area.
    • 0
  • Explosive Shot½
    Fire a shot that explodes on impact, bleeding nearby foes.
    Damage: 118Bleeding: 3 s (85 damage)Radius: 120Combo Finisher: Projectile (20% chance)Range: 900
    • 0
    • 0
  • Poison Dart Volley10
    Fire a volley of darts that poison foes.
    Damage: 134Poison: 2 s (168 damage)Number of Darts: 5Range: 900
    • 0
    • 0
  • Static Shot15
    Discharge a lightning shot that bounces between multiple foes, blinding and confusing them.
    Damage: 134Blind: 3 sx2Confusion: 3 s (130 damage on skill use)Number of bounces: 4Range: 900
    • 0
    • 0
  • Blowtorch½ 15
    Unleash flames from your pistol to burn foes. Deal more damage the closer you are.
    Damage at 200 distance (3x): 333Damage at 600 distance: 111x3Burning at 200 distance: 2 s (1968 damage)Burning at 600 distance: 2 s (656 damage)Range: 600
    • 0
    • 0
  • Glue Shot½ 30
    Coat the target area with a glue puddle that immobilizes foes on impact, then cripples foes that remain within.
    Immobilized: 1 sCrippled: 1 sGlue puddle duration: 6UnblockableRadius: 240Range: 700
    • 0
    • 0
  • Elixir H1 20
    Elixir. Drink Elixir H to heal yourself and randomly gain protection, regeneration, or swiftness.
    Healing: 5,560Regeneration: 10 s (1300 Health)Protection: 5 sSwiftness: 10 s
    • 0
  • Elixir B½ 32
    Elixir. Drink Elixir B to gain fury, might, retaliation, and swiftness.
    Might: 30 sFury: 10 sSwiftness: 10 sRetaliation: 10 s
    • 0
  • Elixir C½ 32
    Elixir. Drink Elixir C, converting all conditions into random boons.
    Duration: 5
    • 0
  • Elixir Gun
    Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
    • 0
  • Supply Crate1 180
    Request a massive supply drop, complete with turrets and bandages.
    Damage: 244Stun: 2 sRadius: 240Combo Finisher: BlastRange: 1,200
    • Overcharge Supply Crate
      Overcharge supply crate's turrets.

Weapon and Skill Details

Skills:

 

Heal:

 

-Elixir H is a good personal heal, it as a reduced cooldown thanks to the "Fast-Acting Elixirs" trait. It allows you to buff yourself and to buff your group.

 

-Healing Tower: this is only useful when there is no healer in your group and it is up to you to maintain everyone alive. Of course it is not optimized in this build but brings a good global support. If you won't have to be a healer forget it and go back to Elixir H.

 

Utility skills

 

-Elixir B: Must-have, very good self buffing, some support with toss.

 

-Elixir C: The only way you have to decurse yourself (except for the combos), very useful.

 

-FT or Egun: this build beeing based on those two there is no need to write a novel about this choice. Do not use the two at the same time, it will get an elixir away from you and there is a slight trait difference depending on which weapon we are using.

 

Elite

 

Supply Crate: do we really have the choice? This elite skill badassitude level is over 9000.

 

Weapons Choice

 

Main Hand:
-Pistol, this is a condition build, using a shotgun rifle would be very inappropriate.

 

Off Hand:
-Pistol (Egun only), for more burning (the 4 skill is really painful) and gives some crowd control (but not so much). This is for pure DPS with an Egun (yes it is weird to write DPS and Egun so close).
-Shield (Egun and FT), gives you wonderful defensive skills, you will lose some burning if you use the Egun. Essential with FT because adds a lot of survivability and moreover, with his Belt Skill plus the "natural" burning, using a offhand pistol is pretty much useless. Moreover you will have a goddam Captain America badass style while throwing your shield in the jaws of your enemy.


II. Traits

Adept Master Grandmaster

Trait Details

Traits

 

20/30/0/20/0
Explosives:
-Since December 10th update, Incendiary Powder a been moved to master rank, it remains an excellent DPS trait, so we go get him (really!), it assure you to perma burn your foes.
-Empowering Adrenaline OR Exploit Weakness, depending on what you like the most, thats the only thing I don't like in this build, this trait is just here because we need to go to master...

 

Firearms:
-The build being FT or Egun based, Fireforged Trigger is pretty cool.
-Modified Ammunition has been changed, it now affects all weapons! This is awesome! You can easily count on a +8% damage when you are alone and go go much higher when in group.
-Precise Sight (Egun): allows a good vulnerability stacking, this is good for you and your entire group.
-Juggernaut (FT): +200 toughness to take more and more punches in the face and 6 power buff constantly.

 

Elixirs
-Fast Acting Elixirs: You always use your elixirs, this trait is non negotiable I think.
-Deadly Mixture: +15% damage with FT and Egun, I'm not going to spell it out for you.


III. Stat Specifics & Effects

Primary Stats

  • Health 17922 (+2000)
  • Vitality 1116 (+200)
  • Armor 2616 (+636)
  • Toughness 1552 (+636)
  • Attack 2145 (+200)
  • Power 1116 (+200)
  • Critical Hit 45% (+45%)
  • Precision 1852 (+936)

Secondary Stats

  • Agony Resistance 30 (+30)
  • Bleeding Duration 20% (+20%)
  • Boon Duration 20% (+20%)
  • Condition Damage 1382 (+1382)
  • Condition Duration 30% (+30%)
  • Damage 1029 (+0%)
  • Defense 1064 (+0)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Duration:

Utility Nourishment

Duration:

Armor & Runes

Shiro's Mask of Rage
  • Defense: 97
Superior Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. Poison Duration: 15%
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Shiro's Pauldrons of Rage
  • Defense: 97
Superior Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. Poison Duration: 15%
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Shiro's Coat of Rage
  • Defense: 338
Superior Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. Poison Duration: 15%
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Shiro's Gloves of Rage
  • Defense: 157
Superior Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Shiro's Leggings of Rage
  • Defense: 218
Superior Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Shiro's Greaves of Rage
  • Defense: 157
Superior Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
  4. +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
  5. Condition Damage: 100
  6. +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)

Armor Stat Totals

  • Defense 1064
  • Condition Damage 150
  • Bleeding Duration 20%

Rune Bonuses

Superior Rune of the Afflicted
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50
Superior Rune of the Krait
  1. Condition Damage: 25
  2. Bleeding Duration: 10%
  3. Condition Damage: 50

Accessories & Jewels

Speaker's DawncordUtility Slot
  • Condition Damage: 157
  • Precision: 108
  • Toughness: 108
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Rabid BackOffensive Slot
  • Condition Damage: 63
  • Precision: 40
  • Toughness: 40
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Ouroboros LoopDefensive Slot
  • Condition Damage: 126
  • Precision: 85
  • Toughness: 85
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Khilbron's PhylacteryOffensive Slot
  • Condition Damage: 126
  • Precision: 85
  • Toughness: 85
(Infused)
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Fierceshot's ArrowheadOffensive Slot
  • Condition Damage: 110
  • Precision: 74
  • Toughness: 74
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5
Marriner's FlaskDefensive Slot
  • Condition Damage: 110
  • Precision: 74
  • Toughness: 74
Versatile Simple InfusionOmni Infusion
  • Agony Resistance: 5

Accessory Totals

  • Precision:466
  • Toughness:466
  • Condition Damage:692
  • Agony Resistance:30

Weapon Set Sigils

Rabid Pistol
  • Weapon Strength: 876-1029
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Pistol
  • Weapon Strength: 876-1029
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Superior Sigil of Malice
+10% Condition Duration

Weapon Set I

Sigil of Superior Earth

60% chance to do a 5s bleed on critical.

Superior Sigil of Malice

+10% Condition Duration

Rabid Harpoon Gun
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.

Water Weapon I

Sigil of Superior Earth

60% chance to do a 5s bleed on critical.

Upgrade Item Details

Stuff

 

I am on a Carrion/Rabid mix. Full rabid is ok but you will end up hitting like a drunk oyster, crits are good but without damage bonus it is less effective. With this mix you will be around 42% CC which is more than enough to have your CC procs.

 

Trinkets/Weapons: Rabid
Armor: Carrion

 

Runes:
-3 Afflicted runes
-3 Krait runes

 

This gives a +30% bleeding duration and you are puting a lot of them. Thanks to it you will increase your condition damage as well, allowing you to have 800 burning tics and 850 bleeding tics, with both Egun and FT (easier to maintain with the FT). It is also possible to have a 3 runes mix with the Superior Rune of Lyssa, it will give you +10% condition duration but you will lose condition damage! there is still some tests to run here.

 

Sigils
-Earth Sigil for more bleedings.
-Sigil of Malice, because you will put a lot of different conditions on your enemy, not only bleedings or burning, and +6% duration for ALL your conditions is awesome!

 

Food/Cristal
Peach Pie: because it is really cheap and really helps to stay alive and take retaliations in the face while using the FT.
Toxic Focusing cristal for more condition damage and duration!


V. Basic Gameplay

Conclusion

 

You have to choose between one weapon or the other depending on the situation. The two kits provide approximately the same condition damage (the damage mix will be different but the result will be the same) but the FT have more important direct damages and have an amazing zoning potential. But the Egun will be more suited for groups that needs support: you will cause vulnerabilities, decurse your friends and heal them with a light field. You will loose some DPS but the support plus the mobility thanks to the Acid Bomb is great. Nevertheless if no one needs you to support just go burn everything with your badass Flame-Thrower!

 

It is important to avoid using the Pistol auto-attack, FT and Egun are much better for it and we have no cooldown for switching, let's use that!

 

NO offhand pistol with FT, it will be really useless, adding a burn on a mob that is already perma burn is a nonsense.


Main Skill Rotation


VI. Conclusion

I haven't seen FT/EG condition damage builds lately and while it is certainly less dps friendly than bombs and nades, it is a pleasure to play it and your group will really appreciate this flexibility you will have.

 

I am ready to answer any questions and to consider every constructive remarks about this build. I hope you will have a good time with it.


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