Ranger WvW | Small Group Shortbow, Sword/Dagger | Roamer SB+S/W - Crit / Bleed Build
Table of Contents
Summary
Very simple: Bleeds on crit.
Can easily keep 10 stacks of bleed even in current condi cleanse meta.
As with all my builds, I focus on not being a 'rally bot', so there is some bunker in here. You can substitute Dwyana (which I did before perplexity) and it works wonderfully if you're needing a bit more healing.
Your downfall will be the Immobilize Hammer train.... but then, this is not a ZvZ build. It's a small scale roaming for scenario's of 5v10'ish.
Very solid for all 1v1's... ofcourse, perplexity engi's are a pain to deal w/ as our condi removal is based on: 3 every 10s passive and Healing Spring.
You can substitute Signet of Renewal for Muddy Terrain, I typically do, and then Generosity for Energy Signet. That tends to help.
I. Weapons and Skills
Weapon and Skill Details
When you get Immobilized and trained on, your combo is Healing Spring/Warhorn + Serpent Strike + Hornet Sting.
Come out of Monarch's Leap and head into Rampage as One, wpn swap + Quick Shot, then Muddy Terrain as you start your tactical retreat. /grin
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Trait Details
Simple... bleeds on crit, Regen, Protection, Survival reduction.
III. Stat Specifics & Effects
Primary Stats
- Health 17622 (+1700)
- Vitality 1086 (+170)
- Armor 3175 (+1195)
- Toughness 2111 (+1195)
- Attack 2116 (+200)
- Power 1116 (+200)
- Critical Hit 28% (+28%)
- Precision 1499 (+583)
Secondary Stats
- Boon Duration 10% (+10%)
- Condition Damage 1496 (+1496)
- Condition Duration 20% (+20%)
- Confusion Duration 30% (+30%)
- Confusion Duration 30% (+30%)
- Critical Damage 6% (+6%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 25% (+25%)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Healing Power 839 (+839)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Self Explanatory.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Healing Power: 60
- Toughness: 43
- Condition Damage: 43
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 97
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 338
- Healing Power: 134
- Toughness: 96
- Condition Damage: 96
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 157
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 218
- Healing Power: 90
- Toughness: 64
- Condition Damage: 64
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 157
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 474
- Confusion Duration 30%
- Healing Power 419
- Toughness 299
Rune Bonuses
Superior Rune of Perplexity- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Accessories & Jewels
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
Accessory Totals
- Toughness:425
- Condition Damage:483
- Healing Power:420
- Precision:144
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
- Weapon Strength: 905-1000
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
- Weapon Strength: 924-981
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Weapon Set II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: -
Water Weapon I
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Water Weapon II
Upgrade Item Details
If you feel you need more Healing Power - swap out SB w/ an Apothecary one.
Again, you can also swap out Perplexity (which I will once they're nerfed) for Dwyana.
V. Basic Gameplay
Here are some video's. As you can see, my build really hasn't changed since the summer, even w/ all of the Meta Changes: https://www.youtube....M-H-DMrlYjo209Y
Main Skill Rotation
Not going to give you this. Instead, here is some Video's....
Kiting w/ this build: