Necromancer PvE | Dungeon Dagger/Warhorn, Staff | Damage |Rígor Mórtis| Power MM Build
Table of Contents
Summary
1. Always fill life force bar for 100% by using marks of staff / dagger 1 - warhorn 5
2. Keep your health over 90% for +15% Damage boost
3. Always keep minions up for health siphoning + extra damage
4. For damage either go close range for dagger 1 skill or go to 600 range for life blast
5. You are berserker so play safe, know when you can go close or when you have to stay at far range
6. Use AoE Attacks + Piercing Life blasts to get down mobs asap ! Good combo: activate warhorn 5, go into DS and use 4, Life Force bar won't go down..
I like to use a Minion Master, so I began with the casual 20/0/30/20/0 set-up + PvT Armor for low level fractals (until 35)If you get more experienced you understand tactics + mastered the profession you can go more offensive, so I 'made' this build, I've tested it and it works GREAT for me so I wanted to share it
I. Weapons and Skills
- Necrotic StabStrike your foe again.Damage: 235Life force: 2%Range: 130
- Necrotic BiteStrike your foe and gain life force.Damage: 403Life force: 6%Range: 130
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- Necrotic TraversalSacrifice your flesh wurm, teleport to it, and poison foes.x3Posion: 6 s (240 damage)Radius: 180Life force: 10%Breaks stunCombo finisher: BlastRange: 1,200
- Rigor Mortis50Immobilize your bone fiend, and it will immobilize foes.Damage (2x): 716Immobilized: 2 s
- Putrid Explosion1Explode a bone minion.Damage: 1,529Radius: 240Combo Finisher: Blast
- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Weapon and Skill Details
- Staff 4 + Healing skill for condition removal
- Charge for good interrupts + gowling
- Putrid Explosion is best used at packs of mobs for good AoE Damage
- Flesh Wurm can be replaced by Shadow Fiend when running around, but else I use Wurm + Bone Fiend because they're ranged and die less often
- Dagger 2 can also be used to siphon health to get back over 90%
- Best way to use staff is spam all marks for life force gain and enter DS afterwards
II. Traits
Spite
Curses
Death Magic
Blood Magic
Soul Reaping
Trait Details
Blood magic 25 : +5% Damage if health above 90% -> Perfect combo with Superior Rune Of The Scholar
III. Stat Specifics & Effects
Primary Stats
- Health 21712 (+2500)
- Vitality 1166 (+250)
- Armor 1836 (+0)
- Toughness 916 (+0)
- Attack 3441 (+1584)
- Power 2453 (+1537)
- Critical Hit 30% (+30%)
- Precision 1552 (+636)
Secondary Stats
- Agony Resistance 30 (+30)
- Condition Duration 30% (+30%)
- Critical Damage 70% (+70%)
- Damage 988 (+5%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1056 (+1056)
- Healing Power 250 (+250)
- Life Force Pool 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Power: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Power: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 73
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 314
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 133
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 194
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 133
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 920
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:722
- Precision:466
- Ferocity:466
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 814-900
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Force+5% damage.
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: 0-0
Weapon Set II
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
You will use dagger a lot to kill mobs, that's why it's good to use it as a stacking weapon to (or you can use 2 daggers)