Warrior PvE | Dungeon Greatsword, Rifle | Damage Dungeon Master
Table of Contents
Summary
This is my Standard PvE build (all dungeons, world bosses or fractals up to 50) secondary weapon set changes with the specific needs of your personal requierments, as well as the Adept and Grand-master from the Tactics tree changes from banner support for Shout support.
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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II. Traits
Strength
Arms
Defense
Tactics
Trait Details
Basic trait setup. Really good for overall game-play for specific roles with high DPS and Survivability.
III. Stat Specifics & Effects
Primary Stats
- Health 20942 (+1730)
- Vitality 1089 (+173)
- Armor 2527 (+400)
- Toughness 1316 (+400)
- Attack 3875 (+1859)
- Power 2665 (+1749)
- Critical Hit 29% (+29%)
- Precision 1521 (+605)
Secondary Stats
- Agony Resistance 15 (+15)
- Burst Recharge 10% (+10%)
- Condition Duration 40% (+40%)
- Critical Damage 51% (+51%)
- Damage 1210 (+10%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 775 (+775)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Power: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Power: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 121
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 363
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 182
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 242
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 182
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1211
- Power 175
- Toughness 100
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 5
- Agony Resistance: 5
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 5
- Agony Resistance: 5
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:655
- Precision:434
- Ferocity:434
- Agony Resistance:15
Weapon Set Sigils
- Weapon Strength: 1095-1210
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
- Weapon Strength: 986-1205
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 996-1100
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior RestorationGain Health on Killing a Foe.
Upgrade Item Details
Pretty straightforward nothing to complicated. A balance between DPS and Survivability.
V. Basic Gameplay
Not much to say. It is all pretty simple and the skills are easy to learn and remember without any special combo or skill rotation.
Just remember to summon the banner right before and again if needed during the combat while doing your respectable damage while your always protected by your tank traits and good health regeneration. Giving you an extra awesome survivability.
I will say, the nourishment included in this build also helps make up for the loss of survival with additional damage (depends entirely on your playstyle, which is likewise for your choice of utility skills)
Anyway, to round it all off, excellent build! Highly recommended :)