Ranger sPvP | Fun Shortbow, Axe/Axe | Team fighter Spirit Ranger for scrubs
Table of Contents
Summary
I originally made this guide as a calculator to test and theory craft the spirit ranger based on a few other guides. Most other guides i found were about having another play supporting you or you supporting them. I decided to edit those build to my playstyle and solo play and came up with this build. It works for me, and i think it a great starting point for many scrubs, but this is by far the be all and end all guide or build.
For REAL scrubs, my Ranger was level 1, jumped straight into PVP and set this all up. It's really simple and takes about 10 minutes. I highly recommend looking closely at what each thing does before equipping it. Understanding what you're using in full what allow you to play better with the kit you have.
The reason i say it's for scrubs is because i am one too. I've not had the game long and played ranger for about 2 days.
In those two days I've clocked about 40 ranger games. Win's don't matter much in GW2 PVP, but Glory Score does. Everyone wants that sweet armour..
With this build I've been scoring on average about 250+ glory per win and about 175+ per loss.
This guide focuses mainly on Condition Damage and Crit Chance. (And was written up at half 4 in the morning)
Note: This guide is not for OP Ranger PVP play, this is for easy to play spirit ranger in solo pvp with no one to rely on.
I'll finished it properly probably within 36 hours. MERRY CHRISTMAS!
I. Weapons and Skills
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- Solar Flare½ 20Your sun spirit releases the brilliance of the sun, blinding foes.x3Burning: 5 sBlind: 8 s
- Cold Snap20Your frost spirit releases a freezing blast of arctic air, chilling nearby foes.Chilled: 3 s
- Quicksand20Your stone spirit softens the earth around it, immobilizing and crippling foes.Immobilized: 2 s (at start)Crippled: 1 s (per pulse)
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Weapon and Skill Details
Weapons
I almost exclusively stick to the short bow. It's speed, distance and bleed make this a great choice for scrubs to test the water and not get too greedy when fighting. Glory is also earned from assists, with a bow you pick up assists so easily if you look for them. It's basically free glory.
I added the Axes in because to me they have the second best skill set and offer a nice easy semi melee fighting style that again, is easy to use.
Pet
The Black Widow is personally the best. It's ranged, poison and has a stun. But this is personal preference. Most pets are pretty similar, and are chosen on play style.
Heal
This is again personal preference. However, as being a team player does help in securing glory in the sense that your team isn't getting pummeled, the Healing Spring is great because it heals you and your team mates in an area.
Spirits
Sun Spirit - This is your main damage spirit. As you build for added condition damage this fits perfectly into a DPS build. The blind is also a great defense tool.
Frost Spirit - You and your allies gain 35% damage?? YES PELASE. Plus a Crowd Control ability all in one? What's not to like?
Stone Spirit - On top of extra damage, you take less damage.. amazing. It also immobilizes and cripples foes.
Special
Rampage as One - The stat boos makes you incredibly hard to deal with and your DPS goes through the roof along with your crit strike. This build focuses on Crit chance to proc effects, so this just makes everything happen so much faster and more frequently. There is little point taking roots as you already have enough debuffs and crowd control and as you're playing solo, healing allies isn't worth the time, nor does it give you glory.
To keep things easy and simple, keep to the short bow. If you wnant to try anything new, change the Axes, but make sure one load out is always a short bow.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Trait Details
Skirmishing - 10
Tail Wind - Gain swiftness when swapping weapong in combat. (9 second CD)
Sharpen Edges - Chance to Bleed on Critical hit.
Wilderness Survival
Natural Vigor - Increases endurance regeneration by 25%
Expertise Training - Pets deal extra condition damage
Companion'd Defense - You and your pet gain 2 seconds of protection when you dodge roll
Hide in Plain Sight - Applies camouflage when you are dazed, knocked down, launched, puched back or stunned. (30 second CD)
Peak Strength - Deal 10% extra damage when youre health in above 90%
Empathic Bond - Pets periodically take conditions from you
Nature Magic
Rejuvenation - Gain regeneration when your health reaches 75%
Strength of Spirit - 7% of vitality is given as bonus power
Fortifying Bond - Any boon you get is shared with your pet
Spiritual Knowledge - Spirits have twice as much health. Spirit bonuses have 35% better chance of providing their benefits
Bountiful Hunter - You and your pet deal 5% more damage while you have a boon.
Spirits Unbound - Spirits can move and follow you
III. Stat Specifics & Effects
Primary Stats
- Health 18922 (+3000)
- Vitality 1216 (+300)
- Armor 2280 (+300)
- Toughness 1216 (+300)
- Attack 2901 (+985)
- Power 1901 (+985)
- Critical Hit 70% (+70%)
- Precision 2391 (+1475)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1200 (+1200)
- Critical Damage 13% (+13%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 25% (+25%)
- Ferocity 200 (+200)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
Rune Stat Totals
- Precision 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Ranger- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Power:900
- Precision:1200
- Condition Damage:900
- Toughness:0
Weapon Set Sigils
- Weapon Strength: 905-1000
- Weapon Strength: -
Weapon Set I
Sigil of Superior Blood50% chance to life steal on critical.
- Weapon Strength: 857-1048
- Weapon Strength: 857-1048
Weapon Set II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior Accuracy+7% crit chance.
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.