Engineer PvE | Dungeon Pistol/Pistol | Support FT/EG support/conditions
Table of Contents
Summary
Coucou everyone
I am Cyclohexane, engineer since the begining of the game and really sick of the explosive gameplay taht seems to be imposed by Anet. The build I present is not revolutionary and certainly less effective than others, but I love his flexibility and gameplay.
This is a build I am currently playing and that I really enjoy at the time, since I hate nades & bombs gameplay I tried to find something else.
This build is PvE DPS/support oriented, but allows you to provide extra support for your group.
It is separated in 2 parts: Flame-Thrower and Elixir Gun.
I am sorry for the spelling mistakes that you will see, this is not my native language.
I. Weapons and Skills
Weapon and Skill Details
Skills:
Heal:
-Elixir H is a good personal heal, it as a reduced cooldown thanks to the "Fast-Acting Elixirs" trait. It allows you to buff yourself and to buff your group.
-Healing Tower: this is only useful when there is no healer in your group and it is up to you to maintain everyone alive. Of course it is not optimized in this build but brings a good global support. If you won't have to be a healer forget it and go back to Elixir H.
Utility skills
-Elixir B: Must-have, very good self buffing, some support with toss.
-Elixir C: The only way you have to decurse yourself (except for the combos), very useful.
-FT or Egun: this build beeing based on those two there is no need to write a novel about this choice. Do not use the two at the same time, it will get an elixir away from you and there is a slight trait difference depending on which weapon we are using.
Elite
Supply Crate: do we really have the choice? This elite skill badassitude level is over 9000.
Weapons Choice
Main Hand:
-Pistol, this is a condition build, using a shotgun rifle would be very inappropriate.
Off Hand:
-Pistol (Egun only), for more burning (the 4 skill is really painful) and gives some crowd control (but not so much). This is for pure DPS with an Egun (yes it is weird to write DPS and Egun so close).
-Shield (Egun and FT), gives you wonderful defensive skills, you will lose some burning if you use the Egun. Essential with FT because adds a lot of survivability and moreover, with his Belt Skill plus the "natural" burning, using a offhand pistol is pretty much useless. Moreover you will have a goddam Captain America badass style while throwing your shield in the jaws of your enemy.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Trait Details
Traits
20/30/0/20/0
Explosives:
-Since December 10th update, Incendiary Powder a been moved to master rank, it remains an excellent DPS trait, so we go get him (really!), it assure you to perma burn your foes.
-Empowering Adrenaline OR Exploit Weakness, depending on what you like the most, thats the only thing I don't like in this build, this trait is just here because we need to go to master...
Firearms:
-The build being FT or Egun based, Fireforged Trigger is pretty cool.
-Modified Ammunition has been changed, it now affects all weapons! This is awesome! You can easily count on a +8% damage when you are alone and go go much higher when in group.
-Precise Sight (Egun): allows a good vulnerability stacking, this is good for you and your entire group.
-Juggernaut (FT): +200 toughness to take more and more punches in the face and 6 power buff constantly.
Elixirs
-Fast Acting Elixirs: You always use your elixirs, this trait is non negotiable I think.
-Deadly Mixture: +15% damage with FT and Egun, I'm not going to spell it out for you.
III. Stat Specifics & Effects
Primary Stats
- Health 17922 (+2000)
- Vitality 1116 (+200)
- Armor 2616 (+636)
- Toughness 1552 (+636)
- Attack 2145 (+200)
- Power 1116 (+200)
- Critical Hit 45% (+45%)
- Precision 1852 (+936)
Secondary Stats
- Agony Resistance 30 (+30)
- Bleeding Duration 20% (+20%)
- Boon Duration 20% (+20%)
- Condition Damage 1382 (+1382)
- Condition Duration 30% (+30%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 97
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 97
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 338
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
- Defense: 157
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 218
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 157
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 150
- Bleeding Duration 20%
Rune Bonuses
Superior Rune of the Afflicted- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
Accessories & Jewels
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:692
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 876-1029
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 876-1029
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Superior Sigil of Malice+10% Condition Duration
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Upgrade Item Details
Stuff
I am on a Carrion/Rabid mix. Full rabid is ok but you will end up hitting like a drunk oyster, crits are good but without damage bonus it is less effective. With this mix you will be around 42% CC which is more than enough to have your CC procs.
Trinkets/Weapons: Rabid
Armor: Carrion
Runes:
-3 Afflicted runes
-3 Krait runes
This gives a +30% bleeding duration and you are puting a lot of them. Thanks to it you will increase your condition damage as well, allowing you to have 800 burning tics and 850 bleeding tics, with both Egun and FT (easier to maintain with the FT). It is also possible to have a 3 runes mix with the Superior Rune of Lyssa, it will give you +10% condition duration but you will lose condition damage! there is still some tests to run here.
Sigils
-Earth Sigil for more bleedings.
-Sigil of Malice, because you will put a lot of different conditions on your enemy, not only bleedings or burning, and +6% duration for ALL your conditions is awesome!
Food/Cristal
Peach Pie: because it is really cheap and really helps to stay alive and take retaliations in the face while using the FT.
Toxic Focusing cristal for more condition damage and duration!
V. Basic Gameplay
Conclusion
You have to choose between one weapon or the other depending on the situation. The two kits provide approximately the same condition damage (the damage mix will be different but the result will be the same) but the FT have more important direct damages and have an amazing zoning potential. But the Egun will be more suited for groups that needs support: you will cause vulnerabilities, decurse your friends and heal them with a light field. You will loose some DPS but the support plus the mobility thanks to the Acid Bomb is great. Nevertheless if no one needs you to support just go burn everything with your badass Flame-Thrower!
It is important to avoid using the Pistol auto-attack, FT and Egun are much better for it and we have no cooldown for switching, let's use that!
NO offhand pistol with FT, it will be really useless, adding a burn on a mob that is already perma burn is a nonsense.
Main Skill Rotation
VI. Conclusion
I haven't seen FT/EG condition damage builds lately and while it is certainly less dps friendly than bombs and nades, it is a pleasure to play it and your group will really appreciate this flexibility you will have.
I am ready to answer any questions and to consider every constructive remarks about this build. I hope you will have a good time with it.