Thief PvE | Dungeon Sword/Pistol, Dagger/Dagger | Damage Thief CoF P1 Speed Run (Legit)
Table of Contents
Summary
Thief guide for organized CoF P1 Speed Farming.
Warning this build has very high damage and low defense. Initiative control is required as well as good positioning.
I always play with a warrior who will use combustive shot so I can stack might and I have written this guide with that train of thought.
I prefer to use Basilisk Venom on the Slave driver to prevent T-Guild from pulling the boss away from the group, however I will use T-Guild on the last boss.
I. Weapons and Skills
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 970-1030
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 970-1030
- Power: 120
- Precision: 85
- Ferocity: 85
- Slash½Slash your foe again.Damage: 269Range: 130
- Crippling Strike½Cripple your foe with a final strike.Damage: 437Crippled: 2 sWeakness: 2 sRange: 130
- Shadow Return2Return to your original location. Cure one condition.Range: 1,200
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
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- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
- 0Poison: 10 sMight: 10 s
Weapon and Skill Details
Dagger/Dagger is going to be your primary weaponset, however you will also utilize two other weapon sets for niche situations as explained below.
SHORTBOW- This is used purely to stack might with a warrior through blasting Combustive Shot.
SWORD/PISTOL- This is used to cleave the trash mobs before the slave driver.
DAGGER/DAGGER- This is your primary weapon set used for boss fights and acolytes
Primary Utilities
Haste - Burst on your Pistol-Whip and gate controller.
Signet of the Assassin - Glue this skill to your bar and keep it there.
Signet of Agility - Mostly Glue this one as well except at gate controller.
Hot Swap Utilities
Shadowstep - Used to trigger acolytes and immediately swap to Infiltrators signet.
Infiltrator's Signet - Bursting to Acolytes and at last fight to maintain your bread and butter backstab combo's.
Ambush Trap- Used at the gate controller, and possibly at Bosses as an alternate but I prefer Infiltrators signet on boss fights.
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
Trait Details
Mug- Bonus damage and helps achieve really fast gate controller kill times.
Dagger Training- +5% Damage for our primary damage set.
Signets of Power- Burst Damage for the gate controller.
Signet Use- Helps maintain initiative over 6 for the 10% damage boost of First Strikes
Executioner- Conditional +20% Damage for boss fights and trash.
Flanking Strikes- +5% Damage when positioned correctly.
*Note for Acolytes Swap out Executioner for Hidden Killer
III. Stat Specifics & Effects
Primary Stats
- Health 11645 (+0)
- Vitality 916 (+0)
- Armor 1980 (+0)
- Toughness 916 (+0)
- Attack 3468 (+1537)
- Power 2453 (+1537)
- Critical Hit 53% (+53%)
- Precision 2032 (+1116)
Secondary Stats
- Condition Damage 150 (+150)
- Condition Duration 25% (+25%)
- Critical Damage 69% (+69%)
- Damage 1015 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1036 (+1036)
- Gold from Monsters 60% (+60%)
- Magic find 30% (+30%)
- Steal Recharge Rate 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
- (30min)
- 30% Magic Find
- Gold from Monsters: 40%
- Experience from Kills: 10%
Utility Nourishment
- (1hr)
- +10% damage vs Flame Legion
- -10% damage from flame legion
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 97
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 338
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 157
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 218
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
- Defense: 157
- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Armor Stat Totals
- Defense 1064
- Power 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Scholar- Power: 25
- Ferocity: 35
- Power: 50
- Ferocity: 65
- Power: 100
- +10% damage while health is above 90%.
Accessories & Jewels
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
- Gold from Monsters: 20%
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
- Gold from Monsters:20%
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85