Ranger PvE | Dungeon Longbow, Shortbow | Damage Healing ComBow
0% (0) Approval
0 Votes - 753 Views
Table of Contents
Summary
Trying to create a build that centers around support and my favorite weapons.
Not tested
I. Weapons and Skills
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
-
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- 0Vulnerability:
- Nature's Renewal120Command your spirit of nature to revive and cure conditions on nearby downed allies.
II. Traits
Adept Master Grandmaster
Marksmanship
6
+300
+30%
Skirmishing
2
+100
+100
Wilderness Survival
Nature Magic
Beastmastery
6
+300
+30
III. Stat Specifics & Effects
Primary Stats
- Health 19922 (+4000)
- Vitality 1316 (+400)
- Armor 2394 (+414)
- Toughness 1330 (+414)
- Attack 3046 (+1050)
- Power 1912 (+996)
- Critical Hit 43% (+43%)
- Precision 1827 (+911)
Secondary Stats
- Condition Damage 196 (+196)
- Condition Duration 30% (+30%)
- Critical Damage 19% (+19%)
- Damage 1134 (+5%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 299 (+299)
- Healing Power 978 (+978)
- Movement Speed 25% (+25%)
- Pet Attribute Bonus 30 (+30)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Cleric's Emblazoned Helm
- Defense: 97
- Healing Power: 60
- Power: 43
- Toughness: 43
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Cleric's Emblazoned Shoulders
- Defense: 97
- Healing Power: 45
- Power: 32
- Toughness: 32
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Cleric's Emblazoned Coat
- Defense: 338
- Healing Power: 134
- Power: 96
- Toughness: 96
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Cleric's Emblazoned Gloves
- Defense: 157
- Healing Power: 45
- Power: 32
- Toughness: 32
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Cleric's Emblazoned Pants
- Defense: 218
- Healing Power: 90
- Power: 64
- Toughness: 64
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Cleric's Emblazoned Boots
- Defense: 157
- Healing Power: 45
- Power: 32
- Toughness: 32
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1064
- Vitality 175
- Toughness 399
- Healing Power 419
- Power 299
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Knight's Jewel
- Precision: 25
- Toughness: 15
- Power: 15
(Infused)
Rampager's Jewel
- Precision: 25
- Condition Damage: 15
- Power: 15
Berserker's Jewel
- Power: 25
- Precision: 15
- Ferocity: 15
Crest of the Magi
- Precision: 14
- Vitality: 14
- Healing Power: 20
Accessory Totals
- Power:397
- Precision:407
- Condition Damage:196
- Ferocity:129
- Vitality:54
- Toughness:15
- Healing Power:20
Weapon Set Sigils
Magi's Longbow
- Weapon Strength: 966-1134
- Healing Power: 239
- Precision: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Magi's Shortbow
- Weapon Strength: 905-1000
- Healing Power: 239
- Precision: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Intelligence
Your next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Weapon Set II
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Rampager's Harpoon Gun
- Weapon Strength: 950-1050
- Precision: 120
- Power: 85
- Condition Damage: 85
Cleric's Spear
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Sigil of Intelligence
Your next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
Water Weapon II
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.